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Messages - Conan

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23371
Clan Discussion / Re: Strategic Games [SG] - Hiatus are end :D
« on: June 20, 2010, 05:59:15 PM »
kk.


Also,  I'm doing Fireworks right now, and if any of you want to help just come on over when I host.


Which is now?

23372
Is Squck the new ARES?

23373
Clan Discussion / Re: Strategic Games [SG] - Hiatus are end :D
« on: June 20, 2010, 05:56:10 PM »
BBBBBBUUUMMMMMPPPPPP


Seb is in.

23374
Gallery / Re: inFamous Playertype [Private]
« on: June 20, 2010, 05:54:16 PM »
Dooble toast


The energy weapon could also be passive, and works when you don't equip a weapon while using that playertype.



And the hover needs fixing so it doesn't PROPEL you into the air, but KEEPS you in the air longer.

23375
Gallery / Re: Island TDM - KOTH
« on: June 20, 2010, 05:52:46 PM »
24K
I just spazzed.




Island needs work, pronto.

23376
Gallery / Re: doomdog09's bomb shelter *updated*
« on: June 20, 2010, 05:49:53 PM »
Exterior?

Interior is meh. Not bad, not uber awesome.

23377
Gallery / Re: inFamous Playertype [Private]
« on: June 20, 2010, 05:48:07 PM »
Yeah, since that is the only weapon in the package so far I'm having it use two energy points. So with a full energy bar, you can fire fifty Lightning Bolts. Should I lower it to one so you can fire one hundred Lightning Bolts with a full energy bar?
How about infinite?


Instead, add a keybind like L so you can change to the Shockwave attack which should eat up 10 energy per attack.

Either way, add a passive energy regeneration. In the game it automatically recharged no matter what, but electricity absorbing increased health and regenerated energy faster.

23378
To add onto Treynolds' comment, it doesn't really look like anything. Maybe a house, but if so, it doesn't look anywhere near to their standards.

23379
Gallery / Re: Zombie Pub Survival V4
« on: June 20, 2010, 05:40:54 PM »
Effects are good, but you should have put the pub in the center of a field rather than at one end to make it more "surrounded."

If you do that, add a road nearby for good effect.

23380
Gallery / Re: dm_Crossfire KC app
« on: June 20, 2010, 05:38:10 PM »
If you know it looks bad, you really should work on it more.

23381
Gallery / Re: Island TDM - KOTH
« on: June 20, 2010, 05:36:11 PM »
Good job  :cookieMonster:

I'd like it if you removed the bomber and helicopter, and instead put one more biplane due to the actual timeline of technological advancement. AA turret needs a bit more work, as in platform stuff.

Print arrows should be removed, as they make a negative impact on the display, and if I am correct, doesn't need to be there since the island should be close by.

Carriers require boats. to travel to island

Sandbags need changing. Just using round corner bricks don't make it look like them. If you want to keep it like that, you should probably change to grey to represent concrete, or use stacked 2x2 round bricks.

Classes are okay, but for the Grenadier, you should put the TF2 Pipe launcher instead of three grenade launchers, and put two stick grenades.

Main capture point should LOOK like a "capture" point, and should look somewhat like a strategic point for some type of war, instead of having a "Here!" sign.

Island is very good, although, what's the brickcount of that itself?




OVERALL: 7/10 on general design/concept
                9/10 on building. I don't build very well, and this looks great.


For now, you are in [SG].

23382
Help / Re: Speed of my blockland game...
« on: June 20, 2010, 05:25:40 PM »
Goes to Off Topic. Helpline is mainly for BL issues.

23383
Help / Re: Output Event_SetAdmin?
« on: June 20, 2010, 05:25:13 PM »
Duble toast.


This goes into Suggestions and Requests

23384
Help / Re: Output Event_SetAdmin?
« on: June 20, 2010, 05:24:48 PM »
I don't think its possible.

Easily abused too.

23385
Help / Re: Scrolling Not Working Properly, Some Text Not Visible.
« on: June 19, 2010, 11:25:22 PM »
Remember to unpackage the folder!

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