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Messages - Conan

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2731
was getting brainworms part of your plan?
no, i have evolved into a brain worm. i shall infest every budding coder in this community with the curse of ts knowledge.

2732
the problem with learning javascript first is that it actually gives you terminal stage brainworms and bad habits that you will do for the rest of your life
we were born in ts, molded by it. to us, js’s problems are nothing. it would be like comparing the power of zeus to a mere mortal. we do not fear the brain worms, rather, we are the brain worms.

2733
Off Topic / Re: non autistic animes to watch
« on: May 20, 2019, 08:51:50 PM »
cowboy bebop is the only one ive ever seen that i thought was p good
same guy made samurai champloo so yeah this, if you havent watched it


2734
Off Topic / Re: "an ice cold beverage" or "a nice cold beverage"
« on: May 20, 2019, 08:13:35 PM »
can i get an icicled beverage

2735
Add-Ons / Re: ignore
« on: May 20, 2019, 08:11:36 PM »
sql database style logger, im looking forward to the finished product cause i can see that being super useful for what i want to do later

2736
Blockland is a light novel adaptation of the hit Japanese illustrated series "Boku no Pico" featuring Nao Takatsuki and her twin sister Ashiya. The story follows the adventures of the twin girls during the summer vacations, after their teacher leaves, to spend extra time together.

The movie will open in Japan on November 1st and will be available on DVD (both English and Japanese dubs) and Blu-ray in Europe and Australia from October 23rd.

2737
Off Topic / Re: whats ur favorite guns
« on: May 20, 2019, 05:39:19 PM »

2738
Off Topic / Re: day discussion topic i guess [day 1042]
« on: May 20, 2019, 02:14:16 PM »
*exits cryochamber* whats up guys

2739
General Discussion / Re: What are you think of brickadia
« on: May 20, 2019, 12:22:04 PM »
"Out of the gate" as in "when you finished making another game engine after years of work that's still 50 times worse than what unreal already provides", sure. Technically, using any modern game engine is already like your second method anyway: we load all of the content from a pak file using the same systems a mod would use. With unreal we also get access to the full source code, allowing us to bend some of the engine systems around and improve the modding capabilities. It's not like this is all a big black box.
fair. my only concern then is unreal as a modding tool - from what i've seen when trying UE out, its really heavyweight and doesnt like to play nice with laptops/non-powerful rigs. gl with getting it to work!

2740
Bump since its coming back this summer

2741
Off Topic / Re: The 500 Million Year Button
« on: May 20, 2019, 12:03:10 PM »
i think once u pass the 1000-year point, people start realizing how crazy long that is and that you'd probably experience going insane and probably not want to do that. the fact you wouldn't remember it after coming back though is what makes this a tantalizing option though - do we subject ourselves to a seemingly infinite span of time to go insane to improve a future self of our past self, once that time is up? are we really the same person given so much time and thoughts/insanity has been lost in the process?

2742
General Discussion / Re: What are you think of brickadia
« on: May 20, 2019, 11:56:36 AM »
Minecraft was (is) the most successful moddable game of all time so you bringing it up as a negative example makes no sense at all.
just piping in on phantos' behalf here - the issue he brought up is not that a game that had terrible mod support tacked on as an afterthought/mod support completed way after release can't be successful, but that it takes years (nearly a decade for mc) for modding support to actually be fully integrated when treated as a "feature" of a game rather than as the foundation of it.

im guessing the difference you missed is "lets make a game with modding support" vs "lets make a game using the modding framework we developed". the first will take a lot longer to reach full moddability state while the second is moddable out of the gate. there's definitely downsides with the second approach (much harder to add core features, optimize engine, etc once the modding system is locked in), but the foundation of moddability is how BL has always worked and attracted developers despite how stuff the engine is, so you should keep that in mind.

2743
Off Topic / Re: night discussion topic i guess [night 1083]
« on: May 20, 2019, 01:51:30 AM »
I honestly thought the ending wasn't too bad, just rushed. If D&D had taken the extra 2 seasons and fleshed everything out properly I feel like it would have been way better.
going by the little ive seen of the existing eps, the fact they tried to rush-close the series is super obvious. its really unfortunate as the source story has a lot of potential satisfying ways to end it, but they took a simplified route in closing out/breaking off the multiple storylines.

2744
Off Topic / Re: whats ur favorite guns
« on: May 19, 2019, 11:16:40 PM »
p90. something about the shape and how you grip it just feels right.

2745
Off Topic / Re: night discussion topic i guess [night 1083]
« on: May 19, 2019, 10:43:58 PM »
was it as terrible as they said it would be

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