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Messages - Conan

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2776
Off Topic / Re: sup bruhs
« on: May 14, 2019, 06:08:09 PM »
the sky is up

2777
Off Topic / Re: day discussion topic i guess [day 1036]
« on: May 14, 2019, 03:46:01 PM »
resonte how have u been we haven't rly had a chat in a while :o
Two households, both alike in dignity,
In fair Verona, where we lay our scene...

2778
Off Topic / Re: forget wasps
« on: May 14, 2019, 11:57:20 AM »
imagine a roosterroach sized wasp
why do you do this to us innocent folk

2779
doesnt talk, but sprouts cat ears sometimes

2780
Off Topic / Re: Projared cheated on his wife
« on: May 13, 2019, 09:07:27 PM »
This wasn't the point but I guess I can never share anything.
you can and it was pretty on point but its easier to react to the terrible site than the audio itself

2781
Drama / Re: Fuzztoast
« on: May 13, 2019, 08:16:35 PM »
he was pretty wholesome while it lasted ngl

2782
Modification Help / Re: [DLL] Tick Rate Modding Experiment
« on: May 13, 2019, 01:49:04 PM »
does this also mean events can run at a faster rate?
what about schedule with lower than 33?
events are simply function calls, so that doesnt necessarily happen any faster unless the tickrate also decreases the time it takes for the engine to do something. i kinda doubt that, but it might be the case since its known that timescale 2 == game engine literally runs at 2x speed. that might be a misconception though, but that's what ive heard.

definitely can do schedule lower than 33ms with this setup, probably only useful for logic gate/computer stuff. and even then there's better solutions (Redo's logic bricks that "outsource" the calculations/switching simulation into a lua engine which runs much faster than bl)

2784
Drama / Re: Fuzztoast
« on: May 13, 2019, 01:00:46 AM »
He is my brother!!
u cant fool us

2786
Off Topic / Re: Going into finals week AMA
« on: May 12, 2019, 10:12:04 PM »
are you studying as hard as i am?

2787
Games / Re: Artifact is dead
« on: May 12, 2019, 01:31:38 PM »
so that means my make blockland great again 2020 campaign isn't actually futile!

2788
Modification Help / Re: [DLL] Tick Rate Modding Experiment
« on: May 12, 2019, 01:27:07 PM »
could you outline the benefits of higher tick rate for those who dont know what this means? off the top of my head i can think of these as benefits:
  • faster and more accurate position updates for things like vehicles and players
  • slightly more accurate collision updates
  • for challenge servers, more accuracy and smaller spacing in recorded time values
  • can support more vehicles/bots in the update loop - ports/pahs superghost for bots but for everything.
  • as an extension of the above, ghosting is faster


also i suspect the reason that normal clients can still join is that ts is able to run on various packet input rates. port described the situation with ts being "it'll update as fast as it receives packets" even though it only normally sends at 30 packets/sec. its how superghost for bots works - it just ups the packet rate on the server so that everyone can get updates for more than 50 bots/players that are moving, at the cost of increased bandwidth usage from the server.

2789
General Discussion / Re: Challenge Universe
« on: May 12, 2019, 01:20:05 PM »
skill4life BTFO

2790
i want to go to a gun range someday and break my stick arms/weak shoulder shooting improperly

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