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negative attention seeking is negative, squib. you could do a lot better by actually doing something good for yourself or the community instead of this stuff
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whats "i hate this thread"i hate this thread suck deez nutz
super steve might be deadwtf happened to him? this is sad to hear...
i mean, it's still games programming. there are still people that had to write that engine (or whatever they put on top of it) and people who had to write all the tools on the pipeline to make all the superficial stuff easy for art and design teams to work with. the gameplay being simple doesn't mean there aren't mountains of code in the background or in the back room supporting the game or the devs' workflow. the fact that they were able to make these games so quickly is probably a testament to how good their dev tools were. i'd love to see some info from the tech artists at telltale, i bet they did some awesome work thereoh yeah definitely, not riffing on their work. theres definitely a lot of stuff under the surface. its just that most studios do a more mechanics-heavy stuff, which working years at telltale wouldnt give you. they can probably make non-mechanics content like items/art/flavor text/effects/character design/level concept & layout or whatever, theres plenty to do past programming core game mechanics.
"I'd like to work here"its not as simple as that since the games they worked on were very primarily story based with very little gameplay. if they dont have experience at other studios, they wouldn't have the background needed to join in-progress projects as a coder most likely. maybe as a writer or cutscene editor/creator, but i can't imagine anything else. unfortunately most studios dont prioritize writing, and the cutscenes in TTG were pretty eh tier for the modern era.
"okay what's your past experience"
"well I worked with telltale on some of the more critically acclaimed games of the last decade or so"
"yeah no sorry you're not hired"
wood is really just tree meatcursed post