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Messages - Conan

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76
Forum Games / Re: Describe the above user's avatar with one word v2
« on: November 24, 2023, 03:39:16 PM »
:V

77
Off Topic / Re: Personal Text:Yolo, I'm Solo.
« on: November 22, 2023, 05:09:30 AM »
the eczema curve

78
Creativity / Re: Drawings Megathread
« on: November 20, 2023, 08:26:56 AM »
that bag looks cool af

pun intended

79
Suggestions & Requests / Re: Custom Vehicle Camera?
« on: November 20, 2023, 08:25:49 AM »
what youre describing sounds exactly like chasecam just set to a very high delay, meaning the camera wont respond to your inputs immediately but after that delay
setting it extremely high practically makes the camera static
^ this is why i asked how it works - "chase cam" refers to the 3rd person camera, not a vehicle camera, and there's a game setting that lets you dynamically change how long it waits before it continues to follow your player. unless you can give more detail in how it worked, it sounds like it was a kind of chasecam mod, even if its not the first chasecam mod you are thinking of/found, so the question is what makes you certain it isnt and why.

80
Suggestions & Requests / Re: Custom Vehicle Camera?
« on: November 18, 2023, 09:37:24 AM »
how exactly did it work?

81
Suggestions & Requests / Re: Custom Vehicle Camera?
« on: November 18, 2023, 06:42:44 AM »
definitely a chasecam mod then. its the only sort of thing that would work client sided

82
Creativity / Re: Drawings Megathread
« on: November 14, 2023, 10:27:30 AM »
at least had the decency to censor the feet with fancy leather shoes

but missed opportunity to go hard on shoe design since we only get to see the sole

83
Off Topic / Re: how have the last 5 years been for you?
« on: November 14, 2023, 10:25:37 AM »
i was definitely going to inquire but now that im told i was being 100% serious im not going to anymroe

84
Suggestions & Requests / Re: Custom Vehicle Camera?
« on: November 14, 2023, 10:24:13 AM »
camera is engine sided, so that isnt going to happen pretty much ever. would require a dll to edit the engine code and then script to utilize it, which is an insane amount of work for a game with meh driving mechanics

as for the client mod you probably need to look up chasecam or whatever, it edits the chasecam delay in following the player but thats it

85
General Discussion / Re: blockland creators discord
« on: November 13, 2023, 05:06:55 PM »
can confirm above is correct

hey khain1!!!!

86
Modification Help / Re: Trying to convert speed to MPH.
« on: November 11, 2023, 08:21:00 AM »
https://forum.blockland.us/index.php?topic=327962.msg10076182
1.35x1.35x2.65 tu

when the football is thrown the record distance is measured in 1 tu == 1.875 ft

so the blockhead is 4.96 ft tall


87
Off Topic / Re: what do greek2me/ravencroft's avatars look like?
« on: November 08, 2023, 06:39:14 AM »
Never seen this one before either! Seems like it could've been used for a really risky shortcut in Kong's deathraces when that was still a thing. Also is that a new version of the duplorcator? I remember it looking like a turquoise wand before.
somehow missed this: its the "new duplicator" released by zeblote in 2015 that's like 10x more performant and has way more features than any of the older duplicators

https://forum.blockland.us/index.php?topic=288602.0

you can download it off of bl glass site or bl.kenko.dev (which is an older version)
https://blocklandglass.com/addons/addon/562
https://bl.kenko.dev/Add-ons/Retail/Tool/Tool_NewDuplicator%20%28v1.6.1%29.zip

88
Off Topic / Re: what do greek2me/ravencroft's avatars look like?
« on: November 06, 2023, 10:20:44 AM »
I could never figure out how to use addVelocity correctly, instead I always just used setVelocity for sending people skywards. Does addVelocity only work if people are already moving?

As for the crouch humping, I'm pretty sure I had to learn that technique when I was playing Badspot in L's blockland researcho.
addvelocity simply adds the velocity you put into the vector to your current velocity. which means if you're going in the opposite direction of the thing, it'll not force a direction change, simply reduce your current velocity by that amount. if you have no velocity it works exactly the same as setvelocity.

internally both work exactly the same: setvelocity just sets your velocity while addvelocity adds your current velocity to the vector, then sets your velocity to the sum.

setvelocity just "appears" to have more effect as its a forced change and thus is extremely consistent

89
Off Topic / Re: what do greek2me/ravencroft's avatars look like?
« on: November 06, 2023, 08:10:38 AM »
also you get more air time/can "swim faster" if you don't just bob along the top of water but instead do a little dive/leap/dive/leap (as you move faster in air and get more proportional airtime-to-underwater-time total this way)

90
Off Topic / Re: what do greek2me/ravencroft's avatars look like?
« on: November 06, 2023, 08:07:10 AM »
and lastly: *wheeled* vehicles that have good wheel spring values can drive into stacks of decollided but raycasting-on plates to get vertically boosted

https://leopard.hosting.pecon.us/dl/ymskt/Blockland_ePXc4HVgaG.mp4

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