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Topics - Watcher In The Myst

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151
DISCLAIMER: You guys do know that this is a joke thread, right? I know all of this is fake, just trying to see your reactions.

http://www.youtube.com/watch?v=vgphZB5lzT0
oh god lol but also
oh god help us

152
Off Topic / Level Up!
« on: July 22, 2011, 02:17:23 PM »
I'm now N/A years old. Current winnings:
Acer Laptop

153
Creativity / Audio/Visual - Dubstep/Techno Remixes by Me
« on: July 20, 2011, 07:07:59 PM »
null

154
Off Topic / Audio/Visual - Dubstep/Techno by Me
« on: July 20, 2011, 06:30:59 PM »
Hi. Audio/Visual is an alias me and my friend use, and we are going to make music under that name. I kinda talked about A/V in my Skrillex thread, but I thought I'd make my own thread for it. I currently have made two songs, and I'm going to have my friend help when he comes over in two days.

Genres: Dubstep, Electronic

Released Songs: (High file sizes are because Mixxx is gay like that)

Rerezzed - 4:43 - Daft Punk's Derezzed and Feed Me's Cloudburn

Said Some Cords - 10:12 - Skrillex's Kill Everybody, With You Friends (Long Drive), Rock Your Body, Deadmau5's Some Chords, I Said.

Youtubes:
Rerezzed

155
Off Topic / Skrillex
« on: July 20, 2011, 01:39:33 PM »

Sonny Moore, more commonly known as Skrillex, is an artist who makes electronic/dubstep music. He is a recent artist, but I love his music. He's my second favorite dubstep/techno producer, my first being Daft Punk.

Albums:
2010 - My Name is Skrillex
2010 - Scary Monsters and Nice Sprites
2011 - More Monsters and Sprites

My favorite songs by him:
Kill Everybody
Rock That Body
With You Friends (Long Drive)
Scary Monsters and Nice Sprites
Rock and Roll (Will Take You to the Mountain)

Discuss Skrillex.

156
Games / Garry's Mod OpenAura Coding Help
« on: July 18, 2011, 06:40:09 PM »
I'm coding more voice commands for Combine on a HL2RP in Garry's Mod, but I need some 'spellchecking.'
First off, the code is this:
openAura.schema:AddVoice("", "", "", "");
First set is the faction, which, in this case, would be Combine.
The second set of quotes would be what you type to play the commands, (ex. Inbound would come out as Inbound. and play the Inbound sound.), third quote is what it appears in the RP chat,  (Inbound.) and fourth is the file path, example: npc/metropolice/vo/cprequestsallunitsreportin.wav
Now, the slightest screwup in the coding will make the server unplayable. All the file paths, etc. in this are good, but things such as commas or quotation marks are off. If you guys could help me find problems and tell me them, I'd be very happy. Just copy+paste that line and bold the part that needs to be fixed.
And now the dump of 36 code lines:
Code: [Select]
openAura.schema:AddVoice("Combine", "One Down", "One down!", "npc/combine_soldier/vo/onedown.wav");
openAura.schema:AddVoice("Combine", "Reinforcement", "Overwatch requests reinforcement.", "npc/combine_soldier/vo/overwatchrequestreinforcement.wav");
openAura.schema:AddVoice("Combine", "V Sector", "Team Sundown 3 set viscerators in sector index 5 and advance for combat, we have biotics in the perimeter.", "npc/combine_soldier/vo/prison_soldier_visceratorsA5.wav");
openAura.schema:AddVoice("Combine", "Displace to Highpoints", "All perimiter units displace to central highpoints and prepare for final prosecution.", "npc/combine_soldier/vo/prison_soldier_tohighpoints.wav");
openAura.schema:AddVoice("Combine", "Fallback", "Fall back and reinforce sector bar 4, overwatch's request for special perimiter reinforce drop is inbound", "npc/combine_soldier/vo/prison_soldier_fallback_b4.wav");
openAura.schema:AddVoice("Combine", "Unit Inactive", "Team Sundown 3 deserviced, Helix 2 go active and intercept, leader core out.", "npc/combine_soldier/vo/prison_soldier_sundown3dead.wav");
openAura.schema:AddVoice("Combine", "Prosecute Nova", "Drop reinforcements team deployed and prosecute sector Nova 7. *unintelligible*", "npc/combine_soldier/vo/prison_soldier_prosecuteD7.wav");
openAura.schema:AddVoice("Combine", "No Sector Containment", "Uh, negative, no sector containment, no confirmation on target in one vector, we have sector flooded with overwatch. *unintelligible*", "npc/combine_soldier/vo/negativecontainment.wav");
openAura.schema:AddVoice("Combine", "Objective 1", "Priority one objective.", "npc/combine_soldier/vo/priority1objective.wav");
openAura.schema:AddVoice("Combine", "Skyshield", "Overwatch requests skyshield.", "npc/combine_soldier/vo/overwatchrequestskyshield.wav");
openAura.schema:AddVoice("Combine", "Ready Charges", "Ready charges.", "npc/combine_soldier/vo/readycharges.wav");
openAura.schema:AddVoice("Combine", "Ripcord 1", "Ripcord.", "npc/combine_soldier/vo/ripcord.wav");
openAura.schema:AddVoice("Combine", "Ripcord 2", "Ripcord, ripcord!", "npc/combine_soldier/vo/ripcordripcord.wav");
openAura.schema:AddVoice("Combine", "Sightline Clear", "Sightline is clear.", "npc/combine_soldier/vo/sightlineisclear.wav");
openAura.schema:AddVoice("Combine", "Moving In", "Unit is moving in.", "npc/combine_soldier/vo/unitismovingin.wav");
openAura.schema:AddVoice("Combine", "Closing", "Unit is closing.", "npc/combine_soldier/vo/unitisclosing.wav");
openAura.schema:AddVoice("Combine", "Team Holding", "Stabilization team holding in position.", "npc/combine_soldier/vo/stabilizationteamholding.wav");
openAura.schema:AddVoice("Combine", "Sector Control", "Stabilization team has sector control.", "npc/combine_soldier/vo/stabilizationteamhassector.wav");
openAura.schema:AddVoice("Combine", "Team Down", "Overwatch team is down in sector one, no control.", "npc/combine_soldier/vo/overwatchteamisdown.wav");
openAura.schema:AddVoice("Combine", "Fix Sightlines", "Fix sightlines, move in.", "npc/combine_soldier/vo/fixsightlinesmovein.wav");
openAura.schema:AddVoice("Combine", "Bouncer", "Bouncer, bouncer!", "npc/combine_soldier/vo/bouncerbouncer.wav");
openAura.schema:AddVoice("Combine", "Affirmative 2", "Affirmative.", "npc/combine_soldier/vo/affirmative2.wav");
openAura.schema:AddVoice("Combine", "Expose Target", "Firing to expose target!", "npc/metropolice/vo/firingtoexposetarget.wav");
openAura.schema:AddVoice("Combine", "Moving Cover", "Moving to cover!", "npc/metropolice/vo/movingtocover.wav");
openAura.schema:AddVoice("Combine", "CCH", "Residential block.", "npc/metropolice/vo/residentialblock.wav");
openAura.schema:AddVoice("Combine", "Storm System", "Storm system.", "npc/metropolice/vo/stormsystem.wav");
openAura.schema:AddVoice("Combine", "V Hunting", "Ten zero, ten zero, viscerator is hunting!", "npc/metropolice/vo/tenzerovisceratorishunting.wav");
openAura.schema:AddVoice("Combine", "Roller", "Roller!", "npc/metropolice/vo/roller.wav");
openAura.schema:AddVoice("Combine", "Tag 1", "Tag one bug.", "npc/metropolice/vo/tagonebug.wav");
openAura.schema:AddVoice("Combine", "Tag 2", "Tag one necrotic.", "npc/metropolice/vo/tagonenecrotic.wav");
openAura.schema:AddVoice("Combine", "Tag 3", "Tag one parasitic.", "npc/metropolice/vo/tagoneparasitic.wav");
openAura.schema:AddVoice("Combine", "Transit", "Transit block.", "npc/metropolice/vo/transitblock.wav");
openAura.schema:AddVoice("Combine", "Suspect Bleeding", "Suspect is bleeding from multiple wounds.", "npc/metropolice/vo/suspectisbleeding.wav");
openAura.schema:AddVoice("Combine", "Officer Down 2", "Officer down, request all units code 3 to my 10-20!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav");
Since the spacing isn't correct in some spaces, just to clarify, the ; signifies the end of a line of code.

157
Forum Games / Reds at the Border - Revived!
« on: July 16, 2011, 11:02:45 AM »
Yes, I have authorization from Jorici.


   The year is 2144. Back in 1972, Ronald Reagan was assassinated before he entered office as president, because he got involved in a hostage situation at a bank in Washington D.C. You could say he was in the wrong place, at the wrong time. Anyways, the cold war never ended. As tensions tightened between the Allies and the Soviets, some crazy nutjob fired a shot. This was about, oh, 15 years ago? No one knows which side fired first. The Soviets blamed the allies, the allies blamed the soviets, and then tensions grew so tight, that the wire snapped. First there was an exchange of rounds in Berlin. People screamed in the streets, and ducked behind counters and cars as hails of bullets ripped through the air. After 24 hours of battle, it was still a stalemate. The reinforcements from either side flooded the smoldering city, as rockets, lasers, machine guns all went off. Eventually, the Soviets turned the tide by sending in the T-92 Walking Tanks, who quickly overwhelmed the allies. They fell back to Belgium, where a second major battle took place, laying the country to waste. By then it was certain, this was no longer a cold war. The Soviets marched on through Europe, and after a year, they began the United States campaign. They flew in by the thousands, but the Americans fought bravely, and valiantly. Soon, the Western U.S. fell to the Soviets. It seems like nothing could stop the Soviet War Machine.

ROLES

You may assume anyone who may be affected by the war. Anything from a German freedom fighter, to a Soviet Executioner. Here is the layout:

Name:
Faction:
Job:
Location:
Equipment (X/6 Items):

I might update this map rarely, and eventually update the American map. (Or nowhere else you guys please.)







Red: Soviets
Green : Allies
White: Neutral/Yet to be invaded

You MAY kill other players, as long as you have the consent from them.

I Will update this, and make the OP better.

NOTE ABOUT ENERGY WEAPONS:
Only the U.S., Russian and German forces can acquire energy weapons. There are two types of energy weapons.

1. Pulse Energy: They fire small orbs that vary in color, green being the least powerful, red mid power, purple strong and blue very strong.
2. Directed Energy: Directed energy beams fire out in lasers, with only two colors. Green cells are larger but are less powerful beams, allowing for automatic firing, while red cells are smaller but are more powerful, making them better used in pistols or long range rifles.



158
Games / Shell Shock Live | Totally best community ever! [NOT]
« on: July 15, 2011, 10:35:40 AM »
It's an artillery game on Armor Games, where you play online and try to blow eachothers tanks up. There's teams, though. The game itself is fun, but you wanna know what's cooler?

The players. I was JUST in a game and my two teammates randomly started calling me gay. One of them said 'your stupit we no were u live beaacuse of your ip adres' Every time they called me gay, I calmly replied with "Nope, I'm heteroloveual." Then they're like "ya hes gay" and proceeded to shoot at me to lose points.

So, the game's fun, but the players are idiots.
Link: http://armorgames.com/play/11433/shell-shock-live

159
Off Topic / Is this laptop good?
« on: July 13, 2011, 10:08:01 PM »
ACER:
Product Features

    * Genuine Windows® 7 Home Premium - 64-bit version
    * AMD Dual-Core Processor E-350 (1.60GHz, 1MB L2 Cache, 1066MHz FSB)
    * 2GB DDR3 1066 SDRAM
    * 250GB hard drive
    * 15.6" HD Widescreen CineCrystal LED LCD display (1366 x 768)
    * ATI Radeon HD 6310 Graphics

TOSHIBA:

    * AMD E-Series Processor E-240 1.5 GHz, 512KB L2 Cache
    * Configured with 2GB DDR3 (max 8GB)
    * 320GB (5400 RPM); Serial ATA hard disk drive
    * 15.6" diagonal widescreen TruBrite TFT display at 1366 x 768 native resolution (HD) with 16:9 Aspect Ratio and LED Backlite
    * Genuine Windows 7 Home Premium 64-bit with a 6 cell/48Wh Lithium Ion battery pack; Battery Life (measured by MobileMark 2007): 3 hours
AMD Radeon 6130 HD Graphics



Everyone in the topic says Acer, poll says Toshiba.







My birthday is coming up soon, 9 days at the time of this post, and I was looking for a laptop.
It's got an AMD Radeon HD 6310 graphics card, 15.6 inch screen and it's a Toshiba.
Problem is, people say it's slow.
I want to be able to run games such as Garry's Mod on rp_apocalypse at 35-50 FPS on all medium or higher graphics, will this cut it?
http://www.amazon.com/Toshiba-Satellite-C655D-S5134-15-6-Inch-Laptop/dp/B004G8QOMK/ref=sr_1_7?s=electronics&ie=UTF8&qid=1310606062&sr=1-7
Or is this better?

160
Games / Need Help with a Community Name
« on: July 04, 2011, 06:18:56 PM »
So, me and my friend are possibly getting a OpenAura HL2RP on Garry's Mod, two hundred dollars for a year with twenty slots. We need a community name, so I want you guys to post some and I will pick the top five. Whoever gets the winning name will be able to be a Trial Admin on the server if they wish.

If you guys want to do this and want to make it on based on me and my friend's names, my steam name is ThaScout and his is Argas.

Thanks.
EDIT:

Current Possibilities:
weaver123: Team Basement
SkullCandy: The Idiotic Geniuses

161
Forum Games / Alive - An AVP RP
« on: May 19, 2011, 10:20:28 PM »
"Oh god no, oh god.." The marine lit his last flare, dropping it in the dark room. He saw blurs of motion, and fired randomly with his pulse rifle. "YOU WON'T TAKE ME! YOU WILL NEVER TAKE ME!" He keeps on shooting, then drops the pulse rifle. He takes the pistol from its holster, presses it to his chin, and sees the facehugger leap for him. Boom.

Colony b256, overrun by xenomorphs. A few Predators lurk the rusty metal hallways. You can play as one of four factions..

Marines. You were part of Brigade 424, deployed to help retake b256, codenamed Ground Zero. Eliminate all xenomorphs, predators and colonists with signs of Airmorph, or c57. PM me if you want to play as a Biosoldier/cyborg.

Colonists. You are within a tense relationship with the Marines. You move from room to room, scavenging for a lead pipe or the occasional pistol. The most valuable thing, though, is simply a gasmask.

Aliens. Lurk the vents and grab your prey from above. You can play as a facehugger or a drone.

Predators. Track down your prey and remove their skulls as your trophy.

AIRMORPH
An airborne disease known as c57, which is spread from larval eggs hatching. The gas leaks into the vents and eventually it will find its way to you. It corrupted the airsupply and is now being distributed throughout the whole facility.

NOT AFFECTED: Colonists with respirators, Marines with helmets or repsirators, Biosoldiers, xenomorphs, predators with masks

AFFECTED: Colonists without respirators, Marines without helmets or respirators, predators without masks

SYMPTOMS: Coughing, Sneezing, Vomiting, Orange Fluid Leaking from Nose, after one month infected person/thing will develop a chestburster, and will be killed after about one hour of the chestburster's first detected signs.

Character Format:

Name:
Faction:
Status:
c57 Status:
Inventory(not for xenos. six items max.): -/6

Let us begin...


162
Games / Insurgency - Blockland Group
« on: May 10, 2011, 07:50:23 PM »

INFO
Insurgency is a mod for Half-Life 2, both of which are on Steam, though Insurgency is free. The game is set in the Middle East, with U.S. Army/Marines fighting against Insurgent forces. It's got good sound effects, and graphics as good as HL2's. I've started playing this a lot lately, and since most Blocklanders have Steam and HL2, they could get Insurgency. Our clantag is [BLI].

POSITIONS
The following are available to standard members: Rifleman, Engineer, Support
The following are available to veteran members: Rifleman, Engineer, Support, Sergeant
The following are available to officers: Rifleman, Engineer, Support, Sergeant, Position of Squad Commander


APPLICATION
Fill this out, and you're in.
Steam Name:
BL_ID:
Desired Position:
Desired Squad/Cell:

RULES:
1. Do not wear the [BLI] tag without being on the roster. If not on and accept, please PM me.
2. Unless there are no spots on the Squad/Cell you're assigned to, join that one, and select your position if it's available.
3. Do not teamkill.
4. Squad commanders have full jurisdiction over their squad, then the Sergeant. Then it is ranked from Roster position.

ROSTER:
General
Watcher

Officers
Jorici

Veterans


Standard Members
FireFish
Frontrox

SQUAD/CELL POSITIONS

Squad 1 Commander: Watcher
Squad 2 Commander: Jorici

Squad 1 Riflemen: FireFish
Squad 2 Riflemen: MrCookie Legodude77

Squad 1 Engineers: Frontrox
Squad 2 Engineers:

Squad 1 Sergeants:
Squad 2 Sergeants:

Squad 1 Support:
Squad 2 Support: Fizzles

163
Forum Games / Ten Seconds till Mars - A Space Roleplay
« on: April 02, 2011, 11:20:32 AM »
"Tee minus ten. Nine. Eight. Seven. Six. Five. Four. Three. Two. One. We have liftoff." The crewmembers at mission control clap and cheer loudly as the Hummingbird lifts from the platform and begins the first manned mission to Mars. The twenty-two person crew would have to endure one-hundred and sixty-five days in space to Mars, but would arrive to a pre-built biodome, constructed by drones from previous Mars missions. They had made a breakthrough.

Fifty years later, there were regular trips to the red planet. In fact, there were now one-person shuttles and cruise ships to and from Mars. But with every great thing humanity creates, they must ruin with war. It started with China and Russia's territory dispute after the Russian Empire formed and took over much of Asia and Africa. They shot down eachothers satellites, sabotaged some space missions, minor stuff. But then Japan got into the mix. They said American spies had stolen their blueprints for a new space shuttle. They started using their missile satellites and rained hell upon the U.S. Weapons were being rigged onto larger shuttles for space combat. The ISS was shot down, but the current five American crew members got out safely. Another space station was launched under the US's name. This time it was named the Second to None. A combat station. A small hangar with two fighters, multiple missile launchers, and hand-aimed telescopic cannons. World War Three had begun. Except it wasn't just our world. Two worlds, and the space inbetween.




A space combat themed roleplay. Think China and Russia are now the world powers. Japan is pretty much destroyed, and America is in ruins, other than their Mars bases. Russia controls the moon, Africa and the Americas. China controls Antarctica and Asia. America pretty much controls mars. Alright. Here's the character sheet.


Name:
Body(Mars, Moon, etc., or space if on a ship/space station):
Location:
Occupation(if military, put like Second to None Captain etc.):
Equipment:
Alignment:

Let's do this, people!

Name: Xavier Gultrum
Body: Mars (kind of)
Location: Hurricane combat station orbiting Mars
Occupation: Hurricane weapons captain, H1 ground unit leader
Equipment: NASA Vacuum combat suit, NASA X74 Space Suit(Jetpack attached), H&K Space Edition MP23, Combat Knife, Radio
Alignment: USA.

164
Off Topic / Cirque du Soleil - Dralion
« on: March 18, 2011, 10:15:56 AM »
I went and saw the Cirque du Soleil last night. It was the Dralion, which had something to do with time and the elements. I know this because I got a backstage tour. It takes them three and a half to four hours to tear down, and eight to ten to put up. The show was AWESOME. The ring at the top of the set would come down. and they had some clown die by his stomach attacking him. The set looks about 25 feet tall, and people were using trampolines to jump up to the top. It was amazing.

165
Forum Games / Infestation - A Text Roleplay
« on: March 16, 2011, 02:56:48 PM »
"This just in - Breaking News. The recently launched freighter to carry the first supply shipment and more than thirteen thousand more people to the newly-established research colony, Artox, has gone missing. Despite all attempts at communications and sending out search teams, nobody has been able to locate it. We're here live at the landing site on Artox, with one William Turkz. William, tell us what you're upset about." "M-my wife was on that ship, and my kids. They were coming after me - they wanted me to m-m-make sure that it was nice here. I found us a nice house and everything... e-even if they were... d-d-de-... I would still be h-happy knowing where they were.." "Thank you William... Back to you, Johnathan."

"What the..." The engineer walked along the surface of the ship, searching for that minor hull breach he'd heard about. There was some sort of growth coming out of the reported area. He pulled out his plasma cutter, turning it on. He burned away at the biomass, holding the flame up to it. It melted away. When he slid inside, he saw something horrific. A strange creature, had two large spike things protruding from it.  A girl was trapped on the wall by more biomass, but tentacles had extended from it into her mouth. Her skin was deteiorating, and one arm has a small blade protruding from it. He flicked switch on the plasma cutter, changing it to pulse mode. He pulled the trigger, a small bolt of plasma impacting the creature's face. It just got back up, headless, still walking towards him. He shot at it's chest frequently, but it just kept getting back up. It almost clawed him, but he shot the arms off. That seemed to deal it a huge blow...
He fired at the legs, too, and four tentacles pried open it's chest as it fell to the ground. Attached to the 'arms' were a small growth. The tentacle-creature simply crawled out and died. He brought a finger up to his head, turning on the earpiece. "Uh, sir, we have a bit of a problem..."

A dead-space THEMED roleplay. It is not dead space, but it is themed. Hence the sword armed zombie thing and the plasma cutter and the dismemberment. Basically, you play as one of the crew members or passengers of the ship. No, you cannot be Issac Clarke.

Put this on your first post, and your character's name must be in every post

Name:
Apparel:
Occupation(engineer, passenger, etc.):
Equipment:
Location:

Welp, here we go.

Did I mention NO ROBOTS unless you PM me for permission

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