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Sure.QuoteCAN YOU loving KEEP DISTORTING MY QUOTES??!!
ROBLOX: Your lighting comes out of wallsErm, Blockland has that issue too.


or justBut that wouldn't close automatically.
onkeyhit | door |doortoggle
I doubt it's possible to distinguish falling damage done from weapon damage done but I could be wrongI believe you can, if I am correct in the damage function there is a damage type field which lets you see what kind of damage it is.
[Time in MS] [Toggled] [Input Event] [Target] [Output Event] [Params]
0 | x | onKeyHit | self | doorOpen |
2000 | x | onKeyHit | self | doorClose |
0 | x | onKeyHit | self | toggleEventEnabled | 0 1 2 3
2000 | x | onKeyHit | self | toggleEventEnabled | 0 1 2 3
It's been a while since I've messed with the key events, but you should get the point.Plus, you can probably loop it yourself since it's 37 seconds. Download it as an MP3, convert it to .ogg. Both of those things can be done with online services. Then if it doesn't work, download Audacity (no reason to not have it) and change it from stereo to mono (right click the track, split track, delete one of the resulting tracks, save as ogg again)This isn't modification help, he posted it here cause he's requesting someone to loop it for him.