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Messages - Pah1023

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481
Off Topic / Re: Pah1023's Tekkit Server
« on: May 21, 2016, 12:18:40 AM »
yes
no

Well this was a bad idea, my internet is too stuff to host this.
Locking the topic until I get an actual server.

482
Off Topic / Pah1023's Tekkit Server
« on: May 20, 2016, 10:34:21 PM »
Tekkit Server
InsetLogoHere



IP: 204.116.49.93 Port: 25565 (default)

Rules
There are only a few rules.
1. Don't be a richard / Use common sense
2. No griefing
3. No stealing or raiding
4. Don't randomly kill users. An arranged fight is fine.

If you have any issues with anyone, or with the server contact me in-game, on the topic, or via PM.


Admins
Pah1023
Klarck

Where to get
Download the TechnicLauncher here.
Then click on the packs tab, and search for Tekkit.

The server is currently open to all, if any problem users join and start griefing I'll likely set up a white list.

483
Games / MOVED: Pah1023's Tekkit Server
« on: May 20, 2016, 07:35:51 PM »
This topic has been moved to Off Topic at the request of Xoephifre.

https://forum.blockland.us/index.php?topic=297336.new#new

484
Suggestions & Requests / Re: Set a colored name above a bot
« on: May 20, 2016, 05:23:45 AM »
If you mean a name like a players, it's possible but can't/won't be release due to the fact that Badspot doesn't want users setting names to bots.
He locked the function since you can impersonate users using it, but there are other ways of getting around it, such as brick name events.

485
Off Topic / Re: What have you ate today? BLF
« on: May 20, 2016, 12:57:13 AM »
A cajun filet from Bojangles, and some chips here and there. That's it.

486
Off Topic / Re: [POLL] How do you drink your coffee?
« on: May 16, 2016, 07:41:55 PM »
We have an espresso machine at work and it's the only coffee I've found I like. I brew it long and add a splash of cream and sometimes a sugar cube.
Regular brewed coffee I just find too bland, unless I add a lot of sugar and cream.
Try a french press or a percolator, they're both great and gives the coffee more flavor to it.

487
Off Topic / Re: [POLL] How do you drink your coffee?
« on: May 16, 2016, 07:35:50 PM »
I used to put a cow in it, but I've gotten where I like it just black.

488
Gallery / Re: Giant Jeep ( and other things )
« on: April 25, 2016, 09:07:09 AM »
it's not a competition lol
Exactly what I was thinking.

are they hollow, or completely solid? because that's gotta be a bitch to load if it's completely solid.
It's hollow.

489
General Discussion / Re: Nvidia vs AMD brown townysis in Blockland
« on: April 23, 2016, 01:39:08 AM »
What's your CPU usage while running this?

490
General Discussion / Re: Nvidia vs AMD brown townysis in Blockland
« on: April 23, 2016, 12:38:23 AM »
also, what is your CPU, and resolution (and game should be run in fullscreen for best results)
My CPU is an i5-6600, not the K model.
And I was running at 1280x720, I might do fullscreen later.
Here's my exact build, with CPU, motherboard, RAM, and GPU.
My GPU's clock is at stock, but if I remember correctly I overclocked it a bit and it didn't affect my performance at all.

Code: [Select]
function generateBricks(%s) {
%cl = clientGroup.getObject(0);
%blid = %cl.getBLID();
for(%x = 0; %x < %s; %x++) {
for(%y = 0; %y < %s; %y++) {
for(%z = 0; %z < %s; %z++) {
%br = new fxDTSBrick(_T) {
position = %x SPC %y SPC %z*0.4+10;
dataBlock = brick1x1fData;
angleID = 0;
isPlanted = true;
client = %cl;
stackBL_ID = %BLID;
};
%br.setTrusted(1);
%br.plant();
%cl.brickgroup.add(%br);
}
}
}
}
Just copy this, and type eval(getClipboard()); into your console.
Don't run the eval code with the eval function copied.
After that's done, just type generateBricks(64); into your console, it'll take a little while for it to build all of the bricks.

491
General Discussion / Re: Nvidia vs AMD brown townysis in Blockland
« on: April 23, 2016, 12:22:42 AM »
Well I used a function to generate the 1x1f's, and well I didn't save it.
I'll rewrite it in just a second.

492
Gallery / Re: Giant Jeep ( and other things )
« on: April 23, 2016, 12:09:01 AM »
so did you find out how to use more than 1x1f ?
It wouldn't be entirely impossible to make something that'd optimize the brick count by using larger bricks, but it'd take too much effort than it'd be worth.
Edit:

If you'd like to see the tank in person, I uploaded it to dropbox here.

493
General Discussion / Re: Nvidia vs AMD brown townysis in Blockland
« on: April 22, 2016, 11:02:22 PM »
Rendering 262k~ ( 64 x 64 x 64 ) 1x1f bricks with a 970, I get 34 fps at max shaders.

494
Gallery / Re: Giant Jeep ( and other things )
« on: April 22, 2016, 02:05:21 PM »
so in theory you can change the size of the obj file and get smaller builds?
Yes.
Is your script using smaller bricks?

Hairspray uses bigger bricks.
And he built his by hand, correct?
It's just for loading any model.

495
Gallery / Re: Giant Jeep ( and other things )
« on: April 22, 2016, 01:28:05 PM »
Can you change the sizes of the build or are they all set to the original size?
Entirely depends on the obj file, it's exactly the size of the model.

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