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Topics - Tezuni

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31
Gallery / WIP: [N] Light Battle Cruiser
« on: January 24, 2010, 08:50:00 PM »
WIP: [N] Light Battle Cruiser

More Features to Come
   - Oxygen System for the Entire Vessel
   - Secondary Weapon System and Missile Batteries
   - Functional Control Room for All Systems

Pics




Any suggestions as to any future additions besides the few listed above are appreciated!
I'll keep up on this thread to keep you guys updated on the status of the ship until it's finished!
Thanks for viewing and any helpful input is welcomed!

32
General Discussion / 666 Topics: RTB Add-Ons Section
« on: January 19, 2010, 08:49:10 PM »

:O 666 topics as of now, and regulith better not come in here with that 616 bs >:|
Yeah, I just saw this and had the sudden urge to post about it, nothing to see here move along.

33
Help / Duplicator
« on: January 17, 2010, 04:45:45 PM »
When duplicating a brick then attempting to plant it, it says it has been duplicated successfully, yet nothing appears.
When loading a duplicator save it just says blank/1280 bricks loaded, or whatever the number is, and there is no ghost brick.
I get these errors:
Code: [Select]
BackTrace: ->ServerCmdPlantBrick->ServerCmdPlantBrick->ServerCmdPlantBrick->Serv
erCmdPlantBrick->ServerCmdPlantBrick->ServerCmdPlantBrick
base/server/scripts/allGameScripts.cs (20360): Unable to find object: '0' attemp
ting to call function 'onRemove'
BackTrace: ->serverCmdLoadDup->fxDTSBrick::onRemove->fxDTSBrick::onRemove->fxDTS
Brick::onRemove->fxDTSBrick::onRemove->fxDTSBrick::onRemove->fxDTSBrick::onRemov
e->fxDTSBrick::onRemove
Add-Ons/Tool_Duplicator/server.cs (645): Register object failed for object (null
) of class fxDTSBrick.

34
Suggestions & Requests / Disco Ball Light
« on: January 16, 2010, 09:45:21 PM »
Title is self explanatory.
Anyone wana make it?

35
Gallery / Base TDM CTF (Low BrickCount)
« on: January 15, 2010, 02:36:36 AM »
What is this?
This is a low brick count TDM CTF for all the people with old graphics cards and/or slow computers.

Why does it look boxy and lack details?
To save brickcount of course! There are only 3,111 total bricks used in this build. (Both Bases)
*Blue base is not shown

Other Stuff
I'll be hosting it tommorow

Features
- Class Selection System
   *Infantry
   *Sniper
- Two Bases
- A Bridge
- Lots of Crates to Hide Behind




Some Pictures






36
Drama / Crown: Build Stealing
« on: January 13, 2010, 02:13:13 PM »
Yep, another person has stolen my jail.  The thing is this guy won't even admit it.
What this guy basically did is mix-mash my jail up with a few edits and claimed it as his own.(Aka "Mista Shiny")


"His Jail"


My Jail


If anyone could get his ID that'd be helpful it was like 15179 or something.

Oh yeah and here is what he does when confronted:

37
Modification Help / Adding Velocity To a Vehicle (SetVelocity)
« on: January 09, 2010, 04:04:59 PM »
Code: [Select]
function gsfseacopterVehicle::OnTrigger(%this, %obj, %triggerNum, %val)
{
   if(%val){
      if(%triggerNum == 2){
      %pmount = %client.player.getObjectMount();
      %pmount.setVelocity("0 0 20");
 }
   }
}
The GSF sea copter has been broken for a while now, well the SetVelocity part for vertical ascent anyways.
Can anyone fix it?

38
Suggestions & Requests / Additions to the TDM Mod
« on: January 07, 2010, 02:46:02 AM »
I suggest these three additions be added to the tdm mod:

- Built in Kill Rewards Script
- Players can join the minigame, but if it's running on lives mode they have to wait until next round to spawn(Immediately sorted into a team)
- If an open space appears during a lives mode game, the player waiting the longest to join will get the option to join

Feel free to add more suggestions for TDM so Space Guy can improve it in it's next version even more.  

39
Suggestions & Requests / Ocean Waves/Swells
« on: January 04, 2010, 01:55:32 AM »
I've been wondering if blockland can support waves or swells in water. (not for bricks) Ocean maps would be much more fun.
If this idea is possible, then I suppose I am requesting it too. :D

Oh yeah and if this is possible, would it cause a significantly greater amount of lag?

40
General Discussion / IGSO - Don't Use It.
« on: January 03, 2010, 09:30:37 PM »
I've been looking through my add-ons for a while now and finally found that it was IGSO giving me errors when I typed anything.
The worst part is if you use IGSO in combination with the Trench Mod, it causes crashes about 20 minutes into the game, however, the trench mod itself causes no errors.
If this happened to anyone else, I hope this helps.  

41
Drama / Mean IRC People :(
« on: January 01, 2010, 12:30:04 AM »
I get a lot of this...anyone else get this a lot too?
Random IRC trolls are not fun. =(

42
Suggestions & Requests / Player and/or bot Floating/Spinning
« on: December 28, 2009, 10:44:17 PM »
We have it for items, is it possible for players and/or bots?

43
Suggestions & Requests / Event Request: OnStuckInBrick
« on: December 28, 2009, 10:28:07 PM »
You know the
Code: [Select]
OnContentStuckPlayer
event?

Well I've been thinknig it'd be nice to have that, but for regular bricks.
Code: [Select]
OnStuckInBrick

44
Drama / Regulith
« on: December 25, 2009, 05:08:54 AM »
"Dalton are you stupid ANSWER ME@#%&#%&&" >>>Demanding/bitchy much?


"Maybe he's foreign, or just a little kid" >>>Good thinking on your part, Big Bro.


*The Ban* >>>Poor kid, he was just playing a the server, doing nothing wrong.


I decided more pix than text = better proof. 
Anyways, in short there's just not much I can say to this:

Regulith is a friend.  Quit picking on little kids.

45
Suggestions & Requests / Boxcar
« on: December 24, 2009, 02:55:59 AM »
yeah so we need a boxcar...with no brakes. :)

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