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Messages - Tezuni

Pages: 1 [2] 3 4 5 6 7 ... 85
17
Drama / Re: Barret M82 Sniper Rifle
« on: April 26, 2010, 03:02:50 AM »
Pretty darn lovey.
Nice one Tez.
:-)

18
Drama / Re: Barret M82 Sniper Rifle
« on: April 26, 2010, 02:07:25 AM »
Flatshade?
Not everything has to be flatshaded.  =|


@ph yeah the barrel is nice and long because this gun is armour piercing irl.  (Has been known to pierce tank armour)

19
Drama / Barret M82 Sniper Rifle
« on: April 26, 2010, 01:44:49 AM »
Features:
+ Custom Bullet Model
+ Cool CI
+ Fast Bullet Speed
+ Awesome Sound FX
+ 100% Accuracy and QQ Proof

<link removed>
http://i40.tinypic.com/wgrvpi.jpg

Note from Badspot: This stuff is blatantly stolen.  Topic preserved for drama.

20
Modification Help / Re: MilkShape Collision Mesh
« on: April 25, 2010, 10:19:01 PM »
Over poly and has no collision mesh.
It does have a collision mesh, it's just hidden.
And it doesn't crash because of "over poly". 

21
Maps / Re: Destructicus DX Megawsome
« on: April 25, 2010, 09:35:06 PM »
Wow thats a crazy map.


Edit: omfg squideey wtf is this.  It's terrible with the flashing seizure lights.

22
Modification Help / Re: MilkShape Collision Mesh
« on: April 25, 2010, 09:32:24 PM »
Please help...anyone. :(

23
Modification Help / Re: MilkShape Collision Mesh
« on: April 25, 2010, 07:27:24 PM »
Show us a picture of it in Milkshape, and a picture of the groups tab, all the LODS bust be at 16 (Except for the collision mesh, of course).
All LOD is supposed to be at 0, that's what Pandan's MS tutorial said.  Besides LOD 0 works fine for me with weapons....or are vehicles all that different?  LOD needs to be 16 for vehicles only?

Edit: Here's a picture...

24
Modification Help / Re: MilkShape Collision Mesh
« on: April 25, 2010, 09:49:00 AM »
Does it also crash when you spawn it with the mission editor?
No, I am spawning it in-game, and it crashes instantly after selecting the vehicle then trying to spawn it on a vehicle brick.

25
Modification Help / Re: Sketchup and Torque 3D--Compatibility???
« on: April 25, 2010, 09:34:04 AM »
Blockland uses .dts files.  You'll have to export any model you want to use in blockland into that format.

26
Modification Help / Re: MilkShape Collision Mesh
« on: April 25, 2010, 08:51:01 AM »
Stop stealing stuff from turbosquid and you won't get errors about your models being too detailed.
I don't know what that is and I don't steal models.  I found it was because I had the LOD too high, starfish.

Anyways, new problem:  Blockland crashes when I spawn my vehicle.

27
Suggestions & Requests / Re: Weeping Angel
« on: April 25, 2010, 06:10:32 AM »
Sounds like the ghosts from mario, but on crack.

28
Modification Help / Re: MilkShape Collision Mesh
« on: April 25, 2010, 04:21:48 AM »
Alright, well even with just a rectangle for collision I am still receiving the error. =|

29
Modification Help / Re: MilkShape Collision Mesh
« on: April 25, 2010, 02:52:33 AM »
Make sure the box is convex not concave.
How would I do this?

30
General Discussion / Vehicles
« on: April 25, 2010, 01:20:47 AM »
So I know the mount points like collision-1, Mount0, Mount1, etc.  Is there anything else I need to add to make a vehicle work?  I'm using MS, and so far this problem has been coming up.  I'm thinking it's because of the collision box I made, or there is something else I need to add?

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