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Messages - Tezuni

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31
Modification Help / Re: MilkShape Collision Mesh
« on: April 25, 2010, 12:37:18 AM »
Anyone? D:

32
Modification Help / Re: [RESOURCE] Big List of tutorials.
« on: April 24, 2010, 10:24:56 PM »
Nice, I was looking for a mission editor tutorial so I wouldn't have to figure it out myself.  Also, the picture you posted is a template for item icons, not CI right?  CI is the kill image.

33
Modification Help / MilkShape Collision Mesh
« on: April 24, 2010, 09:39:07 PM »
I followed these steps, and received the error: "Assertation failed: too many details for mesh"  All I made for the collision mesh is a simple slightly extruded box.

Quote
CollisionMesh101

For MS3D

1. Create a Box

2. Name it:  collision-1

3. Export using TGE Plus, then click "Create Bounds", after that, click "Apply"

4. Export

Edit: Not sure if this has to do with the collision, but I have never had this error before until I made a vehicle with collision.

Also it creates a "bounds" group, and a "root" joint after I follow the above instructions and receive the error...Anyone know why?  Or what they're for?

34
Modification Help / Re: Player Type
« on: April 24, 2010, 08:52:47 PM »
Start a singleplayer game and enter playerstandardarmor.save("base/standardplayer.cs"); into the console. Then open the output file and there you have it.


Here it is:
Code: [Select]
new PlayerData(PlayerStandardArmor)
{
   className = "armor";
   shapeFile = "./data/shapes/player/m.dts";
   emap = "1";
   renderWhenDestroyed = "1";
   mass = "90";
   drag = "0.1";
   density = "0.7";
   maxEnergy = "100";
   maxDamage = "100";
   disabledLevel = "1";
   destroyedLevel = "1";
   repairRate = "0.33";
   rechargeRate = "0.8";
   inheritEnergyFromMount = "0";
   isInvincible = "0";
   firstPersonOnly = "0";
   thirdPersonOnly = "0";
   useEyePoint = "0";
   observeThroughObject = "0";
   computeCRC = "0";
   renderFirstPerson = "0";
   pickupRadius = "1.25";
   minLookAngle = "-1.5708";
   maxLookAngle = "1.5708";
   maxFreelookAngle = "3";
   maxTimeScale = "1.5";
   maxStepHeight = "1";
   runForce = "4320";
   runEnergyDrain = "0";
   minRunEnergy = "0";
   maxForwardSpeed = "7";
   maxBackwardSpeed = "4";
   maxSideSpeed = "6";
   maxUnderwaterForwardSpeed = "8.4";
   maxUnderwaterBackwardSpeed = "7.8";
   maxUnderwaterSideSpeed = "7.8";
   runSurfaceAngle = "70";
   minImpactSpeed = "30";
   maxForwardCrouchSpeed = "3";
   maxBackwardCrouchSpeed = "2";
   maxSideCrouchSpeed = "2";
   airControl = "0.1";
   cameraTilt = "0.261";
   cameraVerticalOffset = "0.75";
   cameraHorizontalOffset = "0";
   cameraMaxDist = "8";
   cameraMinDist = "0";
   jumpForce = "1080";
   jumpEnergyDrain = "0";
   minJumpEnergy = "0";
   minJumpSpeed = "20";
   maxJumpSpeed = "30";
   jumpSurfaceAngle = "80";
   jumpDelay = "3";
   jetEnergyDrain = "0";
   minJetEnergy = "0";
   canJet = "1";
   boundingBox = "5 5 10.6";
   crouchBoundingBox = "5 5 4";
   horizMaxSpeed = "68";
   horizResistSpeed = "33";
   horizResistFactor = "0.35";
   upMaxSpeed = "80";
   upResistSpeed = "25";
   upResistFactor = "0.3";
   decalOffset = "0.25";
   jetEmitter = "playerJetEmitter";
   jetGroundEmitter = "playerJetGroundEmitter";
   jetGroundDistance = "3.98827";
   footPuffNumParts = "10";
   footPuffRadius = "0.25";
   JumpSound = "JumpSound";
   mediumSplashSoundVelocity = "10";
   hardSplashSoundVelocity = "20";
   exitSplashSoundVelocity = "5";
   impactWaterEasy = "Splash1Sound";
   impactWaterMedium = "Splash1Sound";
   impactWaterHard = "Splash1Sound";
   exitingWater = "exitWaterSound";
   Splash = "PlayerSplash";
   splashVelocity = "4";
   splashAngle = "67";
   splashFreqMod = "300";
   splashVelEpsilon = "0.6";
   bubbleEmitTime = "0.1";
   splashEmitter[0] = "PlayerFoamDropletsEmitter";
   splashEmitter[1] = "PlayerFoamEmitter";
   splashEmitter[2] = "PlayerBubbleEmitter";
   footstepSplashHeight = "0.35";
   groundImpactMinSpeed = "10";
   groundImpactShakeFreq = "4 4 4";
   groundImpactShakeAmp = "1 1 1";
   groundImpactShakeDuration = "0.8";
   groundImpactShakeFalloff = "10";
   uiName = "Standard Player";
   rideAble = "0";
   canRide = "1";
      cameraMinFov = "5";
      showEnergyBar = "0";
      brickImage = "brickImage";
      speedDamageScale = "3.8";
      cameraDefaultFov = "90";
      aiAvoidThis = "1";
      maxItems = "10";
      maxTools = "5";
      cameraMaxFov = "120";
      maxWeapons = "5";
};

35
Add-Ons / Re: ARM
« on: April 24, 2010, 08:41:43 PM »
I came up with a simple mount script similar to this, but Tezuni completely re-did it. It's great, but could you at least stick my name in there somewhere?
???
Made this from scratch, didn't use any of your code.
Glad you guys like it.

36
Modification Help / Re: Faces aren't showing up in-game (MilkShape)
« on: April 24, 2010, 07:22:43 AM »
Alright so only the handle and the sphere are lighting up, the spikes aren't.  So I am assuming that the faces on the spikes that aren't lighting up are the ones that appear invisible in-game?

37
Modification Help / Re: Faces aren't showing up in-game (MilkShape)
« on: April 24, 2010, 07:07:44 AM »
you're clearly doing something wrong.
Yes, that is why I made this topic.  What used to light up the faces does not light them up anymore, and I have never had this problem before.

38
General Discussion / Re: Best Program to Make CI Images?
« on: April 24, 2010, 06:56:20 AM »
Ah, thanks a bunch Space.  That sounds like the best way to do it.

39
Modification Help / Re: Faces aren't showing up in-game (MilkShape)
« on: April 24, 2010, 06:19:56 AM »
Right click the 3D window and hit Draw Back-faces. Faces invisible in the editor to? Then the faces are backwards.
The backfaces are drawn, and some faces are still not showing up in-game, as well as them not being lit in MS. =|

40
Modification Help / Re: Faces aren't showing up in-game (MilkShape)
« on: April 24, 2010, 03:54:20 AM »
Here's a picture of it in MilkShape...some of the faces won't light up. Do faces not lighting up cause them to be invisible in-game, or is this a seperate problem?

41
Modification Help / Faces aren't showing up in-game (MilkShape)
« on: April 24, 2010, 03:48:39 AM »
Some of the faces in my mace model wouldn't light, but they should still be there right?  Anyways, some of them aren't showing up...

42
General Discussion / Re: Best Program to Make CI Images?
« on: April 24, 2010, 03:17:31 AM »
Paint.net and zoom in and do pixel work.
Thanks.
Took me so long to do it pixel by pixel but it's very accurate.

43
General Discussion / Best Program to Make CI Images?
« on: April 23, 2010, 09:31:57 PM »
What program do you use, and which one do you think is best for making CI?

44
Drama / Re: Rykuta - Check out "my" awesome guns!
« on: April 23, 2010, 04:38:29 PM »
I think the pack is terrible.

45
Modification Help / Re: Server Filter
« on: April 23, 2010, 08:22:57 AM »
Oh lol I just realized you aren't rykuta I always thought that is what your name said.

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