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Messages - Tezuni

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421
Off Topic / Re: Furries
« on: February 04, 2010, 03:21:04 AM »
P.S. Don't call me kiddo when I'm pushing 4 years older than you.
Yeah, I bet you're 20 kiddo.  If you really had read all the posts, you'd have seen me say "links can be disguised".
Try again, maybe you'll actually make sense this time.

422
Off Topic / Re: Furries
« on: February 04, 2010, 02:07:48 AM »
eye lawl @ u

What's your problem anyway? If you dedicated as much time to making friends as you did this furry thing, you'd almost have 1 friend.
You're the problem kiddo.

If I completely bash your point into oblivion at least own up to it.


423
Tezuni you act like a cigarette now.
"mmhm the trolls are saying tez is a cigarette, i should agree to look cool"

At least elaborate you pissy little stuff, otherwise you're just trolling.
"Redsaturn is now a cigarette because I declare it."

424
Drama / Re: Kalphiter.
« on: February 04, 2010, 02:00:58 AM »
It's Kalph.
Mmm yeah I love that circular reasoning and because i'm Tez I can spam the forums and nobody will care.

Being kalph is no excuse to be a total friend and piss in every post, but I think he already knows that.  He's beyond saving.

425
Off Topic / Re: Furries
« on: February 04, 2010, 01:56:59 AM »
Get out. As far as I know, you're widely disliked on the forums anyway.
Lol is that all you have to say after I destroyed your entire point?  Better luck next time champ.

426
Off Topic / Re: Furries
« on: February 04, 2010, 01:48:53 AM »
Moron. In case you hadn't noticed, 94 is more than 46.
The Anti-Furry movement is gaining speed.
I mean, it used to be like %75+ no like a few hours ago.

Read before you post.  I didn't say it was winning, I said gaining speed.  You pissy twat.

427
Off Topic / Re: Furries
« on: February 04, 2010, 01:46:13 AM »
The Anti-Furry movement is gaining speed.

428
Off Topic / Re: Bored On a Plane?
« on: February 04, 2010, 01:45:39 AM »
@ OP: lmao that was actually funny

429
Suggestions & Requests / Re: Seeking good city builders!
« on: February 03, 2010, 07:34:48 PM »
Sounds cool.

430
Off Topic / Re: Furries
« on: February 03, 2010, 07:29:19 PM »
Maybe you'll learn that discrimination is also a foolish thing when you grow up, you loving stupid ass asian. But, that's more than 5 years away.
Wow the forums is just full of angry kids isn't it?  I don't even know you.  Get some fresh air buddy.

431
Off Topic / Re: Furries
« on: February 03, 2010, 07:24:20 PM »
Lol supreme.  When you get to high school you'll learn being tribal isn't an insult, and you just end up looking like a fool.

432
Off Topic / Re: Furries
« on: February 03, 2010, 01:40:42 PM »
Furries are fine by me. As long as they don't try to make me a furry. That's like me trying to make someone straight.
Last thing we need is furry missionaries to try and convert us to their sickness.

433
Wait, so you're saying you need to leave your own server?
"Eternal Period" 

Really suits you well.  Gotta find that quote.

434
I find killing players a lot more convenient because the D-wand is dangerous, and the last thing I want to do is fetch them to myself.  I'm sure most people don't mind being force killed as opposed to being kicked or even banned.  It's not a big issue, it's as simple as this:  Don't stay on servers that are abusive, because they are probably not worth going to anyways.

435
Help / Re: GSF Sea Copter script not working
« on: February 03, 2010, 04:18:07 AM »
well tezuni, would it work?

The vehicle velocity events functions are:
Code: [Select]
function Vehicle::setVelocity(%this,%vel)
{
%this.setVelocity(%vel);
}

function Vehicle::addVelocity(%this,%vel)
{
%this.setVelocity(vectorAdd(%this.getVelocity(),%vel));
}

Here is the completely rewritten script by Clockturn:
Code: [Select]
function gsfseacopterVehicle::OnTrigger(%this, %obj, %triggerNum, %val)
{
   if(%val)
   {
      if(%triggerNum == 2)
      {
         %vel = %obj.getVelocity();
         if(getWord(%vel,2) < 30)
    %obj.setVelocity(vectorAdd(%vel,"0 0 3"));

      }
   }
}

package SeaCopterTrigger
{
   function Armor::onTrigger(%datablock,%player,%slot,%val)
   {
      Parent::onTrigger(%datablock,%player,%slot,%val);
      %mount = %player.getObjectMount();
      if(%slot == 2 && isObject(%mount))
      {
         if(%val)
         {
            %mountdatablock = %mount.getDatablock();
            if(%mountdatablock.getName() $= "GSFSeaCopterVehicle")
            {
               %mountdatablock.climbUp(%mount);
            }
         } else {
            cancel(%mount.climbUpSchedule);
         }
      }
   }
};
ActivatePackage(SeaCopterTrigger);

function GSFSeaCopterVehicle::climbUp(%datablock,%vehicle)
{
   %vel = %vehicle.getVelocity();
   if(getWord(%vel,2) < 20)
   {
      %vehicle.setVelocity(vectorAdd(%vel,"0 0 1"));
   }
   %vehicle.climbUpSchedule = %datablock.schedule(50,"climbUp",%vehicle);
}

Here is the original: (Broke after v13)
Code: [Select]
function gsfseacopterVehicle::OnTrigger(%this, %obj, %triggerNum, %val)
{
   if(%val){
      if(%triggerNum == 2){
      %pmount = %client.player.getObjectMount();
      %pmount.setVelocity("0 0 20");
  }
   }
}

function gsfseacopterImage1::onDone(%this,%obj,%slot)
{
%obj.unMountImage(%slot);
}

function gsfseacopterCheck(%obj)
{
// return;
if(!isObject(%obj))
return;

%speed = vectorLen(%obj.getVelocity());
if(%speed < %obj.dataBlock.mingsfseacopterSpeed)
{
if(%obj.getMountedImage(3) !$= "")
{
%obj.unMountImage(2);
}
}
else
{
if(%obj.getMountedImage(3) $= 0)
{
%obj.mountImage(gsfseacopterImage1,2);
}
}


schedule(2000,0,"gsfseacopterCheck",%obj);
}


function gsfseacoptervehicle::onadd(%this,%obj)
{

   %obj.playThread(0,"spin");
       gsfseacopterCheck(%obj);
}

I've tried using all of these and modifying them, but with no results.  I've given up on it, but I encourage anyone else to take a shot.

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