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Modification Help / Re: Weapon model problems - model not showing in game
« on: September 26, 2013, 11:38:56 PM »I have no idea where you guys are getting the idea that the LODs have to be 0.
100 works fine, so does 0. Just don't do anything between. Because that defines a set distance of view-ability.
A couple things to note.
1. Make sure your groups are all different names.
2. Make sure your material names match the .png/.jpg files you have in your add-on directory.
3. Make sure you're using the torque exporter plus.
That step is not necessary.
You can simply create 16x16 .png or .jpg files and throw them in. As long as they're all solid color.
I attached the three I used to make it easier.
Should be like this.
Add-ons/...
Weapon_laser2/...
blue.png
yellow.png
orange.png
laser.dts
sever.cs
Oh, wow. Thanks so much.
To everyone who helped me, thank you. It's great that all of you took time out of your day to help with my problem. Thanks guys.
Edit: Here's my finished Megaman Blaster:

I think it's pretty good for a first model!





