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Messages - Trader

Pages: 1 ... 80 81 82 83 84 [85] 86 87 88 89 90 ... 139
1261
Modification Help / Re: Letting a bot get in a car...
« on: December 09, 2007, 03:48:41 AM »
I guess the bots aren't that advanced.   :cookieMonster:

1262
General Discussion / Re: v9 Snippet
« on: December 07, 2007, 06:04:31 PM »
Nah, I think they run color00paintparticle through color64paintparticle or something like that.

1263
Gallery / Re: Working Mirrors!
« on: December 07, 2007, 05:55:30 PM »
Yes.  THAT is a mirror.  It's funny that people took turns propagating a lie and then call the debunkers pathetic.

1264
Gallery / Re: Working Mirrors!
« on: December 07, 2007, 05:27:26 PM »
Mirrors are possible, yes.  But they look a LOT different than the pictures posted at the start of this topic.  Search the archive for "mirror".  There might be a screenshot of what mirrors actually look like in game.

1265
Gallery / Re: Working Mirrors!
« on: December 07, 2007, 05:03:57 PM »
Mirror paint would be impossible without massive changes to the engine, especially the FxDTSBrick class.

1266
Gallery / Re: Working Mirrors!
« on: December 07, 2007, 04:46:29 PM »
Not to the majority of people posting here.

1267
Gallery / Re: Working Mirrors!
« on: December 07, 2007, 04:41:49 PM »
Why would we be stupid for knowing that it's a fake?  Something fake was presented as being real, so it just had to be debunked.

1268
Gallery / Re: Working Mirrors!
« on: December 07, 2007, 04:30:58 PM »
zor, i <3 you.

1269
Gallery / Re: Working Mirrors!
« on: December 07, 2007, 04:00:44 PM »
Another reason you can tell it's fake is this:

In the picture I posted, you shouldn't be able to see the reflected door.  Instead, you should see the wall and the camera of object of the player taking the picture.

1270
Gallery / Re: Working Mirrors!
« on: December 07, 2007, 03:51:37 PM »
Lol, I just gave you proof that it's fake.  Believe what you want, but I won't fall for it.

1271
Gallery / Re: Working Mirrors!
« on: December 07, 2007, 03:50:30 PM »
Lol, it's not distorted.  The "hidden" door on the other side of the "mirror" clearly shows the bed's foot board, while the "real" door shows the baseboard at the bottom of the wall between the bed and the dresser.  Please stop perpetuating the fake.

1272
Gallery / Re: Working Mirrors!
« on: December 07, 2007, 03:42:11 PM »
Obviously, not a lot of you have a discerning eye.

1273
Modification Help / Re: Freezing an Object.
« on: December 06, 2007, 09:48:34 PM »
Well, the cube doesn't have a control object.  If you wanted to do something similar with a player, you'd have to remove its control object (not recommended).

1274
Modification Help / Re: Constant Emote
« on: December 06, 2007, 12:59:35 PM »
What about this:

Code: [Select]
datablock ShapeBaseImageData(HateImage)
{
shapeFile = "base/data/shapes/empty.dts";
emap = false;
mountPoint = $HeadSlot;
rotation = "1 0 0 -90";

stateName[0] = "Ready";
stateTransitionOnTimeout[0] = "FireA";
stateTimeoutValue[0] = 0.01;

stateName[1] = "FireA";
stateTransitionOnTimeout[1] = "FireB";
stateTimeoutValue[1] = 0.350;
stateEmitter[1] = HateEmitter;
stateEmitterTime[1] = 0.5;

stateName[2] = "FireB";
stateTransitionOnTimeout[2] = "FireA";
stateTimeoutValue[2] = 0.350;
stateEmitter[2] = HateEmitter;
stateEmitterTime[2] = 0.5;
};

1275
Help / Re: i can't find my DNS address thing.
« on: December 05, 2007, 07:12:22 PM »
damn it you douche bags, i want help!

I'm not so sure you comprehend the meaning of "douche bag".  I imagine once you stop acting like a forgettard, people will be more inclined to help you.

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