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Messages - Trader

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1291
General Discussion / Re: Dedicated BL eating resources?
« on: December 03, 2007, 06:23:30 PM »
A.  This should be in help.

B.  I've never seen memory usage go that high.  I don't think I've ever seen it go above 200,000MB (running the full game, not just dedicated).

C.  Try changing maps (even to the same map).  This is a way of refreshing the server.

1292
Help / Re: i can't find my DNS address thing.
« on: December 03, 2007, 06:03:54 PM »
Yeah, you can call your router manufacturer for help with that, or search their website.

1293
Suggestions & Requests / Re: Popup explaining name changing in V9
« on: December 03, 2007, 04:20:33 PM »
There's already a "Name" button at the bottom of the main menu.

1294
Help / Re: i can't find my DNS address thing.
« on: December 03, 2007, 02:38:03 PM »
http://en.wikipedia.org/wiki/Domain_name_service

You are a loving idiot.  Any meat sack with opposable thumbs can use Wikipedia.

A DNS IP address is assigned to your internet connection so that your computer knows how to translate www.google.com into 216.239.51.104.

You can find your DNS server on Windows by pressing WinKey + R, typing "command" (without quotes) and clicking "OK".  When the command prompt appears, type 'ipconfig /all" (without quotes) and press enter.  Then look through the list of information for a property entitled "DNS Server".

In the future, please refrain from being an idiot.

1295
Modification Help / Re: Bullet Stucks on Player/Map?
« on: December 03, 2007, 02:00:02 PM »
Yeah, you should be able to orient a static shape on a non-moving surface just fine.

1296
Modification Help / Re: Making an object have no source object or client?
« on: December 02, 2007, 02:56:19 PM »
If you're setting a valid client, you might as well set a valid source object.  Creating false items is not efficient.

1297
Gallery / Re: Working Elevators!
« on: November 30, 2007, 05:12:10 PM »
I hate you and your mother.  Please get rid of that stuff.

1298
Music / Re: Long, Long, Time Ago - Pan's Labyrinth
« on: November 30, 2007, 04:34:11 PM »
It's not just you; everyone does this.  Why make "loops" that don't loop.  Blockland automatically repeats the song.  Only call it a loop if it repeats without hiccup.

1299
Modification Help / Re: The Medieval Mod
« on: November 30, 2007, 03:26:35 PM »
I've always been partial to the Zelda "walk up to a chest and open it" mentality.

1300
Modification Help / Re: Post Usefull Functions Here
« on: November 30, 2007, 01:58:02 PM »
Lol, even in his own signature, he can't get it right.

Quote
if(%obj.getState() !$= Dead)
   {
     %obj.kill("Gave up life");
   }

You're doing a string comparison on something that isn't a string.

1301
Modification Help / Re: The Medieval Mod
« on: November 30, 2007, 01:29:43 PM »
I can see the headlines now...

Bushido...crushed by...inability to rally a competent workforce!

1302
Modification Help / Re: Post Usefull Functions Here
« on: November 30, 2007, 12:56:09 PM »
Hmm.  I'm always weary of a person who cannot spell 'useful' offering coding help.

1303
Modification Help / Re: Getting a bricks size client side.
« on: November 30, 2007, 12:54:42 PM »
Hmm.  If you can't do it right, don't do it at all.   :cookieMonster:

1304
Modification Help / Re: Vehicle Tumble/tilt
« on: November 30, 2007, 12:41:09 PM »
I'm pretty sure you'd want to modify the spring settings (WheeledVehicle / FlyingWheeledVehicle) for the vehicle.

Spring settings to look for:

force
damping
antiSwayForce

1305
Modification Help / Re: While loops
« on: November 30, 2007, 12:09:43 PM »
Yeah, while() loops must be used very carefully.  They're really only useful when you absolutely know that your while will terminate soon after the call.

It's better to use a for() loop.  Here's an example of a for() loop used in place of a while() loop:

Code: [Select]
%client.hasThisProperty = 1;

while(%client.hasThisProperty)
{
     //do stuff here
}

Code: [Select]
%client.hasThisProperty = 1;

for(%i = %client.hasThisProperty;%i >= 1;%i = %client.hasThisProperty)
{
     //do stuff here
}

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