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Modification Help / Re: WriteLine
« on: February 27, 2007, 07:02:38 PM »
Didn't I already tell you to look at the persistence script? All the file writing information you need is there.
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In the retail music folder there are a lot more sounds than there are ingame. To fix this you need to remove all the spaces in the file names (Keep .ogg at the end or you will regret taking them off). Then go into musiclist.cs and remove all the _s in the music names and do not fill the gaps. Once you've done that the musiclist looks like:Code: [Select]$Music__AfterSchoolSpecial = 1;
$Music__AmbientDeep = 1;
$Music__Bass1 = 1;
$Music__Bass2 = 1;
$Music__Bass3 = 1;
$Music__Creepy = 1;
$Music__Distort = 1;
$Music__Drums = 1;
$Music__Factory = 1;
$Music__Icy = 1;
$Music__Jungle = 1;
$Music__Peaceful = 1;
$Music__PianoBass = 1;
$Music__Rock = 1;
$Music__Stress = 1;
The spaces in the file names are gone and then ingame your list should be filled with songs that the game wouldn't previously load.
You can create and modify the add-ons but I own them. So you can't sell add-ons or sue me for posting them on Blockland.us
You cannot reverse engineer, decompile, etc the executable or the compiled dso files. This is basically a catch all for "you cannot make a mad warez version of the game"
2. Grant of License.
[...]
YOU MAY NOT: modify, translate, disassemble, reverse engineer, or decompile the Software. Any derivative works become property of Step 1: Games.