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General Discussion / Re: v12 -> v13 Vortex
« on: August 08, 2009, 01:08:24 PM »Hopefully v13 comes today! :D
Nope. v13-land is not yet safe for the average traveler.
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Hopefully v13 comes today! :D
Wvent it if it's bricks, make the colors move, now
So, what is this? D:
It would be very useful if there was a mod for requesting to save bricks
When somebody selects "Save Bricks" a box pops up for the host, saying "<Client> would like to save the current bricks" and 2 buttons saying "Accept" and "Decline". This would mean that less builds would be stolen
oh yes he is, and for the vault door, when i activate it and somebody walks in to get stuck, (i made the event kill peeps on contentstuckplayer) i die >=[
Input Events:
onContentStart - When the brick first activates. You might use this to play sounds, start certain actions, open other doors or de-collide the brick to allow people to walk through the door.
onContentStarted - When the brick is fully activated e.g. button pressed in, lever in "on" position, door fully opened. You might use this to trigger closing the door or the events that happen when a button is pressed. ("You activated the countdown!")
onContentStop - When the brick starts to deactivate e.g. door closing again, lever moving to "off" position.
onContentStopped - When the brick is fully deactivated. You might use this to do things when a lever is turned "off", play closing sounds or re-collide the brick so the door is shut.
onContentRestricted - When a player attempts to use the brick but is restricted by the events. (See below) You might use this to play sounds, show error messages or activate traps.
onContentStuckPlayer - When the brick has stopped activating, many of the Door ones will trigger this event if a player is inside the area where it has reappeared in. You might use this to re-open the door, teleport players away or kill them for larger doors.
onContentStuckVehicle - As above, but for when a vehicle is stuck inside the door. You might use this to respawn vehicles. There's not much you can do with this yet since there's no events that can apply to vehicles.
onContentBlocked - This is triggered when bricks or vehicles are in the way of doors opening. You should use this as an indicator to clear out the general area if your own build is in the way.
onContentCreated - This happens when the content bricks are initially loaded or placed. You might use this to set up more complicated door events, such as a button being "deactivated" and not functioning until you need it to.
Output Events
contentStart - Activates the brick. You can set a direction for some to open in. (doors opening clockwise or anticlockwise, for instance a set of double-doors opening together) You can also make these bricks restricted so only certain players can use them, triggering the onContentRestricted events instead.
contentStop - Stops the brick if it's open. It'll close in the same direction it was opened in and can be restricted in a similar way.
contentHide - Hides the model shape until started again. You can use this for "hidden doors" inside walls etc.
Hmm.. Well, I got it from C:/Program Files/Blockland. :o
Here's an example of coding in torosion.
And yes, I know there are errors in it.
Your biggest tool will be the console.

Yeah, it seems like Traders been trying to Sabotage Bushido or something.
I never had disappearing problems with ATI cards.
The chat system is playable, but I just need to add some aesthetic things to it.
Also, I have a camp fire model, but it needs some revising. It's not textured properly and it's too big. So if I can get someone to re-export it and re-size and re-texture it, that would be great.
Oh and wtf is with the title name? Change it to "SurvivalRP" or something along the lines of something that won't get many people (not to mention Ephialtes and Trader and company) angry at us. I have no quarrel with them. Just stop fighting. This is a thread where ideas for the mod are shared. Anything else belongs in drama.
ephi fangirls
If you think telling players to get supplies enough to make one fire, wait til it dies, then find more supplies and make a fire somewhere else is enough to sustain an RPG, you're quite daft.
Are you ready to learn the number one reason why every RPG project in Blockland fails? It's because the premises to them are unsustainable. People don't enjoy doing the same menial stuff over and over and over again. People involved in these projects never seem to thoroughly develop the premise for them, which means that the game play cannot sustain itself, which means it fails.
Bring all your 1337 coder buddies and your map wizards and your master modelers. Even if you succeed in making something people can play and want to play, the RPG's lack of replayability will be its own undoing.