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Messages - Trader

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76
General Discussion / Re: v13 released
« on: October 03, 2009, 08:04:42 PM »
I thought it always did

I'm not sure.  I just know that it makes more sense for "-Mike-'s Server" to show up in the M section of the list rather than the D section.  Even though this game is sold all over the world, I still think Badspot is being pretty generous allowing the crazy symbols some of these people put in their names.

77
General Discussion / Re: v13 released
« on: October 03, 2009, 08:00:48 PM »
For some reason when my name is -Mike- when the server list is sorted alphabetically it's with the D's, this can be inconvenient when im trying to find my server and it wasnt like this in v12 :/

Just take off the dashes, idiot.  They don't make your name any cooler.  In fact, I'd say it has quite the reverse effect.

It's because your name starts with a dash.  A side effect of some fixes to getSafeVariableName.

Perhaps you could make a version of that function just for the server list.  One that bases the order on the first letter or number in the name, rather than the symbols before it, might be nice.  It might decrease the number of idiots putting stupid symbols in their names to show up first on the (alphabetical) server list.

78
General Discussion / Re: v13 released
« on: October 03, 2009, 06:26:55 AM »
BLOCKLAND
Changelogs have never been so entertaining.

79
Games / Re: why do U people hate halo?
« on: October 03, 2009, 01:17:35 AM »
Blockland: Fine
Halo, L4D, TF2: Fine

Halo, L4D, and / or TF2 stuff IN Blockland, no thanks.  People just don't know how to come up with unique stuff.

80
General Discussion / Re: Blockland Add-On Survey
« on: October 02, 2009, 11:07:54 PM »

81
General Discussion / Re: v13 released
« on: October 01, 2009, 05:46:43 AM »
Wrong

Badspot's first

Stop antagonizing Space Guy.  We barely talked him down from seppuku the last time.

82
General Discussion / Re: v13 released
« on: October 01, 2009, 12:10:00 AM »
But will I be able to host?

Sure, but people using v13 won't be able to join.  Also, I think only servers running the latest version show up in the master server list.  So, people won't see your server when they go to join one.  They'd have to know your IP address every time.

Quit being a bitch.  Do the loving update.

83
Modification Help / Re: A blocko-style plane
« on: October 01, 2009, 12:04:57 AM »
It's not terrible, but it's not pretty either.  Plus, the wings look broken.

84
General Discussion / Re: v13 released
« on: September 30, 2009, 11:16:01 PM »
Hmm, is there a rule against not updating?

Well, v12 isn't network compatible with v13, so you won't be able to join (m)any servers if you run v12.

85
General Discussion / Re: v13 released
« on: September 30, 2009, 06:33:14 PM »
So it "works" and you have it turned on, but it doesn't push people.  Yeah.  Ok.

You're not reading correctly.

Oh, man.  I'd love to see at least a temp ban come down on this one.

86
General Discussion / Re: v13 released
« on: September 30, 2009, 06:02:41 PM »
Well, Badspot, I'm actually kind of scared to use V13 now.

Bar players broke, Invisibility watch broke, and some people crash when they spawn or make events.

This means 2 things:
1: I can't film my spy movie without the TF2 stuff
2: I might crash if I try to spawn.

Maybe you should revise some of the non-faulty things and start V14 the same day as V13.

Someone isn't reading for understanding.  It's like you're reading every other line.  Let me sum up this topic for you:

Quote from: This Topic
Person A: Wahhhh!  Wahhhh!  __________ is broken.  I hate v13!
Badspot: That's caused by stuffty add-on __________.
Person B: Wahhhh!  Wahhhh!  __________ is broken.  I hate v13!
Badspot: That's caused by stuffty add-on __________.
Person C: Wahhhh!  Wahhhh!  __________ is broken.  I hate v13!
Badspot: That's caused by stuffty add-on __________.

87
General Discussion / Re: v13 released
« on: September 30, 2009, 01:25:54 PM »
Trader, were those bricks listed in your "v12>v13 vortex" included in the patch? D:

Just the inverted arches I think.

88
General Discussion / Re: v13 released
« on: September 30, 2009, 01:12:31 PM »
Just ignore them.

Badspot took measures to discourage aimbots.  Have fun with that :P.

89
General Discussion / Re: v13 released
« on: September 30, 2009, 01:09:05 PM »
Bah, you ninja edited. I'll do it in chunks of 50 or so, then if a chunk crashes me, I'll test each of those individually. (Unless you want to test 1050 different folders...)

It doesn't matter to me how you do it; my game is working fine. :cookieMonster:

90
General Discussion / Re: v13 released
« on: September 30, 2009, 01:03:06 PM »
I'm talking about server ones; I disabled everything so there wouldn't be a chance of me getting a crash due to an invalid packet, unless it was the Bedroom map (which I doubt).

start adding things in one by one.

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