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Messages - Trader

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871
Help / Re: The JVS Door Mod Question
« on: August 29, 2008, 01:04:58 PM »
How the forget would I know that it was in Add-Ons before? Please, enlighten me.

Because it's the only thing that makes sense, and there's a MOVED notification in the Add-Ons section.

872
General Discussion / Re: Nationality Servey
« on: August 29, 2008, 11:48:26 AM »
Why don't you make this an actual survey, instead of having everyone post it?

873
Help / Re: The JVS Door Mod Question
« on: August 29, 2008, 11:47:11 AM »
He needs help. This is the help section.
Lance, and Anybody, get the forget out of here.

FlyGuy, you're an idiot.  This topic was in the Add-Ons section before.  Why would 2 people bitch about it being in the wrong section when it's clearly in the right section?  That doesn't make any sense.

874
Add-Ons / Re: Conditional Events
« on: August 27, 2008, 06:04:37 PM »
I think having multiple onConditionPass# statements is silly.  Either use one and use it craftily, or find another solution.

875
General Discussion / Re: DO NOT PORT MODS YOU DID NOT CREATE
« on: August 26, 2008, 06:06:56 PM »
Please leave it to the professionals.

I have to agree.  People place way too much importance on being worshiped for making an Add-On, and way too little on actually understanding what it takes to make a good Add-On.  I'm all for newcomers developing some skills and releasing some new stuff, but the majority of v8 ports have come from noobs and have ended up in the Fail Bin.

876
Suggestions & Requests / Re: Proposal for the Add-Ons Section
« on: August 26, 2008, 04:21:30 PM »
I'm a realistic optimist.  I hope for positive change; I want positive change; I know when such change is not going to come.

Badspot is probably not going to change anything in the Add-Ons section.  Hopefully, most Add-Ons will be through the RTB site.  At the RTB site, you have developers that are interested in working on the website.  Badspot would rather spend time improving the game, and that's what we need him to be doing.

877
Suggestions & Requests / Re: Nessisary events!
« on: August 26, 2008, 03:20:19 PM »
It's still using a created object and scripts to work when it could potentially be counted as a feature that needs to go with the engine and events system - an entirely new event had to be created specifically to make detecting players in water work, for instance, when it should probably be put with onPlayerTouch.

The physical zone is a good call on the water thing, because it supports all the same calls as a normal water block, with minimal effort required to make it work.  onPlayerTouch is used to signify a player colliding with the outer edge of a brick.  Water bricks do not have collision by default, so it would not be appropriate to combine the water entry events with it.  The water entry events, by the way, are made possible because of the water block callbacks made available by the physical zone.

Physical zone exist entirely to support areas with different environment conditions.  Not making use of them for areas you want to be water would have been like reinventing the wheel.  Triggers are not necessary to detect vehicle collision.  The game already does this.  Badspot just needs to expose some of that functionality to the script.

878
Suggestions & Requests / Re: Nessisary events!
« on: August 26, 2008, 02:35:57 PM »
It would be more possible to crash, lag or spam a server with water bricks - you can place them quicker - than bricks that detect vehicle collisions, or through mass amounts of any other kind of brick, emitter or event.

I made a simple system a while ago where it only creates the trigger (singular) when the brick has the specific event set.

I understand what you're suggesting and how it works.  I'm just saying that going about detecting vehicle->brick collisions when bricks don't currently trigger a collision method for vehicles seems like a fool's errand.

879
Help / Re: hosting a game with out port forwards
« on: August 26, 2008, 02:29:24 PM »
When I downloaded some random alpha of "The Builders' Game", another person managed to join my server even though I hadn't done any port forwarding yet. (Blockland hosting did not work. I'm not exactly sure how it worked, I think it's something to do with the IRC system.

It could have been UPnP on your router automatically configuring the necessary ports.

880
Suggestions & Requests / Re: Nessisary events!
« on: August 26, 2008, 02:25:37 PM »
A trigger is very efficient and based almost entirely through the engine. Water bricks are almost identical (in the engine code, "an defined area with a game-created object that checks for objects inside it and does things with them") and they work fine - do you count those as 'hackish'?

Water bricks add physical zones to a very specific set of brick types.  Adding a trigger to every brick instance when you want it to check for touching vehicles is not the same thing as adding a physical zone to simulate water.  I'm sure it's possible for the engine collision detection to trigger an onVehicleTouch event.  Give Badspot some time and I'm sure he can add this the appropriate way in a later version.

881
Suggestions & Requests / Re: Nessisary events!
« on: August 26, 2008, 02:11:25 PM »
Having a few semi-hackish checks to make certain parts of a single-player tutorial work is not even close to allowing those sort of checks for any brick in a server.  People need to get out of the habit of making hackish things when the real solution doesn't exist or is too hard to achieve.  Also, get rid of the code block because it breaks the page.

882
Suggestions & Requests / Re: Nessisary events!
« on: August 26, 2008, 01:33:39 PM »
I'm pretty sure a vehicle touch event would be possible with a trigger placed around the brick. MrPickles' "Cube Triggers" worked like that. If it was only placed on bricks with the event (check servercmdAddEvent), it wouldn't be very laggy - only as much as placing a physicalzone like the water bricks.

Please don't do it this way.

883
Suggestions & Requests / Re: Proposal for the Add-Ons Section
« on: August 26, 2008, 04:16:13 AM »
Probably not going to happen, especially when RTB2 is going to have all that crap.

884
General Discussion / Re: v9 = forget you
« on: August 24, 2008, 05:24:42 PM »
Why don't you post your save so that others can test it?

885
Add-Ons / Re: Output Event - SetPlayerNodeColorP
« on: August 23, 2008, 11:52:55 AM »
Try Rotondo's color / appearance event Add-On instead.

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