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Messages - Trader

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91
General Discussion / Re: v13 released
« on: September 30, 2009, 02:00:01 PM »
I've removed all the non-default .zips at once, and it still crashed. I really, really don't want to delete all the non-.zip folders though (1050 of them), but would the new default add-ons be conflicting with anything? Like older versions of them that're givng me invalid packets or something?

EDIT:
Actually, that might not be true. I disabled all add-ons and still crashed. Should I post a list of all the folders...?

Client add-ons can't be disabled.  There's nothing I see in the console log that is a glaring indicator of what might cause this.  It might be time to start adding things in one by one.

92
General Discussion / Re: v13 released
« on: September 30, 2009, 01:57:07 PM »
Already tried that; it was my first guess. No luck.

What about auto wrench?  I think someone else mentioned they had problems with it.  I use the Tab-Shifting Brick Selector and RTB, and neither of those have caused problems for me in v13.

93
General Discussion / Re: v13 released
« on: September 30, 2009, 01:55:56 PM »
Well, add-ons folder transferred, and I'm crashing.

Single-player, key entered, Bedroom console log attached after crash.

Just guessing, but I'd start by removing these add-ons:

Script_ClientSpy, Script_ClientOrb, Script_ClientAim

Remove them one at a time.  My guess is that at least one of those add-ons uses a function that Badspot has now locked down or removed.

94
General Discussion / Re: v13 released
« on: September 30, 2009, 01:49:10 PM »
5 pages already? Must be some serious problems. =/

Only with add-on compatibility ... so far.

95
General Discussion / Re: v13 released
« on: September 30, 2009, 01:40:06 PM »
Yeah, hold on. Does it matter if I keep the downloaded shapes from joining other servers?

Try hosting a server yourself first, then join the Blockparty with the default settings.

96
General Discussion / Re: v13 released
« on: September 30, 2009, 01:38:36 PM »
Eh, nope. I took out all of them and I still crash (I can hear the *poof* sound of spawning  before I do, and the console.log looks perfectly normal).

Any ideas?

Can you please try with a clean install and then post the log if you're still having troubles?

97
General Discussion / Re: v13 released
« on: September 30, 2009, 01:36:27 PM »
With everything important locked up in the engine so it can't be overwritten it couldn't hurt to let people actually see how some of this code works instead of having to guess from three lines in a console log.

I don't think you're ever going to win that battle.

Code: [Select]
                     Entering [MinigameGUIClient]CreateMiniGameGui::Refresh(CreateMiniGameGui, 6812)
                        Entering CreateMiniGameGui::Refresh(CreateMiniGameGui, 6812)
                           Entering [MinigameGUIClient]CreateMiniGameGui::Refresh(CreateMiniGameGui, 6817)
                              Entering CreateMiniGameGui::Refresh(CreateMiniGameGui, 6817)
                              Leaving CreateMiniGameGui::Refresh() - return
                           Leaving [MinigameGUIClient]CreateMiniGameGui::Refresh() - return
                           Entering [MinigameGUIClient]CreateMiniGameGui::Refresh(CreateMiniGameGui, 6820)
                              Entering CreateMiniGameGui::Refresh(CreateMiniGameGui, 6820)
                              Leaving CreateMiniGameGui::Refresh() - return
                           Leaving [MinigameGUIClient]CreateMiniGameGui::Refresh() - return
                           Syntax error in input.
                           Syntax error in input.
                           Syntax error in input.
                        Leaving CreateMiniGameGui::Refresh() - return
                     Leaving [MinigameGUIClient]CreateMiniGameGui::Refresh() - return
What am I supposed to actually do with this? I have no idea what that code is doing. It changed from one refresh thing into about ten which made it crash lots and I've temporarily cut it down to this, but this is with TDM not affecting the refresh function at all (return Parent::refresh(%this,%part);) and it still errors up.

You should probably make a topic elsewhere for this.  Coding Help or Modification Discussion.  I'll be glad to help if I can.

98
General Discussion / Re: v13 released
« on: September 30, 2009, 01:24:47 PM »
If you guys warned me about these things I could have fixed it before v13 was released so you didn't have to fail all my Add-Ons.

Honestly, I had no idea.  I don't use Team DM (mostly because I almost never host except for personal testing).  Badspot is the only one who can see / edit / add to the remote fail list, and I don't think he knew about it until people started complaining about it.

99
General Discussion / Re: v13 released
« on: September 30, 2009, 01:21:14 PM »
Oh, joy. It can be removed from there, right?

And now it's going to be really hard to actually fix.

As far as I know, the remote fail only works with versions with a specific CRC.  So, any changes you make should allow it to run.

100
General Discussion / Re: v13 released
« on: September 30, 2009, 01:15:50 PM »
Lol@TDM.  Welcome to the remote fail list.  Space Guy, you may begin committing seppuku.

101
General Discussion / Re: v13 released
« on: September 30, 2009, 12:51:29 PM »
What was the reasoning for removing Player::setRechargeRate, by the way? Those "health bar players" are effectively gone and it's not abusable at all - but it's necessary for lots of my mods to work.

I honestly don't know.  He mentioned that he would locking down several functions / methods.  Perhaps he'll explain in the official change log.

102
General Discussion / Re: v13 released
« on: September 30, 2009, 12:47:37 PM »
Running Blockland with Team Deathmatch crashes the game when you use the minigame GUI. Aargh.

Haha.  Every time a new version of Blockland comes out, Space Guy wants to kill himself.

103
General Discussion / Re: v13 released
« on: September 30, 2009, 12:41:39 PM »
He still should fix the ATI Graphics Card glitch at least :(

This should actually be fixed for most ATI users with newer cards.  If your card is really old and installing the latest drivers doesn't fix your problem(s), you'll have to resort to disabling vertex buffer objects.

Code: [Select]
$Pref::OpenGL::noVertexBufferObjects = true;

104
Modification Help / Re: RTB Development
« on: September 30, 2009, 12:36:05 PM »
I'm not sure what you mean. The code I have already written, I'm just wondering how people would like to see it from a usability perspective.

Here's a way to do it:

Simply allow users to order the groups the way they want.  Groups higher in the list would have a higher priority, so they take precedence over the others.  If a lower group turns an add-on OFF but a higher group turns it ON, the add-on is ON.  Likewise, if a lower group turns an add-on ON but a higher group turns it OFF, the add-on is OFF.

To make this even more user-friendly, allow viewing of the groups by priority and alphabetically.

105
General Discussion / Re: Steal An Avatar Day! September 29th-30th
« on: September 29, 2009, 07:34:34 PM »
I stole the coolest avatar on the forum.  It just happened to be mine already.

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