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Messages - Trader

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901
Maps / Re: Construct Colors
« on: August 17, 2008, 03:57:51 AM »
No.

You don't get to say no when I logically explained why calling these "construct" maps fails.

902
Gallery / Re: Doors in v9
« on: August 17, 2008, 12:07:47 AM »
Topic locked due to impending doom release.

903
Gallery / Re: Doors in v9
« on: August 16, 2008, 11:52:42 AM »
Yeah, v9 is extremely playable, so shut the forget up.  I'm extremely impressed by the relatively small amount of bugs that have been found when I think about how many large-scale features have been added and how many large-scale changes have been made.  Pretty much all of the bugs are cake to fix, so quit bashing.  You can do that elsewhere.  Get out.

904
Gallery / Re: Doors in v9
« on: August 16, 2008, 02:34:28 AM »
Yeah, there's an issue with the model that is made even more difficult to correct because of the integration of the animation.  I'm sure Kaje will get around to fixing it up later, but it won't be in the initial set.  That leaves 10.

I found sounds for the Cell Door and the Security Door, tomorrow I'll try to find sounds for the Saloon Door and the Hatch Door.  Then I'll do some final testing and maybe you'll get your release.

905
Gallery / Re: Doors in v9
« on: August 15, 2008, 09:28:44 PM »
Unfortunately, the Screen Door will not be making it into this release.  The good news is that I am making progress on sound selection.

906
Gallery / Re: Doors in v9
« on: August 15, 2008, 09:03:08 PM »
But you can edit them to make them open by touch.

907
Gallery / Re: Doors in v9
« on: August 15, 2008, 04:30:19 PM »
Do as I . . . do?

908
Gallery / Re: Doors in v9
« on: August 15, 2008, 02:15:57 AM »
I plan to release this weekend.  I just need to find more sounds.  I've been putting it off and the contest submissions so far haven't met my expectations for sounds.  I'll be looking myself tomorrow evening.

909
Maps / Re: Construct Colors
« on: August 15, 2008, 12:12:21 AM »
The entire point of a "construct" map is to have an environment where everything looks homogeneous, i.e. you can't tell up from down.

These two-tone versions completely defy that point.  Congratulations, you've messed up the easiest map in the game.

910
Gallery / Re: Blockland illusion.
« on: August 14, 2008, 12:44:38 PM »
You are also standing on the 'real' corner of the 45 degree ramp you are standing on.

No, the brick collision is accurate.  The player collision is a little wide though at the feet.

911
Gallery / Re: Doors in v9
« on: August 13, 2008, 04:30:57 PM »
The prize for the contest winner(s) is early access to the finished Doors Add-On and the ability to choose a new Door to be made.

912
Suggestions & Requests / Re: New Event Idea: Turbo :D
« on: August 13, 2008, 02:52:56 PM »
Adding events that activate or deactivate packages is a very bad idea.

913
Add-Ons / Re: Output Event - setPlayerTransform (Teleport)
« on: August 13, 2008, 02:35:59 PM »
Yeah, this works the same as mine, so there's no need for me to continue it.  The only other feature I'd want to add is the ability to teleport bots and vehicles, which isn't currently possible to do as far as I know.

914
General Discussion / Re: Blockland Mythology
« on: August 13, 2008, 01:54:51 PM »
I'll have to admit that this is pretty entertaining.  Keep everything well formatted and spell-checked and this could be nifty.  Making a major / minor gods distinction seems weird though.

915
Faces, Decals, Prints / Re: Swholli's Super V9 Decal Pack!
« on: August 13, 2008, 12:26:22 PM »
ohnoes, trader was right about the indiana jones D:

But the face matches the RL one so well....

Lol, this isn't what I was talking about.

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