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Messages - Electrk.

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5041
Creativity / Re: Zay's Art Shenanigans: !! TINY MURAL !!
« on: May 03, 2015, 04:27:41 AM »
Why would they touch it anyway?

to be richards
why else?

5042
Games / Re: Yooka-Laylee
« on: May 03, 2015, 04:26:29 AM »
In the end isn't it what you do with the tools that matters anyway?

5043
General Discussion / Re: Commemorating the life of Thorfin25
« on: May 03, 2015, 03:13:44 AM »
millions of people drive cars on public roads, it's their fault if a car hits them

http://en.wikipedia.org/wiki/False_equivalence

5044
Looks like they're gonna have to add more stretch goals; they passed the two they added.


5045
Off Topic / Re: [BLF ADD-ON] Post Rating [BETA] V5
« on: May 03, 2015, 12:58:30 AM »
what if it just showed the number of likes and dislikes instead of adding them together

5046
Off Topic / Re: ✵✴ - Forumer of the Day - ✴✵ | | DAY XC
« on: May 02, 2015, 09:13:13 PM »
nothin against kobe

but it shoulda been eksi

this

5047
can we ever have a thread that doesn't include an off-topic argument

night fox is an oversensitive baby who argues about everything I thought we all knew this already

5048
Add-Ons / Re: Rape Mod 2: Electrk Boogaloo
« on: May 02, 2015, 04:35:24 PM »
I love how it says No longer downloadable.
We can still get it.
10/10

that was when I submitted it to RTB

5049
That's a pound symbol...

5050
The $1.5m (£1m) stretch goal was reached! YL will now come out on PC, Mac, Linux, Xbox One, PS4, and Wii U on day one.

Next stretch goal: N64 shader mode and a credits "GK Rap"

5051
AoT General / Re: Aot??????
« on: May 02, 2015, 02:24:37 AM »
Stop Being Gay

thread's over
go home

5052
Games / Re: The Forgettable Dungeon( Online Co-op Roguelike )
« on: May 01, 2015, 11:37:14 PM »
yeah that looks a lot better

5053
Off Topic / Re: Casualties of 2015
« on: May 01, 2015, 03:15:26 PM »
Add Grooveshark and Ben E. King

RIP :(

5054


LET'S MAKE IT HAPPEN

5055
Games / Yooka-Laylee - Interviews!
« on: May 01, 2015, 02:26:40 PM »



Kickstarter

About

Yooka-Laylee is an all-new 3D platformer from the creative talent behind the Banjo-Kazooie and Donkey Kong Country games.

Yooka and Laylee were created by the same character artist behind the rebooted Donkey Kong family and legendary N64 heroes Banjo and Kazooie.

Using an arsenal of special moves like Yooka’s tongue grapple and Laylee’s tactical sonar blast, players will explore – and expand – gorgeous 3D worlds drawn up by esteemed environment artist Steven Hurst (Banjo-Kazooie series, Viva Piñata) and through skill discover the plethora of delicious collectibles hidden within.


Features

Heroes Built for Fun: The new buddy-duo were dreamed up specifically for entertaining platforming gameplay and exceptional color coordination.

An Arsenal of Abilities: Sonar blasting, tongue whipping, sky soaring… a move roster built for platforming fun – and unlocked with added freedom. Additionally, there may or may not be a move involving a giant fart bubble.



A Dream Soundtrack: David Wise (Donkey Kong Country) and Grant Kirkhope (Banjo-Kazooie) combine in what's sure to be a melodic masterpiece! Seriously, clean out your ears - they're in for a treat.

Collect-em-up 2.0: A roster of shiny collectibles with gameplay progression at their core (as well as other, more valuable materials). Every collectible type in the game will expand gameplay in a meaningful way. The man responsible for DK64's clusterforget of collectibles myriad of trinkets is involved, but they've had a stern word. The main collectible, Pagies, are used to unlock and expand new worlds in Yooka-Laylee.

Expandable Worlds: Experience more of the playgrounds you love by spending collectibles to expand your favourites into bigger, more challenging worlds.



A Cast to Last: A huge cast of memorable characters to meet (or beat) brought to life by the art and audio teams behind Banjo-Kazooie and destined to endure in future games as part of Playtonic Universe. Expect all manner of grunts, squeaks and squawks.

Introducing Play Tonics: Discover these unique gameplay modifiers and use them to customise gameplay to suit your style. Will you run faster, hit harder or fly further? Also, are they named after the studio or vice versa? We'll never know.

Arcade machines: Each world hides at least one secret arcade game encasing old-school gaming goodness. Complete its retro-tastic challenge to claim your Pagie!


Explore and Expand

During their adventures Yooka and Laylee will complete challenges to unlock and collect Pagies. These golden collectibles are the main currency in the game, used not only to unlock new worlds but expand them too.



In the jungle world showcased in the Kickstarter for example, new islands containing advanced features and challenges will become available once you've decided to hand your Pagies over to the world-building construction crew.

Don't give a monkey's? Spend your Pagies elsewhere. If you desire, world expansion can be ignored entirely and you can hop, skip and roll your way through the standard worlds towards the final boss lurking in his or her mighty keep. And once the pivotal villain is naught but ash on the pavement, you can still opt to explore the expanded worlds with your full moveset post-credits to hunt down those leftover Pagies.


Music

Yooka-Laylee will feature a truly mouth-watering (ear-leaking?) soundtrack created in collaboration by three of gaming’s greatest composers, the legendary David Wise (Donkey Kong Country, Diddy Kong Racing), equally esteemed Banjo-Kazooie composer Grant Kirkhope (Viva Piñata, GoldenEye 007) and Banjo and Conker sound effects supremo Steve Burke (Kameo: Elements of Power).

This is one musical performance you definitely won’t want to miss! Listen to this and tell me you're not excited.


Links

Kickstarter
Gameplay footage

Beta64 interview
GameXplain interview

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