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General Discussion / Re: New Server - Don't Burn the Turkey (Online)
« on: December 24, 2017, 03:10:06 PM »
a story of betrayal and sadness
Thank you, this is a great accomplishment
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a story of betrayal and sadness
There's this:I'm pretty sure that's just because Afrikaans is the first language listed in alphabetical order for translate.
snip
Indicating that the audio is very likely German, as though Afrikaans is a West Germanic language.
snip
Any of yall nibbas know Afrikaans?
my first (and only) BL_ID is 48k where is it?
there should be labels on the graph so we know where stuff is, going up in 10k?Sorry for the poor server response time, but here's a better version (where you can hover over the bars to see their range):
also, can you try doing something with the last-seen data too?
can you teach them tricks? like a figure-8?You can teach them to do a poor man's glider gun.
Yes, I mean if the name you type isn't found.
if(%client.isAdmin) {
//
} else {
messageClient(%client, '', "\c6You do not have permission to \c3crucify\c6."); //Fixed spelling error and what you can't do
}
Only if they're not an admin will it tell them that they don't have permission. if(isObject(%crucify)) {
//
} else {
messageClient(%client, '', "\c6This \c3Jesus\c6 does not exist!");
}
If they type a user that doesn't exist, this is the message that is supplied.So this function goes through all clients pointlessly until it finds its target, and then crucifies them. This doesn't have to be Jesus, though it will say this Jesus doesn't exist anyway. If you type the wrong name, then "You do not have perission to summon Jesus."Regarding the pointless cycling through all users, that's just a bad habit of mine since working on a couple other GameModes where I haven't been able to use findClientByName, and I'll update that.
I can understand the newbie mistake in there, but it seems you copy-pasted the function above it without checking for errors or things you didn't have to do.