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Off Topic / The Drug Formula Generator
« on: February 18, 2014, 11:43:20 PM »
I got bored and used my time to create psuedo random drug formulas
I thought it looked kinda cool I guess :P.

europium monoxide (EuO | 12020-60-9)
gallium trichloride (GaCl3 | 13450-90-3)
cadmium carbonate (CdCO3 | 513-78-0)
sodium selenite (Na2SeO3 | 10102-18-8)
nickel(II) oxide (NiO | 1313-99-1)
ytterbium(III) sulfide (Yb2S3 | 12039-20-2)
fluorobenzene (C6H5F | 462-06-6)
bismuth(III) bromide (BiBr3 | 7787-58-8)
tungsten(IV) fluoride (WF4 | 13766-47-7)

1) expose europium monoxide (EuO | 12020-60-9) to gallium trichloride (GaCl3 | 13450-90-3)
2) burn cadmium carbonate (CdCO3 | 513-78-0)
3) put sodium selenite (Na2SeO3 | 10102-18-8) into a turbine and rotate on max speed
4) force nickel(II) oxide (NiO | 1313-99-1) into cadmium carbonate (CdCO3 | 513-78-0)
5) remove ytterbium(III) sulfide (Yb2S3 | 12039-20-2)
6) add fluorobenzene (C6H5F | 462-06-6)
7) make a hole in bismuth(III) bromide (BiBr3 | 7787-58-8) and put ytterbium(III) sulfide (Yb2S3 | 12039-20-2) into it
8) stir gallium trichloride (GaCl3 | 13450-90-3) and fluorobenzene (C6H5F | 462-06-6) together
9) remove tungsten(IV) fluoride (WF4 | 13766-47-7)
10) ???
11) profit, sell on the market for $6192/mg as a new drug.

tungsten difluoride disulfide (F2S2W | 41831-81-6)
potassium aluminium chloride (Al2Cl9K3 | 74978-20-4)
sulfur tetrafluoride oxide (F4OS | 13709-54-1)
maitotoxin (C164H256Na2O68S2 | 59392-53-9)
tungsten(VI) carbonyl (W(CO)6 | 14040-11-0)
aluminium oxide (Al2O3 | 1344-28-1)
strontium fluoride (SrF2 | 7783-48-4)
ytterbium(II) silicide (YbSi2 | 12039-89-3)
monoaluminium ditelluride (AlTe2 | 39297-18-2)
cobalt(III) sulfide (Co2S3 | 1332-71-4)

1) add tungsten difluoride disulfide (F2S2W | 41831-81-6) to potassium aluminium chloride (Al2Cl9K3 | 74978-20-4)
2) lace sulfur tetrafluoride oxide (F4OS | 13709-54-1) with maitotoxin (C164H256Na2O68S2 | 59392-53-9)
3) burn maitotoxin (C164H256Na2O68S2 | 59392-53-9)
4) force tungsten(VI) carbonyl (W(CO)6 | 14040-11-0) into tungsten difluoride disulfide (F2S2W | 41831-81-6)
5) expose aluminium oxide (Al2O3 | 1344-28-1) to sulfur tetrafluoride oxide (F4OS | 13709-54-1)
6) remove strontium fluoride (SrF2 | 7783-48-4)
7) stir maitotoxin (C164H256Na2O68S2 | 59392-53-9) and ytterbium(II) silicide (YbSi2 | 12039-89-3) together
8) add tungsten(VI) carbonyl (W(CO)6 | 14040-11-0) to monoaluminium ditelluride (AlTe2 | 39297-18-2)
9) expose cobalt(III) sulfide (Co2S3 | 1332-71-4) to monoaluminium ditelluride (AlTe2 | 39297-18-2)
10) ???
11) profit, sell on the market for $4699/mg as a new drug.

calcium acetate (Ca(C2H3O2)2 | 62-54-4)
erbium triiodide (ErI3 | 13813-42-8)
sodium tetrachloroaluminate (AlCl4Na | 7784-16-9)
tungsten(IV) fluoride (WF4 | 13766-47-7)
samarium trifluoride (F3Sm | 13765-24-7)
mercury(II) oxide (HgO | 21908-53-2)
zinc thiocyanate (Zn(SCN)2 | 557-42-6)
vanadium trifluoride oxide (F3OV | 13709-31-4)
barium hexafluorosilicate (BaSiF6 | 17125-80-3)
calcium hydride (CaH2 | 7789-78-8)
barium iodide (BaI2 | 13718-50-8)
benzophenone (C13H10O | 119-61-9)
tritin hexafluoride (F6Sn3 | 12324-60-6)
plutonium monofluoride (FPu | 20882-16-0)
toluene (C7H8 | 108-88-3)

1) lace calcium acetate (Ca(C2H3O2)2 | 62-54-4) with calcium acetate (Ca(C2H3O2)2 | 62-54-4)
2) add erbium triiodide (ErI3 | 13813-42-8)
3) force calcium acetate (Ca(C2H3O2)2 | 62-54-4) into sodium tetrachloroaluminate (AlCl4Na | 7784-16-9)
4) synthesize tungsten(IV) fluoride (WF4 | 13766-47-7)
5) mix samarium trifluoride (F3Sm | 13765-24-7) with mercury(II) oxide (HgO | 21908-53-2)
6) add zinc thiocyanate (Zn(SCN)2 | 557-42-6) to vanadium trifluoride oxide (F3OV | 13709-31-4)
7) synthesize barium hexafluorosilicate (BaSiF6 | 17125-80-3)
8) stir calcium hydride (CaH2 | 7789-78-8) and barium iodide (BaI2 | 13718-50-8) together
9) drip barium iodide (BaI2 | 13718-50-8) on benzophenone (C13H10O | 119-61-9)
10) make a hole in tritin hexafluoride (F6Sn3 | 12324-60-6) and put plutonium monofluoride (FPu | 20882-16-0) into it
11) make a hole in mercury(II) oxide (HgO | 21908-53-2) and put toluene (C7H8 | 108-88-3) into it
12) ???
13) profit, sell on the market for $1603/mg as a new drug.

tetraarsenic trioxide (As4O3 | 83527-54-2)
tungsten(III) bromide (WBr3 | 15163-24-3)
barium carbide (BaC2 | 50813-65-5)
antimony pentafluoride (F5Sb | 7783-70-2)
antimony(III) sulfide (Sb2S3 | 1345-04-6)
silver(I) carbonate (Ag2CO3 | 534-16-7)
bismuth(III) acetate (Bi(C2H3O2)3 | 22306-37-2)
perchloric acid (HClO4 | 7601-90-3)
cobalt(II) bromide (CoBr2 | 7789-43-7)
thorium monofluoride monoxide (FOTh | 19797-90-1)
camphor (C10H16O | 76-22-2)
antimony(III) chloride (SbCl3 | 10025-91-9)

1) stir tetraarsenic trioxide (As4O3 | 83527-54-2) and tungsten(III) bromide (WBr3 | 15163-24-3) together
2) mix barium carbide (BaC2 | 50813-65-5) with antimony pentafluoride (F5Sb | 7783-70-2)
3) synthesize antimony(III) sulfide (Sb2S3 | 1345-04-6)
4) drip silver(I) carbonate (Ag2CO3 | 534-16-7) on bismuth(III) acetate (Bi(C2H3O2)3 | 22306-37-2)
5) stir perchloric acid (HClO4 | 7601-90-3) and cobalt(II) bromide (CoBr2 | 7789-43-7) together
6) make a hole in bismuth(III) acetate (Bi(C2H3O2)3 | 22306-37-2) and put thorium monofluoride monoxide (FOTh | 19797-90-1) into it
7) stir camphor (C10H16O | 76-22-2) and antimony(III) chloride (SbCl3 | 10025-91-9) together
8) ???
9) profit, sell on the market for $6196/mg as a new drug.

Off Topic / AMD Mantle
« on: February 18, 2014, 12:59:27 PM »
AMD Mantle is AMD's new OpenGL/DirectX sort of thing, except it is highly optimized for AMD cards and it is reported to have increased FPSs a ton. Anyone have any experience with it? Im currently installing it right now on my desktop PC.

Help / Connecting via steam sometimes doesnt work.
« on: February 16, 2014, 12:31:06 PM »

I just get this.

Drama / Toughplayer1 - oh god why
« on: February 13, 2014, 05:38:53 PM »

he is the sperg champion to say the least. he can't spell jack stuff correctly and can't formulate a response to any question without injecting it with 8oz of down syndrome. I think he might actually either be a foreign terrorist trying to make everyone die from reading his posts.

Games / The Orange Block
« on: February 09, 2014, 07:36:25 PM »
The Orange Block is a Vanilla Blockland mod that went haywire and became it's own psuedogame. Theres about 2 servers and the forums has 445 members (total). They never changed Torque Game Engine, so the performance is about nill and it is still riddled with bugs. They only DSO'd 5 files, the IRC stuff, something called brick.cs.dso, and servercmds and some weird staff thing. The community seems like a bit more mature than Roblox.

Once I actually get ingame I'll talk to some of the players and see what it's like.
Anybody got some stories?
Oh and

Modification Help / Get the position of each stud on the top of a brick
« on: February 07, 2014, 10:59:47 PM »
I need to get the (X,Y,Z) of each stud on the top of a brick, any ideas on accomplishing this as efficiently as possible?

Games / I'll trade Gunpoint for the Binding of Isaac
« on: February 01, 2014, 08:37:21 PM »
OP says all.
I have gunpoint in my inventory and I want the binding of Isaac.

Off Topic / So I got a Macbook for film school, heres my review of it
« on: January 30, 2014, 10:51:39 PM »
So to start this review esque thing I'm gonna list the specs so you know what you're dealing with here:
- Intel i5 2.4GHz Processor
- 8GB of RAM
- 256 of flash memory
- Intel Iris Pro 1GB Graphics
- 13" Retina Display

SO before I actually got the laptop, I was very skeptical. Here are my before thoughts:
- Apple is stuff and everything they make is overpriced cow stuff
- Where should I commit hari kiri?

Then I got the laptop, and after, I kid you not, 2 hours of downloading programs removing programs and changing settings, I got it to where I wanted it to be. Here are my after thoughts:
- Holy stuff.
- Retina Displays actually look pretty damn good, I mean there is very little difference to my 21.5" 1920x1080 I have plugged into my custom-built, but it definitely is noticeable.
- IDK if it is just my computer's wireless ethernet adapter or something, but on this PC I get 10 down and round 3 up. On the Mac Book, I get 20 down and 7 up. I downloaded CS:GO in about a half hour. This shocked me with joy.
- I actually haven't played any games yet, but from what I have heard Intel Iris Pro 1GB graphics operates at about the same level a 650M does, but it uses up a ton less battery. I'ma try to play CS:GO with a PS3 controller and see how that goes. I already played Hotline Miami and it worked great. It looked awesome on the 2560x1600.
- still is overpriced, but I'm pretty happy.

TL;DR: Macs are still overpriced, but they aren't that stuffty.

oh and I also saw the new Mac Pro (aka the garbage can) and used it a bit.
I expected it to be the same height as my normal trash can, which is pretty tall. It is only like 6" tall. IT LOOKS SILLY AS forget. Seriously no amount of usage got me used to looking at this little cylinder. It just looked loving stupid. The little monitor they had on display had some wonky ass proportion but the guy said it had a 12core processor and could handle up to 32GB of RAM. It also costs $4000. Well I think the 2 people who bought it can safely say that it is the stupidest looking thing to ever come into existence.

Games / Octodad: The Dadliest Catch
« on: January 30, 2014, 07:25:37 PM »
Octodad: Dadliest Catch is a game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about his life. Octodad's existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a secret from his human family.

In this sequel to the splash hit Octodad, our cephaloprotagonist has gotten himself in a bind between his wife’s mounting mistrust, and a disastrous trip to the local aquarium! Are you dad enough to control the titular octopus father as he strives to hide his nautical nature from his family while keeping his tangled tentacles intact?

In Octo-ber 2010, a group of university students released the original Octodad into the world. Despite everyone being convinced that the game was about a normal human dad, the game was a cult hit, gained critical acclaim, and was an Independent Games Festival Student Finalist in 2011. Octodad received enough attention that the team decided to run a Kickstarter, form the game studio Young Horses, and create a bigger, better, more polished game about Octodad. Two and a half years after beginning production, Octodad: Dadliest Catch is ready to flop awkwardly into your arms.

such copy paste
many excite

on sale now for $11.99

Off Topic / How do stockmarkets work?
« on: January 25, 2014, 05:42:52 PM »
This is what I have gathered:

company A says ok we public, each stock is $10. Then person A says ill take 1 of those kthx. then every quarter they pay back 10% of the $10 (per stock)?

is there something I'm missing here?

Modification Help / Detect whether someone is in a room?
« on: January 20, 2014, 05:17:51 PM »
Is there any way to determine whether or not a person is inside or outside a room (it has to have walls/roof/floor)?

Off Topic / Loot Crate - a box full of want. every. month.
« on: January 20, 2014, 11:36:01 AM »
look at this
so much

Modification Help / text2Speech - Hairy Ballsack Edition
« on: January 15, 2014, 03:15:06 PM »
Step 1. Download here
Step 2. Download Python 2.7.6 here.
Step 3. Download PyTTSx here and Download win32api here.
Step 6. Open (if it shuts down instantly, post the error (can be achieved by executing it in console) and I'll instruct you how to fix it)
Step 7. Open Blockland
Step 8. Type connectTTS();


- If you close, you have to go back to Step 6. but don't need to restart BL
- To close, type into console textSpeechTCP.disconnect(); and the server will instantly shut down.
- At the top of client.cs you can add $TTSMute["Player Name"] = 1; to mute people. You can do that in console too as a temporary solution but restarting it wont save.
- If you want to make changes, feel free to, and please post them. If they aren't stupid I'll add them to the actual code and make any fixes necessary. I'll also add more features as time goes on.

I defined armor::onCollision

   function Armor::onCollision(%this, %obj, %col, %a, %b, %c, %d, %e, %f) {
      %r = Parent::onCollision(%this, %obj, %col, %a, %b, %c, %d, %e, %f);

      return %r;

and nothing happened. The package was active and if I did isFunction(Armor, "onCollision") returned true. Though tracing onCollision is never called.
Any help?

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