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Messages - 0xBRIANSMITH

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1261
Creativity / Re: The new and improved 3D model topic!
« on: January 21, 2014, 10:18:16 PM »
aaand done

the zig zag thing doesnt work, the stand is too low for it to be of any use, the weird back thing is on a single rectangular prism which looks bad,  and the bottom is too square.

1262
Off Topic / Re: i'm really depressed
« on: January 21, 2014, 10:05:14 PM »
Code: [Select]
 /\_____/\
|  -     - |
|     /\   |
| v      v|
|          |
| v      v|
\_____/
     \
     /

a much better cat.
 

1263
Suggestions & Requests / Re: Python interpreter in Blockland
« on: January 21, 2014, 09:48:33 PM »
let me put it to you like this simply

1264
Off Topic / Re: i'm really depressed
« on: January 21, 2014, 09:46:21 PM »
yeah she probably called your school your getting expelled now doesn't care.
you're being an overemotional dipstuff.

1265
Suggestions & Requests / Re: Python interpreter in Blockland
« on: January 21, 2014, 09:38:12 PM »
What's the level of difficulty?
medium.

1266
Gallery / Re: Build of the week | Community build showcase
« on: January 21, 2014, 12:16:33 PM »
that...
that voice.

1267
Modification Help / Re: Cryptography Implementation Discussion
« on: January 21, 2014, 06:32:02 AM »
Why dont you use the chat history?
That is something that only the host knows 100% of.

1268
Modification Help / Re: Cryptography Implementation Discussion
« on: January 20, 2014, 11:53:13 PM »
Lugnut it ain't possible to do that. If you wamna try I will be more than happy to write something rhat gets passed it.

1269
Games / Re: No Man's Sky (Woooooot!) (Sci-fi Adventure and action)
« on: January 20, 2014, 09:26:48 PM »
at first I thought this was cool
i was like
wooo we all can have our own universes and explore them in high detail

then i found out that there was only 1 universe, and that universe is generated on some huge machines elsewhere.
and I was like
RIP hopes/dreams

1270
Off Topic / Re: Badspot unboxes and uses the steam machine
« on: January 20, 2014, 09:11:37 PM »
badspot needs to make more videos.
i want to see him try to play a game on the steam machine.

1271
Modification Help / Re: Detect whether someone is in a room?
« on: January 20, 2014, 09:04:59 PM »
If you're doing it ten times a second per client your best bet is to go with a single raycast upwards. In my opinion, it's not a room if there's no roof, and it's not outdoors if it has a roof. Sure, you might get gazebos or something similar that have roofs but aren't rooms, but I'd just say forget it, it's a room.
oh alright :c

1272
Modification Help / Re: Detect whether someone is in a room?
« on: January 20, 2014, 07:03:49 PM »
this wouldn't solve the issue of just being under a roof or something being directly under you instead of being in a proper room

possibly you could adapt a kind of 'flood fill' algorithm to detect a closed space and after x amount of ticks assume they're not in one. it may be difficult to think of an efficient way to do this in TS, and i have no idea what to google to research this
yes and I also will be doing this roughly every 100ms so it needs to be efficent.

1273
Off Topic / Re: How many of your posts are gone?
« on: January 20, 2014, 06:32:03 PM »
0.

I guess baddy loves me <3

1274
yes.

though sometimes I crush them up and put them ontop of ceaser salads.

1275
Modification Help / Re: Detect whether someone is in a room?
« on: January 20, 2014, 06:24:59 PM »
You could make a brick the size of the room that is a zone

Code: [Select]
-snip-
it has to be dynamic because it is going to be in player built rooms and i can't rely on them building all walls and a roof and not just making a roof.

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