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Messages - 0xBRIANSMITH

Pages: 1 ... 8 9 10 11 12 [13] 14 15 16 17 18 ... 135
181
Creativity / Re: The new and improved 3D model topic!
« on: June 26, 2014, 05:08:59 PM »
no go back to old one

182
General Discussion / Re: Join the Resistance!
« on: June 26, 2014, 04:39:04 PM »
You are the scum of Blockland.

183
Modification Help / Re: tamis teh chet engin lazer script
« on: June 26, 2014, 11:48:48 AM »
The model is pretty good, but the script needs a bit of work.

184
Off Topic / Re: Let's see who remembers me.
« on: June 25, 2014, 11:25:44 PM »
good for you mayng

185
Modification Help / Re: Rotate a point around another point
« on: June 25, 2014, 04:25:26 PM »
I can't get the code on my phone so you'll have to wait like 9 hours unless someone else posts it
Alright, thanks.

186
Modification Help / Re: Rotate a point around another point
« on: June 25, 2014, 04:18:41 PM »
protip: blocki == me

Also I realized that function is total bs, you can do the same as a one liner using the c++ matrix functions (like 1000x faster too)

Such as..?

187
Modification Help / Re: Reading output of console
« on: June 25, 2014, 02:56:38 PM »
Through TorqueScript? No.

188
Modification Help / Rotate a point around another point
« on: June 25, 2014, 02:48:15 PM »
I'm trying to make %pos rotate based on %col's rotation. I took the angle code from I think greek2me's forum post.

%curAim = %col.getEyeVector();
   %curX = getWord(%curAim,0);
   %curY = getWord(%curAim,1);
   %curZ = getWord(%curAim,2);
   %theta = mRadToDeg(mATan(%curY,%curX));
   if(%curX > 0 && %curY > 0)
      %angle = %theta;
   else if(%curX < 0 && %curY > 0)
      %angle = 180 - %theta;
   else if(%curX < 0 && %curY < 0)
      %angle = %theta + 180;
   else if(%curX > 0 && %curY < 0)
      %angle = 360 - %theta;

   talk(%angle);

   %lastAngle = %col.lastAngle;
   if(%lastAngle !$= "") {
      %col.lastAngle = %angle;
      %diff = %lastangle - %angle;

      %s = mSin(%diff);
      %c = mCos(%diff);

      %px = getWord(%pos, 0);
      %py = getWord(%pos, 1);

      %ox = getWord(%col.getHackPosition(),0);
      %oy = getWord(%col.getHackPosition(),1);

      %nx = %c * (%px - %ox) - %s * (%py - %oy) + %ox;
      %ny = %s * (%px - %ox) + %c * (%py - %oy) + %oy;

      %pos = %nx SPC %ny SPC getWord(%pos,2);
      %obj.GrappleRopePos = %pos;
   }
   else {
      %col.lastAngle = %angle;
   }


right now it just spazzes out.

189
Modification Help / Re: What do you want a GUI/HUD to look like?
« on: June 25, 2014, 10:43:33 AM »
the circle things are ugly.

190
Creativity / Re: The new and improved 3D model topic!
« on: June 25, 2014, 09:32:34 AM »
wow lols? that looks really good. Though the bottom one should have a brownish handle I think

191
Games / Re: STEAM SUMMER SALE BEGGING THREAD 2014
« on: June 25, 2014, 12:01:10 AM »
Anyone wanna get me Nidhogg?

192
I guess me and my completely functional engine with physics, dynamic lighting, JSON spritesheet/level system, and other stuff wasn't enough?
Alright, good luck.

193
Off Topic / Re: Did I get raped by this mechanic?
« on: June 24, 2014, 11:50:03 PM »
Did he put the car lifting thing into your star fish and stretch it out?

194
Off Topic / Re: Mother's Suspicions
« on: June 24, 2014, 11:49:04 PM »
I wouldn't recommend being here

195
Off Topic / Re: How many PMs do you have? Vmathsishard
« on: June 24, 2014, 11:47:33 PM »
122 on this one

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