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Messages - LakeYS

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16
General Discussion / Re: CityRPG 4 - Opening December 20, 2019
« on: December 02, 2019, 09:56:18 AM »
Pretty cool to still see this genre getting development. It may be a flawed game concept to boot but it is still fun in its own twisted ways. Don't let the hecklers get to you :)
Well said. Thanks for the encouragement.

17
General Discussion / Re: CityRPG 4 - Opening December 20, 2019
« on: November 27, 2019, 06:55:32 PM »
The Alpha 1 playtest will begin on Saturday, December 14.

18
Woah... that's a screen I haven't seen in a long time. Check for a GameMode_Zombie(?) in your add-ons folder.

19
Can you make this its own option, I want the mod to mess with lights without having random structures appear
Sure, I'll look at doing this in a patch soon.

I probably should have noted that the structures always clear themselves after a short amount of time, so it won't spam up your server if that's the concern.

20
I'm planning on writing a tutorial later, but the basic idea is that you can download the pre-made Slenderman mod, open it up, open server.cs in notepad or another text editor, and from there you can edit it as you like. Some brief instructions are included in the server.cs and Support_Render_SlenderMod.cs

21
Game Modes / Renderman Haunting
« on: November 01, 2019, 01:59:19 AM »
Renderman Haunting

Renderman Haunting is a spooky adventure game-mode filled with challenges and mini-games along the way.

Renderman Haunting is an older server that I used to host every Halloween between the years 2013 and 2017. This game-mode is a packaged version of that server. This server went through many revisions, including a complete remake in between, before it reached the state it is in now.

Keep in mind that this is an older work, and I won't guarantee that it will be a high quality experience. You are free to critique it, just know that I've already heard it all for the most part. There are no plans to update this, except for minor patches and bugfixes.

NOTE: A Renderman mod is not included in the package. The game-mode is compatible with nearly every released version of Renderman, so go download one before playing! If you have more than one installed, the game-mode will load all of them.


Build by Lake (14128), Sparky Power (13315), A Random Man (17986), and Blades (15420)
Scripting, eventing, and lore by Lake (14128)
Custom bricks by Sparky Power (13315)

Features
  • An adventure map with a forest, a cave zone to explore, and dark secrets to uncover
  • Saving checkpoints that you can return to
  • Collection challenges
  • Bonus mini-games
  • A wide open freebuild area
  • Usable with most versions of the Renderman mod

Screenshots (click to enlarge)






Bonus Zones
Render Shooter v6
Shoot the Renderman statues, rack up points, get better weapons, repeat! Filled with secrets and special abilities at certain milestones, and an extra special reward if your server can rack up a total of 100,000 hits. Be careful, though--Renderman does not take kindly to this activity...

Maze
A multi-level maze that gets more difficult as you get further into it. Beware that this was never finished and does not have anything notable at the end.

Render Hall
A neat little reward awaits if you can make it to the end of the seemingly never-ending hallway.

Box v2
How long can you survive against Renderman in this cramped box using nothing but your surroundings?

...and more!
If you make it to the end of the adventure map, there are more bonus zones to check out.

Collection Challenges
The Eight Pages
Relive the days of Slender with this challenge; eight pages are scattered through the forest zone.

The Five ??????
Another challenge awaits past the forest.

The Goblets
Three lost goblets that can only be found in relatively obscure locations.

Download Package 8 MB - Includes the game-mode, music, and 47 required add-ons
Alternate download - Game-mode only

Part of the Renderman Collection

22
Hello everyone.

Today I am announcing that this year's Halloween 2019 Update will be the last major update for Renderman. The last three years of making this mod have been a fun little adventure, and I want to thank you for playing.

Just to clarify: this is not a goodbye post from me. I'll still be around to fix bugs and occasionally do some smaller updates. Going forward, I plan to focus on CityRPG 4 and my other works outside of Blockland.

A lot of work has gone into this final release to make sure it is a special one, and I'm sure that it won't disappoint. This will be one of the largest single releases of Renderman content ever, and I'm excited to finally reveal it.

I hope this little mod of mine has brought spooks and fun all around. Thanks for playing.

~Lake

Now, let's get to the update:



New look for the Detector and Glitch Gun
Finally, the Glitch Detector and Glitch Gun have a new look! Models by Conan.



Renderman types



Mysterious structures
Strange builds may appear if you have the "Affect bricks and lights" preference enabled.



Render nights
A new option for survival servers. Each night, there is a (configurable) chance for Render to attack for the duration of that night.



Appearance modifiers
You can now create and install add-ons that customize what Render looks like. Slenderman mod included, download it here!



Even more assorted features and fixes
Here's the full changelog:

Quote
# What's New
+ Renderman types
+ Mysterious structures may appear if you have the "Affect bricks and lights" preference enabled
+ A new look for the Glitch Detector and, finally, a Glitch Gun model!
+ Render Nights - A new option for survival servers
+ Appearance modifiers - Custom mods to edit Render's appearance
+ Even more assorted features and fixes

# Changes
+ Added a new preference named "Nights" - When enabled, Render will only appear on certain nights, with an adjustable random chance.
+ The add-on now has compatibility features for "appearance modifiers" that can edit Render's appearance. See the forum thread for info: https://forum.blockland.us/index.php?topic=314260.0
+ Render's lights now adapt to the environment.
+ Added structures that can appear if the "Affect bricks and lights" preference is enabled. Structures will never appear on top of existing builds.
+ Added some new sound effects.
+ Updated effects for Glitch Shrines.
+ A console warning now displays if "Transform chance at spawn" is set, but there are no available targets.
+ Slightly tweaked the effects for the Render death screen.

* Fixed the scene for Render deaths being visible below the map when the ground is set to transparent.
* Fixed certain special deaths by Render bugging out if the target is above ground level.
* Fixed players not dying to Render while in a vehicle.
* Fixed "Transform chance at spawn" players never being able to attack in certain cases.

As always, don't hesitate to let me know if you encounter any issues or bugs with the mod. You can contact me here on the forums, or at my Discord.

Download Now
Alternate download
Download the Slenderman extension mod




This is the Renderman Collection, a definitive collection of Renderman content within Blockland. It includes various versions of Renderman, including Support_Rendermen, old versions of Support_Render, and more. It also includes tidbits and screenshots of development, and content that has never before been released.
This collection contains:
  • Older versions of Renderman
  • Every single version of Support_Render that was ever released. Beware that there are some major bugs in the older versions.
  • Older versions of the "Prepper" mod
  • Older versions of Chrisbot's Renderman Mod
  • Screenshots and tidbits from development
  • Renderman Haunting - A spooky adventure game-mode filled with challenges and mini-games along the way. See the main topic for more info
Download The Renderman Collection (68 MB)

Happy late Halloween!

23
Add-Ons / Re: Renderman | Update coming soon (7/10)
« on: October 31, 2019, 10:36:27 PM »
Update has been posted by now! It's pending approval on Blockland Glass, and I'll be filling you guys in shortly.

24
Add-Ons / Re: Renderman | Update coming soon (7/10)
« on: October 31, 2019, 08:48:35 AM »
Happy Halloween, everyone! I'm hard at work on finalizing this update. Things are running a bit behind because I have some extra special plans this year that require more time. Expect to see it drop by midnight (Eastern) tonight.

25
Add-Ons / Re: Renderman | Update coming soon...
« on: October 22, 2019, 07:00:05 PM »
|-------------|-------------|-------------|-------------|-------------|



October 31

26
General Discussion / Re: CityRPG 4 - Opening December 20, 2019
« on: October 12, 2019, 08:30:58 PM »
Hey everyone. Today we have decided on a change of plans with CityRPG 4. I can assure you that this project is absolutely not dead, however we're going to have to delay our original summer launch. The good news is that, as you probably saw, we have set a release date:

Alpha 1 Launch: December 20, 2019.

This change will help us fine tune things and add more features, and I promise that it will be absolutely worth it. If you're not convinced, here is a look at some of the things we're working on:

Lots rewritten
A complete remake of the lot system with all new features to make better cities. Each lot is now pre-placed and purchased as-is. This system opens up a lot of cool possibilities, and we plan to use it well.



Complete customization
CityRPG 4 will be very highly configurable. Things like shop items, lot settings, and more will all be easy to tweak. Think of CityRPG 4 like the building blocks of a great server, rather than just a single variant. We're hoping this will introduce some new variety from your typical generic city that you see in nearly every CityRPG.

Day/night cycle support
Finally, proper support for v21 day/night cycles in CityRPG. It only took seven years!



Old and new features
We're including features that are familiar in previous variants of CityRPG, including Ty's mayor and economy systems, the improved ores and trees, and some misc. features from Metropolis RP. We are including these features with plans to expand them even further in the future. We have also revived development of some older add-ons for use with CityRPG. You can find some of them on our GitHub (https://github.com/cityrpg).

Tons of fixes and polish
There are already more assorted tweaks and changes than I can list in a single post. The entirety of CityRPG has seen a shiny new layer of polish.

Better builds
We're working on some cool concepts for CityRPG builds unlike what has been done before. The new lot system has some great uses that I'm really excited to show off, and we're also planning to include a bit of lore behind each setting to make things more interesting. The first build is still planned to be a tropical island; more on this soon.

More on the way
We're just getting started. These features will make up the Alpha 1 release of CityRPG 4. Starting in 2020, we will be rolling out even more updates for CityRPG. Don't forget, the entire game-mode will  be open for anybody to download and host. It's not going anywhere.

Hope to see you guys this December. There will be more updates and previews between now and the release, so keep an eye out!

Keep an eye on our Discord and YouTube for further updates!

27
General Discussion / CityRPG 4 Alpha 1 - Update in progress
« on: October 12, 2019, 08:30:01 PM »

Live, build, and thrive in a city made of blocks. CityRPG is a sandbox-simulation styled game-mode that simulates the life of a blocky city.

Alpha 1 test: December 14, 2019.
Alpha 1 test 2: December 27, 2019.
Alpha 1 begins: January 3, 2019.

The CityRPG 4 Team
Lead Development
Lake “LakeYS” Youngs

Administration and Creative Direction
Alexander “PunisherLex” Friedlander
Sargeras
Qauk

Testing
Alphabite
Jasa
Luigi609
Remurr
Snack Nsack Chocolate
Stargatefan






We have taken note the many existing criticisms of CityRPG here on the forums. Every bit of it is being taken into account as we build the concepts for CityRPG 4. Input from the community is important to us, and we will be depending on it to improve CityRPG.

If you have suggestions, criticism, or ideas, please don't hesitate to share it with us!

28
Add-Ons / Re: Renderman | The Halloween Update (10/27)
« on: September 03, 2019, 12:02:02 AM »
isnt this the same mod with backdoor scripts
Didn't this add-on have some exploit which got it fail binned?

Nope. It never has. You're probably thinking of Chrisbot's mod, which had an unintentional eval injection exploit that was later fixed.

29
This is a dump of my old projects that I worked on over the years, mostly between 2013 and 2016. All of it is unpublished code that I either never got around to finishing or didn't see a reason to release. Here it all is:

View on GitHub | Download

Quote
# QuickAdmin
- Found in: Server_QuickAdmin
- March 3, 2014
- Completion: ~90%
- Adds a suite of 'convenient' new commands, mostly geared towards moderating a server. Includes a farlands command, several "shortcut" admin commands, and a re-worked timescale command. The timescale command is most likely broken due to an update to the game that changes how timescale is handled.

# TeleportMe
- Found in: System_TeleportMe
- May 1, 2014
- Completion: ~30%, not functional
- Was planned to be a system where players could request to teleport to each other, with prompts and permissions similar to the trust system.

# Tool Equip Animation
- Found in: Server_EquipAnim
- May 17, 2014
- Completion: 100%
- An experimental server mod that "animates" a player's arm whenever equipping a tool.

# Tell Time
- Found in: Server_TellTime
- May 25, 2014
- Completion: 100%
- Small script that tells players the time when joining. Not sure what purpose I used this for.

# Jump Control
- Found in: Server_JumpControl (v1)
- August 2, 2014
- Completion: N/A
- A set of commands that configure how jumping works in-game. I was originally attempting an 'underwater' system where you could swim in the air. The code behind this later became the foundation for my Flappy Bird game-mode: https://github.com/LakeYS/blockland-flappy-bird

# Spellcasting Mod
- Found in: Server_Spellcasting - Old
- August 7, 2014
- Completion: ~60%
- A server mod that adds spell-casting commands. Inspired by the PointShop add-on for Garry's Mod, but with magical spells. Players collect points for spending time on the server and can use them to cast spells using commands. I briefly collaborated with Aoki on this project. There are probably a couple newer versions floating around, but this is the one I had on hand.

# Player Teleporting
- Found in: Server_Player_Teleporting
- September 7, 2014
- Completion: 100%
- Adds a Minecraft-inspired teleporting server command ('/tp PlayerA PlayerB')

# Anti Fetch All
- January 1, 2015
- Found in: Server_Anti_Fetch_All
- Completion: ~90%
- Blocks the "fetch all" client mod, never released due to having little use.

# Add-On Archive Checker
- January 18, 2015
- Found in: Server_CheckAddon
- Completion: ~10%
- Designed for an "archive" server idea I was experimenting with. Adds a command that checks the name of an add-on and, if it exists, returns a download link for the add-on. The folder that it links to has since been removed.
- If you're looking for something similar to this, check out Kenko's add-on archive: https://bl.kenko.dev/Add-ons/

# Anti Rapid Activate
- April 7, 2015
- Found in: Server_Anti_Rapid_Activate
- Completion: ~100%
- Adds a limit for /activateStuff to block rapid-clicking clients and autoclickers. Wrote around the same time as Anti Rapid Fire and Anti Fetch All, never released it because it was "hacky" and I didn't see anyone getting use out of it.

# Infinite Environment Water
- Found in: Server_Env_InfiniteWater
- August 7, 2015
- Completion: ~80%
- Adds a command that makes the environment water go up extremely high. Has an unfinished interface button. Wrote this as a request from a friend.

# Brick Finder
- November 15, 2015
- Found in: Script_Find_Brick
- Completion: ~100%
- Adds a command that teleports the user to a brick with a certain owner, color, and FX on it. I recall writing this for a specific purpose but I have no idea what for at this point.

# Add-on Loading Timer
- June 12, 2016
- Found in: Client_Loading_Timer
- Completion: Unknown
- Designed to test and record how long it takes to load each client add-on. I have no idea if this is at all functional.

# Impact GUI Edit
- June 26, 2016
- Found in: Client_Impact_Gui
- Completion: N/A
- An edit of the add-on selection GUI that makes the add-on list smaller. Never released because I didn't finish it and, even in its current state, had tons of bugs and compatibility issues.

# Player Logger
- 2014 - June 27, 2016
- Found in: https://github.com/LakeYS/blockland-log-players
- Completion: ~80%
- A client-sided add-on that logs the names, Blockland IDs, and name history of each player that you encounter in-game. My original plan was to turn this into an alternative to the Return to Blockland ID lookup after RTB shut down. I attempted to include a playtime logger but was unsuccessful in completing it.

- I have also included my own ID logger history folders, containing info on over three thousand Blockland players. It can be found in the IDLoggerA.zip (2014; OLD FORMAT), IDLoggerB.zip (2015-2016), and IDLoggerC.zip (2018-2019) files. Check it out and see if you're in there!

# Joystick Mod
- 2015 - Around June 27, 2016
- Found in: https://github.com/LakeYS/blockland-joystick
- Completion: 60%
- An attempt to add controller support to Blockland, including building and partial support for the game's interface. Written entirely in TorqueScript. This mod makes it possible to play through the entire tutorial using only a (compatible) controller. Yes, even the parts where you build and change brick properties. I included most of my notes in the README file in the repository.

# CakeBot
- 2013 - July 30, 2016
- Found in: Client_CakeBot
- Completion: N/A
- One of my earliest major Blockland scripting projects, my own personal chat bot. Shares the name CakeBot with my first ever Discord bot. The bot has a host of commands, games, and other functions. It has a timed announcer, a dictionary system, a (broken) auto-miner for Unlimited Mining servers, and more. The list of commands can be found in guide.txt inside the add-on folder.

- To discourage abuse, I have redacted parts of the code that handle sending messages in chat. Please only attempt to use in your own server, or with explicit permission from hosts.

# CityRPG Plus
- Found in: Server_CityRPGPlus
- August 8, 2018
- Completion: N/A
- A server mod that adds a few small tweaks to CityRPG. Wrote this for a friend that was hosting a CityRPG at the time. At the time of writing, I am attempting to revive this project here: https://github.com/cityrpg/Blockland-CityRPG-Plus

I hope that someone finds at least a little use or entertainment out of something in here. Feel free to use anything here for your own purposes.

You can find more of my work both in and outside of Blockland on my GitHub profile and my development Discord.

Thanks for reading! I hope you'll join me for my next project:


30
General Discussion / Re: CityRPG 4 - Coming soon
« on: July 21, 2019, 06:33:05 PM »
Thanks to everyone that applied! All that sent in applications have received a response. We've decided to continue taking in testers past today, so feel free to join at any time through the application posted.

Our current target for the playtest and server opening is mid to late August, so stay tuned.

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