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Messages - LakeYS

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31
Add-Ons / Re: Renderman | Update coming soon (7/10)
« on: July 10, 2019, 05:46:31 PM »
Thanks for 3,000 downloads on Blockland Glass! Going to leave this here...


32
General Discussion / CityRPG 4 - Coming soon
« on: July 02, 2019, 06:04:49 PM »

       Discord | GitHub | YouTube

Hello everyone! I'd like to introduce CityRPG 4, a better CityRPG for Blockland. Live, build, and thrive in a city made of blocks, inhabited by players like you.

The CityRPG 4 Team
Lead Development
Lake “LakeYS” Youngs

Administration and Creative Direction
Alexander “PunisherLex” Friedlander
Sargeras
Qauk

Testing
Alphabite
Luigi609
Remurr
Snack Nsack Chocolate
Stargatefan



What is CityRPG 4?
CityRPG 4 is a new and improved CityRPG mod. CityRPG 4 is based on the existing CityRPG code, but it will be heavily modified, with portions of it rewritten entirely.

Why not make it from scratch?
Many developers have made previous attempts to write a CityRPG from scratch and fallen short. We want to avoid that. Rather than trying to rebuild the base yet again, we're going to focus on reworking and expanding what's already there.

What kinds of new features can we expect?
I won't name specifics just yet as it's all heavily WIP, but we have pretty expansive plans, both to overhaul and improve the existing game, and to add awesome new features. We will be taking feedback VERY heavily into account to make sure CityRPG 4 is the best it can be.

Will you release the mod?
Yes. CityRPG 4 is currently in a pre-alpha stage. Once it leaves pre-alpha, we will release it to the public. The entire mod will be open source on our GitHub.

When is all of this happening?
We're looking to host our first server sometime in early to mid august, and the first Alpha release of the mod will follow shortly after.

What will the build be like?
Our first run will be set on a tropical island city. There will be a little bit of backstory behind the island to be revealed. In the future, we are hoping to experiment with some themed CityRPG servers as well.

Is there a roadmap for the mod?
We have a roadmap on Trello, but it's currently private as it's a work in progress. We're planning to go public with it soon.


For the past 5 or so years of playing Blockland, myself and several friends of mine have been fans of CityRPG servers on Blockland. Around August of last year, I began working on a CityRPG server with the help of my friend PunisherLex. The original plan was fairly modest; we were going to host a simple server for fun, running on Ty's CityRPG with a basic map. I made a fixed up version of Ty's CityRPG (still available for download here) that we were going to host with.

In order to add in features of my own, I started work on my own branch of CityRPG, initially called CityRPG X. This was meant to be a small expansion, just polishing some things up, a little extra feature here, another feature there. As I continued to work through the murky code behind the mod, I started taking notes--ideas, issues, concepts, bugs, etc. These notes grew to overwhelming size very quickly, and I ended up moving to create a full-blown design document for CityRPG. Taking into account input from friends, players, and posts here on the forums, the outline for CityRPG 4 has grown to be much larger than I thought it would.

For the better part of the last 6 months, I've continued expanding these plans and working on the mod itself whenever I could. The goal now is to make this design I've set out for CityRPG into a reality. It's far from complete and there's still a lot of work to be done, but I think we're about far along enough to make a great spin on CityRPG and a fun server to go with it.


CityRPG 4 is currently in pre-alpha closed development, however there will be many opportunities to join us as the project moves forward. We'll be looking for help of all sorts, so stay tuned if you're interested.

In the meantime, we're still looking for help to join our early Alpha playtest! If interested, apply using the into below and either PM it to me or post it in this thread.

Tester
Info: Tasked with helping us test the mod for bugs. Our first playtest will be the Alpha 1 test, and will take place over the course of a weekend leading up to the server's opening.
Your in-game name and BL ID:
Your timezone:
Your Discord username (if any):
Past CityRPGs you've played:


We want your feedback! This is a project for the Blockland community. If you have suggestions, criticism, or ideas for CityRPG, please don't hesitate to share it with us. We will be relying on feedback very heavily and every bit of it is greatly appreciated.

33
Add-Ons / Re: Renderman | The Holiday Cheer Update (12/18)
« on: April 21, 2019, 12:53:38 PM »
Bump. Happy Easter, everyone!

Speaking of Easter, I believe there are some "easter eggs" hidden within the mod that have yet to be discovered...

Have fun! More info on the next update coming soon.

34
General Discussion / Re: can someone please host a cityrpg
« on: April 09, 2019, 05:50:56 PM »
I'm working on mine, but it's going to take a bit longer before it's finished.

In the meantime, here are some resources if anyone else wants to host one:
Regular CityRPG
Ty's CityRPG Fixed version (This is based on the older version that doesn't have the pets system or the education trees)

I am willing to provide support for bugs with either of the above versions if needed, just shoot me a PM.

35
I think you forgot something... there's no minigame.

EDIT: Fixed now, thanks! It's cool to see this server back.

36
Suggestions & Requests / Re: Alter Render's appearance?
« on: March 25, 2019, 04:41:45 PM »

I don't have the time to work on it right now, sadly. You will probably want to have someone else script it for you.

37
Suggestions & Requests / Re: Alter Render's appearance?
« on: March 19, 2019, 06:00:16 PM »
There is no built-in way to do this, but it wouldn't be very hard to script in.

38
Off Topic / Re: lets play notepad mmo
« on: January 29, 2019, 05:49:31 PM »


Looking great so far, guys.

39
Add-Ons / Re: Renderman | The Holiday Cheer Update (12/18)
« on: December 18, 2018, 02:48:54 PM »

  • Added some holiday cheer. You may notice strange effects in snowy environments...
  • Tweaked spawnrates slightly
  • Fixed snow and rain being visible on the death screen
  • Fixed tag mode playing the death sound twice, causing it to sound unusually loud
Download

(Fixed!) Update might not go through if you downloaded from somewhere other than Blockland Glass, working on fixing this right now.

40
Add-Ons / Re: Renderman | The Halloween 2018 Update (10/26)
« on: December 17, 2018, 04:06:54 PM »
Bump. Dropping a small update tomorrow.

I hope you guys are enjoying the Halloween update. Has anyone found any of the secrets yet?

41
General Discussion / Re: New Years 2019
« on: December 07, 2018, 09:07:34 PM »
Can't you use /setpreviewcenter?

42
Off Topic / Re: "Gibbing", or "Jibbing"
« on: November 14, 2018, 05:27:04 PM »
okay who gibbed the clown

43
Add-Ons / Re: Renderman | The Halloween 2018 Update (10/26)
« on: October 26, 2018, 09:35:03 PM »
Awesome! Looking forward to using this!
(kinda surprised you didn't make a new glitch gun model though).
A glitch gun model is coming. I planned to have one ready for this update but it didn't quite make it in time.

44
Add-Ons / Re: Renderman | The Halloween 2018 Update (10/26)
« on: October 26, 2018, 04:48:10 PM »


BRAND NEW DETECTOR DISPLAY
The Glitch Detector has been updated with a new display.



OVERHAULED GLITCH GUN
The Glitch Gun now has an increased range and is easier to use than before.



NEW DETECTOR BRICK EVENTS
You can now event your own advanced brick-based detectors that work like the handheld Glitch Detector.
(Download the Renderman Timer 2.0)



IMPROVED SUPPORT FOR BLOCKLAND V20
This mod officially supports Blockland v20.
Check out B4v21! They are an active group dedicated to playing older versions of Blockland.



RENDER NOW SPAWNS IN THE FARLANDS
Enjoy the nightmares. Download the farlands mod.


and a bit of mystery

Full Changelog
Quote
+ Completely re-balanced the spawn rates. Spawns will be more frequent on high and less frequent on low. Normal spawn rate has been fine-tuned.
+ Overhauled the Glitch Detector with new features and a brand new display.
+ Updated the Glitch Gun. The glitch gun no-longer fires unless there is a target nearby. The range has also been increased.
+ Added new events for adjusting detector bricks: 'setRDetectorLevel', an output event that changes the detection level. 'incRDetectorLevel' and 'decRDetectorLevel' increase and decrease a brick's level.
+ Overhauled Render's ability to freeze players.
+ Improved Render's spawning system. Render will spawn inside bricks, walls, and ceilings less often than before.
+ Improved support for Version 20 of Blockland.
+ Render no-longer spawns during the day (either by day cycle or bright environment) unless enabled in the settings. The new option replaces the old "Only spawn at night (Day cycle)" pref.
+ Render now behaves a bit differently in dark environments.
+ Added the "Shrines admin only" pref.
+ Added the "Minigame prefs admin only" pref. This allows admins to disable Renderman config (via minigame events or Slayer) for non-admin players.
+ The add-on no-longer uses the RTB icon in the prefs menu.
* Fixed Render not spawning in the farlands.
* Fixed players taking reduced damage at extremely close range to Render.
* Fixed Render minigame events not working correctly.
* Fixed detector 'snapping' to values rather than gradually changing.
* Fixed detector readings appearing to spike when first equipped after not being used for a while.
* Fixed frozen players bouncing in water.
* Fixed frozen players sliding on sloped surfaces.
* Fixed minigame points not being awarded for killing Render in tag mode.
* Fixed damage mode still showing up as "health" mode in certain areas.
* (v20) Fixed console errors related the the mod's groups when changing maps.
* (v20) Fixed console errors related to the AI missing functions from the bot hole mod.
* (v20) Fixed Renderman occasionally being stuck in the walking or strafing animation.

Download | View on Blockland Glass | Join the Discord
Alternate Download | Older Versions

°Д°

45
General Discussion / Re: has there been halloween changes?
« on: October 24, 2018, 04:01:53 PM »
Saw this on my main menu too. Weird.

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