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Messages - LakeYS

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46
Add-Ons / Re: Renderman | Detector Brick Hotfix (4/13)
« on: October 10, 2018, 07:18:25 PM »


Soon.



Can you add things to the preferences to adjust Renderman's health and walking speed?
I'd also like to know whether it's possible to create events that can set Renderman being enabled or disabled, and maybe some other events that change other preferences
Late reply: There currently aren't any options to adjust health or speed. There are events that let you enable/disable and change Renderman's spawnrate (MiniGame -> setRenderSpawnRate), but there's a bug with them right now. A fix for this is coming soon.

47
Add-Ons / Re: /Ty's CityRPG - Fixed Version (Update 9/20, duplicator fix)
« on: September 21, 2018, 11:53:53 AM »
Hey, check out CityRPG_BuildSpawns().  It loops through every brick on the server, and runs at the start of every tick.
Thanks, I'll check it out.

48
Add-Ons / Re: /Ty's CityRPG - Fixed Version (Update 9/20, duplicator fix)
« on: September 20, 2018, 06:27:44 PM »
I've updated the add-on once again, this time with some minor fixes:
Quote from: Changelog
- Removed the (outdated) built-in Duplicator add-on.
- Removed broken add-on dependencies.
- Fixed users being able to duplicate drugs and other CityRPG bricks using the New Duplicator.

Download

49
Add-Ons / Re: Gautier's Add-On Dump
« on: August 29, 2018, 02:14:12 PM »

50
General Discussion / Re: cursed blockland screenshots
« on: August 28, 2018, 02:49:44 PM »




51
Modification Help / Re: Blockland Glass Developer's Guide
« on: August 26, 2018, 01:26:32 PM »
Is there a list of icons that can be used for the preferences?

52
Add-Ons / Re: /Ty's CityRPG - Fixed Version (Update 8/21, re-download)
« on: August 23, 2018, 12:57:33 PM »
Someone needs to make a city rpg mod from scratch with no backdoors.
A few have tried, but sadly none of them finished that I know of.

instead of having people to redownload it, you can upload it to blockland glass
I don't think this belongs on Blockland Glass, but if I need to update it again I'll include a version.txt for auto-updates.

53
Add-Ons / Re: /Ty's CityRPG - Fixed Version (Update 8/21, re-download)
« on: August 22, 2018, 03:30:55 PM »
I really don't blame you for not trusting this, CityRPG has always been a mess. I realize that my word alone doesn't prove that I'm not another psychopath trying to distribute backdoors.

54
Add-Ons / Re: /Ty's CityRPG - Fixed Version (Update 8/21, re-download)
« on: August 20, 2018, 11:20:08 PM »
A couple more of Ty's cheats were just uncovered, these ones weren't tied to his Blockland ID which is why I didn't catch them the first time. There were also a couple more references to Ty's alt, 75525. My mistake for not paying closer attention and catching these the first time.

The download links have been updated to correct this, make sure you update from the original "fixed" version.

55
Add-Ons / /Ty's CityRPG - Fixed Version (Update 9/20, duplicator fix)
« on: August 19, 2018, 04:52:17 PM »
This is a patched version of /Ty's CityRPG mod. It contains several critical fixes and removes multiple known exploits left in by /Ty. If you are using Gamemode_TysCityRPG, I highly recommend you replace it with this version. If you have Support_Updater installed, you should have automatically received an update containing this patch.

Proof of /Ty's exploits

If you'd like to see more information on what this mod is, see the original thread here:
/Ty's City RPG -- 1.0
Here's a copy of the presentation that was snipped from the original topic: Presentation

Here's the changelog of what's different from the version that /Ty released:
Quote
- Removed ALL backdoors, particularly related to the following Blockland IDs: 997, 75525, 27161, and 4896
- De-obfuscated and restored the code in common.cs, baton.cs, and lumberIntoBricks.cs.
- Fixed all of the broken "isHost" checks.
- Removed all content related to the rapist job.
- Fixed the font for the bottom and center print text.
- Removed the (outdated) built-in Duplicator add-on.
- Removed broken add-on dependencies.
- Fixed users being able to duplicate drugs and other CityRPG bricks using the New Duplicator.

Download
Gamemode_TysCityRPG.zip


Download Package (Includes required add-ons)

If you encounter any issues, feel free to report them here or PM them to me directly.

See Also
CityRPG Plus (A side project I'm working on)
Mail System
Anti Rapid Fire (A quick, hacky fix for people using rapid fire)

56
Add-Ons / Re: Renderman | Detector Brick Hotfix (4/13)
« on: August 01, 2018, 04:04:04 PM »
Bump again to keep this from locking.

57
Add-Ons / Re: Renderman | Detector Brick Hotfix (4/13)
« on: June 07, 2018, 04:02:56 PM »
Bump so this doesn't lock.

I added an extra download link to the OP containing older versions of the mod, just in case anyone wants it. Beware that there are some pretty nasty bugs in the older versions if you plan on using them.

58
Add-Ons / Re: Renderman | Detector Brick Hotfix (4/13)
« on: April 13, 2018, 03:56:24 PM »
I've put out a small update to fix some issues with the detector bricks. Update is live on Blockland Glass now.

Quote from: Changelog
* Fixed detector bricks not clearing properly and breaking.
* Fixed console errors in v20 caused by nonexistent functions.

59
Add-Ons / Re: Renderman | The Halloween Update (10/27)
« on: December 19, 2017, 01:15:15 PM »
Bump so this doesn't lock.

Update coming soon

60
Add-Ons / Re: Renderman | The Halloween Update (10/27)
« on: October 27, 2017, 09:23:10 AM »
The Halloween 2017 Update - Full Changelog
Quote
# Additions
- Added new effects for Render damage and deaths.
- Render now affects lights and bricks.
- Updated the sound effects.
- (EXPERIMENTAL) Players can now play as Renderman. This can be enabled in the server preferences or in Slayer mini-game options.
- Render's kills now have their own icon.
- Render now has damage particles when shot or attacked.
- Players are now notified when placing a shrine while they are disabled.
- Renamed Health Mode to Damage Mode.

# Fixes
- The add-on now partially supports version 20 of Blockland.
- Fixed an exploit that would allow players to become invincible to Render.
- Fixed Render being able to freeze players through walls.
- Fixed numerous bugs with preferences, including broken defaults.
- Render can no-longer use jets due to AI complications.
- Fixed 'ghost lights' and map turning extremely dark/bright when Render spawns.
- Fixed extra 'Standard Player' datablocks created by the mod.
- Fixed players unfreezing when admins type /clearBots.
- Fixed console errors when Slayer is not installed.
- Fixed mount sound playing when Render captures players.
- Fixed AI not properly detecting haunt mode.
- Fixed Slayer preferences not working in game-modes.
- Fixed Slayer minigames never spawning Render when the global spawnrate is set to 'disabled'.

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