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Messages - TBD

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106
Gallery / Re: Scallywag TDM (WIP)
« on: October 25, 2013, 10:39:01 AM »
Looks really cool, if you need help moving the project along PM me.

107
General Discussion / Re: SCP Containment Breach [88%] >>>BETA APPS<<<
« on: October 25, 2013, 10:35:12 AM »
one day

one day that percentage will rise from "88%"
We are almost at a point where the percentage can be safely raised to 90 ;)

108
Drama / Re: Betelgeuse - Spamming duplications on my server
« on: October 25, 2013, 10:00:06 AM »
I bet a dollar that Betelgeuse is actually Ravencroft.

 
Lol I could see how you would think that, but I assure you that's not true.

109
Off Topic / Re: Test how forgeted your eyes are by matching colors
« on: October 25, 2013, 08:47:28 AM »
How2do on mobile

110
Modification Help / Re: Blender .blb importer [2.68.0] [v1.2]
« on: October 25, 2013, 08:25:21 AM »
I'm still trying to figure out how to make a rectangular prism from a cube :(

111
Suggestions & Requests / Re: No Line bricks.
« on: October 25, 2013, 08:21:01 AM »
Get the blank brick texture pack

112
Add-Ons / Re: Advanced Help - Find those lost commands
« on: October 24, 2013, 10:53:58 PM »
 <3 /usefxcan

113
Gallery / Re: DOF Screenshots
« on: October 24, 2013, 10:50:59 PM »

114
I updated last night and I did not encounter any issues.

116
Off Topic / Re: My 1000th post!
« on: October 24, 2013, 08:23:38 AM »
Get on my level nob

117
Gallery / Re: Utopia City - Release page - 100%
« on: October 24, 2013, 08:19:52 AM »

118
Ctown is like dinkleburg and im  like turners dad... he is so nice, but there must be something behind that mask of hhappiness;-;
Wtf....

119
Suggestions & Requests / Re: Looking for a scripter.
« on: October 23, 2013, 10:30:34 PM »

datablock ProjectileData(gun50dmgProjectile:gunProjectile)
{
     uiname="50 Damage Bulllet";
     directDamage=50;
};
datablock ProjectileData(gun55dmgProjectile:gunProjectile)
{
     uiname="55 Damage Bulllet";
     directDamage=55;
};


there's your projectiles


datablock ItemData(gun50dmgItem:gunItem)
{
     uiname = "Gun 50 Damage";
     image = gun50DmgImage;
};
datablock ShapeBaseImageData(gun50dmgImage:gunImage)
{
     projectile=gun50dmgProjectile;
     stateTimeoutValue[3] = 0.02; //increase this value for longer reloading speeds
};



What would you even do with this

120
Off Topic / Re: How well-known is the above user v.666
« on: October 23, 2013, 04:57:11 PM »
5/10

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