106
Gallery / Re: Scallywag TDM (WIP)
« on: October 25, 2013, 10:39:01 AM »
Looks really cool, if you need help moving the project along PM me.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
one dayWe are almost at a point where the percentage can be safely raised to 90 ;)
one day that percentage will rise from "88%"
I bet a dollar that Betelgeuse is actually Ravencroft.Lol I could see how you would think that, but I assure you that's not true.
Bump.
Any progress?
2spook
Scary!
Ctown is like dinkleburg and im like turners dad... he is so nice, but there must be something behind that mask of hhappiness;-;Wtf....
datablock ProjectileData(gun50dmgProjectile:gunProjectile)
{
uiname="50 Damage Bulllet";
directDamage=50;
};
datablock ProjectileData(gun55dmgProjectile:gunProjectile)
{
uiname="55 Damage Bulllet";
directDamage=55;
};
there's your projectiles
datablock ItemData(gun50dmgItem:gunItem)
{
uiname = "Gun 50 Damage";
image = gun50DmgImage;
};
datablock ShapeBaseImageData(gun50dmgImage:gunImage)
{
projectile=gun50dmgProjectile;
stateTimeoutValue[3] = 0.02; //increase this value for longer reloading speeds
};