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Messages - Zealott

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91
Off Topic / Re: My Oculus Rift just arrived!
« on: January 07, 2014, 03:58:02 PM »
This is annoying. The gears to adjust lens location go inwards, and require a screwdriver to use.

92
Off Topic / Re: My Oculus Rift just arrived!
« on: January 07, 2014, 03:44:37 PM »
The first thing I noticed was that the box was massive. Much bigger than I expected. Think briefcase size. I'm adjusting it right now, and it's really light. Maybe 2/3 of a pound.

93
Off Topic / Re: My Oculus Rift just arrived!
« on: January 07, 2014, 03:43:23 PM »
Don't think that since you have money to spend that you should go on a spending spree or anything.
lol, I haven't. I wouldn't have the money to buy things like this if I spent it all immediately.

94
Off Topic / Re: My Oculus Rift just arrived!
« on: January 07, 2014, 03:25:19 PM »
When the consumer product comes out is Oculus going to exchange all the dev kits for retail products? If not, then you just blew a grand$300.
Don't be silly. Of course they wont.

I didn't blow 300$ the consumer version will be lighter and have a slightly higher resolution. I'm not waiting a year for that. These are developer kits, which come with tools and bonuses the consumer one wont have.

Besides, I have plenty of money to spend.

95
Off Topic / Re: My Oculus Rift just arrived!
« on: January 07, 2014, 03:11:45 PM »
It's here!

I tried out an Oculus Rift at Minecon 2013.
You get really dizzy wearing it. Not gonna to lie.
Yeah, all the reviews I read said that wore off after 2 hours of use or so. They also said it seems super-pixelated at first, but you start to look past them and after awhile you don't see them anymore.

96
Last thing I heard about the Oculus Rift, it was still in Beta and you needed a base code input to do anything.
The games it comes with still require code inputs to run correctly.

It's the reason I have not bought one yet.
Here's the websites guide on how to get started, they suggest TF2:

Starting Guide
Quote
    If you have never played Team Fortress 2 before, we recommend playing your first game on a monitor, not VR. There are a lot of helpful tutorial messages your first time through but unfortunately the text is very hard to read on the Rift.
    Make sure your Oculus Rift is plugged in and turned on before starting Team Fortress 2.
    A common error is to make the head strap too tight. It's not a pair of ski goggles - you're not going jogging with it on. Comfort is important, and the right tension helps position the display the correct distance from the eyes.
    Another common error is to not use the adjustment wheels on the sides - if using the A vision lenses, most people will want to adjust it all the way out. The Rift ships with them all the way in, so make sure you adjust them so they're all the way clockwise on the left side, all the way counterclockwise on the right side.
    In Team Fortress 2 click on Options, then Video, then pick Enable from the Virtual Reality menu.
    Make sure you enable the developer console by going to Options/Keyboard/Advanced... and ticking "Enable Developer Console". You can bring it down using the tilde (~) key (for non-US keyboards, it's whatever key is at the top-left above Tab and next to 1). Most of the VR controls are currently on Console Variables or "convars".
    Restart the game
    Click the "Activate Virtual Reality" button on the main menu.
    Although you can just start playing with the default settings, to avoid discomfort it is highly recommended that you calibrate the device for your eyes. See "Calibrating your Inter-Pupillary Distance" below.
    If you use the "A" vision lenses in the Rift, you don't need to do anything to let the game know. If you have switched to the "B" or "C" lenses, you will need to set the oculus_lens_type convar to "B" or "C" respectively.
    If you have any questions or comments about VR mode, please visit the TF2 Virtual Reality forum.

I don't see any coding requirements in here. I think you are misinformed. Just a quick glance on youtube shows people who obviously can't script using it fine.

97
You do realize you bought the prototype right?

Your gonna need to code stuff into it for it to work.
I don't think you know what you are talking about. It's a delevoper kit but it has full functionality. The newer versions will be lighter and have more pixels but it weighs about a pound already and I'm not waiting a year for some extra pixels.

I would guess only 1/5th or less of the people who are buying it are getting it to script with as a developer. It has modded support for Skyrim, Half Life 2, Portal, Mirror's Edge, Minecraft, and there are a lot of games designed exclusively for it.

I would buy it just to play with all of the amazing tech demos on the website.

98
Off Topic / Re: I ordered the Oculus Rift, and it should arrive today.
« on: January 06, 2014, 08:09:37 PM »
There were some flight delays so it hasn't shipped from Ontario, Canada on time. Due to the snow the order had to be delayed to today. It's in Oklahoma City now, so it'll be here tomorrow. I ordered it on New Years.

99
Off Topic / Re: its my bday
« on: January 06, 2014, 05:57:01 PM »
hb to my second fav black person on the forum congratulations on being sixte-- what. you're only sixteen?
wtf redgajin is black
since when

100
i dont really have any idea how the storage mod works. maybe. if you can't take people's stuff though it seems like banditry would be pointless, which takes out a big factor in survival.

101
General Discussion / Re: Block Art Online
« on: January 06, 2014, 05:20:04 PM »

102
it's two years old, jesus people, chill out

the image kalphiter posted is attached - it won't hack your computer, he won't hack your computer

in fact, chances are, viewing the image hosted on gorilla sushi won't hurt you either

however, gorilla sushi itself might. don't go there.
everyone had already come to this conclusion
nobody was worried. the OP was just curious.

103
General Discussion / Re: Pass' DRPG Server
« on: January 06, 2014, 05:17:13 PM »
at least in cityrp you can build property and get better jobs/weapons/tools, it rewards you for grinding

i have an island exploration RPG on my server, but there is no grinding. it's very possible and easy to make one.

104
General Discussion / Re: Pass' DRPG Server
« on: January 06, 2014, 04:44:37 PM »
it seems like you all have something against DRPG.

some people like grinding. don't understand why you have to bash it just cause you don't like it.
lol, nobody likes grinding. they do it to get to something that is actually fun later. by your logic if I made an mmorpg and all you did was grind with no reward this would attract a playerbase.

105
Off Topic / Re: What do nerdy girls like? Or nerds in general
« on: January 06, 2014, 11:33:46 AM »
get her a skyrim dragon carrot

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