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Topics - -=>RR<=-MasterCE

Pages: [1] 2
1
Help / Lag by Errors
« on: May 20, 2007, 08:31:04 PM »
I was on (I think, I'm not sure of the clan tag part of the name, can't remember) [EL] Public server and whenever I looked at the spawn area or in it, I got horrible lag. When I checked ping, it was about 4-200. I checked my console to find THOUSANDS and THOUSANDS of errors. Attached if my log of them all. Badspot, I'm unsure if you fixed this problem, but if you did, I thank you.

The error that appears the most is:
ERROR: ShapeBase::loadMeshColors() - mMeshObjects.size() != numMeshColors

2
Modification Help / AIPlayer commands not setting
« on: May 18, 2007, 02:01:28 PM »
I posted a datablock containing:
Code: [Select]
cmdCatagory = "AIPlayer";Now, I had problems with my bots using Player commands on the PlayerStandardArmor datablock. I took out the cmdCatagory and it seems to be working, but now commands set on my bot's datablock don't set anymore. I tried changing all the commands from AIPlayer based to BotPlayer (bot datablock) based, but it didn't work. Yes, the create-bot command uses:
Code: [Select]
new AIPlayer() {
datablock = BotPlayer;
};

If completely necessary, I will post part or all of the file

Edit: Here is the datablocks, 1 is just for the bot for regular walking, the other is if the person's velocity is over 10. 10 is the max a normal player can go by foot, so the bot will increase speed by changing to SpeedPlayer datablock when the player does such. The problem is if I add cmdCatagory = "AIPlayer"; then it won't have PlayerStandardArmor commands such as damage, but if it does have that, it can't have AIPlayer commands.

Code: [Select]
datablock PlayerData(BotPlayer : PlayerStandardArmor)
{
   minJetEnergy = 0;
   jetEnergyDrain = 0;
   canJet = 0;
};
datablock PlayerData(SpeedPlayer : BotPlayer)
{
   cmdCatagory = "BotPlayer";
   groundImpactMinSpeed = "3";
   horizMaxSpeed = "120";
   horizResistSpeed = "15";
   maxBackwardCrouchSpeed = "15";
   maxBackwardSpeed = "20";
   maxForwardCrouchSpeed = "15";
   maxForwardSpeed = "20";
   maxSideCrouchSpeed = "15";
   maxSideSpeed = "20";
   maxUnderwaterBackwardSpeed = "15";
   maxUnderwaterForwardSpeed = "20";
   maxUnderwaterSideSpeed = "15";
   minImpactSpeed = "5";
   upMaxSpeed = "125";
   upResistSpeed = "15";
   maxSideProneSpeed = "15";
   maxSideWalkSpeed = "20";
   maxForwardProneSpeed = "15";
   maxForwardWalkSpeed = "20";
   maxBackwardProneSpeed = "15";
   maxBackwardWalkSpeed = "20";
};

3
General Discussion / Blockhead Question
« on: May 10, 2007, 12:00:17 AM »
Badspot, as I stated to you a few weeks back, all I did was PM'ed 2 people a image of a woman which was clothed enough to not be nude (not able to see breasts or lower private parts). Why did I get a 31 (Banned April 8th, said 30 day ban, unbanned May 9th) AND Blockheaded for it? A month ban and I'd never do it again :/ Could you try once more to remember why I was Blockheaded?

4
Modification Help / Bot Jets always on
« on: March 31, 2007, 12:43:49 AM »
Whenever I spawn a AIPlayer, it always has Jets on. I don't know the command to turn it off, could someone help?

5
Suggestions & Requests / Trust Floating and Build Fixes
« on: March 19, 2007, 08:35:08 PM »
I've found 2 problems I think Badspot may want fixed, so I'm telling him about them jsut incase he doesn't know:
1)If someone you put under trust builds then you build ontop and they clear their bricks using commandtoserver('clearbricks'); (/clearbricks), then your bricks will be floating.
2)It seems Badspot put the trust check AFTER the planting of bricks. People can put a ghost infront of a door and keep hitting plant really fast to make a wall that people would atleast get stuck in. Packer saw, I showed him in his server.

6
Modification Help / Disessemble Re-essemble
« on: March 11, 2007, 04:39:57 PM »
I'm trying to make the disessemble effect Re-essemble for my teleporter, but I don't know how to get the visable nodes and also make it does that when someone colors you after the nodes have been mounted and unmounted, it won't stay that way.
Code: [Select]
function essemble(%user) {
if($playernode[%user] <= 10) {
  switch($playernode[%user]) {
  case 0:
%user.hideNode(RShoe);
%user.hideNode(RPeg);
%user.hideNode(LShoe);
%user.hideNode(LPeg);
$playernode[%user]++;
  case 1:
%user.hideNode(rhand);
%user.hideNode(rhook);
%user.hideNode(lhand);
%user.hideNode(lhook);
%user.hidenode(rarm);
%user.hidenode(larm);
%user.hidenode(rarmslim);
%user.hidenode(larmslim);
$playernode[%user]++;
  case 2:
    %user.hideNode(pants);
    %user.hideNode(skirtHip);
    $playernode[%user]++;
  case 3:
%user.hideNode(chest);
$playernode[%user]++;
  case 4:
%user.hidenode(headskin);
%user.hideNode(helmet);
%user.hideNode(pointyHelmet);
%user.hideNode(flareHelmet);
%user.hideNode(scoutHat);
%user.hideNode(bicorn);
%user.hideNode(copHat);
%user.hideNode(knitHat);
%user.hideNode(triplume);
%user.hideNode(septplume);
%user.hideNode(visor);
%user.hideNode(plume);
$playernode[%user]++;
  case 5:
%user.settransform(%user.teleobj.teleporterend);
$playernode[%user]++;
  case 6:
%user.unhideNode(RShoe);
%user.unhideNode(RPeg);
%user.unhideNode(LShoe);
%user.unhideNode(LPeg);
$playernode[%user]++;
  case 7:
%user.unhideNode(rhand);
%user.unhideNode(rhook);
%user.unhideNode(lhand);
%user.unhideNode(lhook);
%user.unhidenode(rarm);
%user.unhidenode(larm);
%user.unhidenode(rarmslim);
%user.unhidenode(larmslim);
$playernode[%user]++;
  case 8:
    %user.unhideNode(pants);
    %user.unhideNode(skirtHip);
    $playernode[%user]++;
  case 9:
%user.unhideNode(torso);
$playernode[%user]++;
  case 10:
%user.unhidenode(headskin);
%user.unhideNode(helmet);
%user.unhideNode(pointyHelmet);
%user.unhideNode(flareHelmet);
%user.unhideNode(scoutHat);
%user.unhideNode(bicorn);
%user.unhideNode(copHat);
%user.unhideNode(knitHat);
%user.unhideNode(triplume);
%user.unhideNode(septplume);
%user.unhideNode(visor);
%user.unhideNode(plume);
$playernode[%user]++;
  }
schedule(155,0,disesemble,%user);
}
else
  return;
}
I know it puts everything on, I'd make it only put back on the stuff that WAS on, but I can't find the find visable nodes stuff....

7
Help / Add-On's doesn't work
« on: March 08, 2007, 12:55:46 AM »
Whenever I try to use Add-On's on my server, they don't work. When I click Add-on's button on the startmissiongui, the list is blank. None of the add-on's will load and the console says the add-on's list is loaded when the gui is opened :/ I haven't edited the add-on's list,  dunno what the problem is. I've tried reinstalling and still nothing.

I'm going to sleep now, so I'll answer....I dunno

8
General Discussion / Ban App for supercoolbricks123
« on: February 20, 2007, 12:24:48 AM »
He revived multible month to 5 month old topics in Modding Discussion with senseless posts. The last one was:
how do i get villna mod for RTB
So I know it's spam. Even if he was hacked, it's spamming. lease ban him :/

9
AoT General / Ideas take time.
« on: February 17, 2007, 08:25:40 PM »
I was just looking at the last page of the forum and a few of the ideas in the topics there were put into use in AoT :O So just wait 2 years and your ideas will be put into use :D

10
General Discussion / So why was
« on: January 21, 2007, 01:42:28 AM »
the forum down for like an hour 30-45 minutes?

11
AoT General / Brendan's handicapped Offer
« on: December 28, 2006, 09:03:39 PM »

^LOL!^
Edited: Small, if ya wanna see it full size, you'll have to know how to view full size image on imageshack :P

12
AoT General / White Text Bot in Server
« on: December 28, 2006, 12:43:12 AM »
Badspot, there's a bot in the server. Goes "lol", "lol!", or "lol?" at every time someone talks globally. sometimes, it'll say how many times it's done it...in White text.called Sir Lolsalot.

14
AoT General / Bloom pwned MPH
« on: December 23, 2006, 10:10:49 PM »

Notice how he hit EXACTLY 32MPH, Who here has ever seen an exact mph number before?!

Btw, everyone lol at what else was happening in chat at the time or you die!

15
AoT General / Box stack :/
« on: December 17, 2006, 01:05:33 AM »
How offen does this happen?





And when Storeclerk destroyed the bottem one:




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