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Messages - Dapizzanator

Pages: 1 ... 151 152 153 154 155 [156] 157 158 159 160 161 ... 175
2326
Suggestions & Requests / Re: Hammer of Dawn
« on: August 03, 2009, 02:49:51 AM »
That would be cool, if it had a sawing animation o.o

2327
Suggestions & Requests / Hammer of Dawn
« on: August 03, 2009, 01:00:01 AM »
Yes, I know it's been requested before. Yes, I know some of you don't like gears of war. And, yes, I know there will probably be a lot of flaming in this topic. But, I thought, since we have the Artillery Strike, can't we take that script and do some minor editing to fire a laser? For those of you who don't know what that is, poor souls, it's A weapon from Gears of War that emits a small laser "pointer" which tells a satellite (not actually seen) where to fire a laser that cannot break through buildings and such. So, I've got my flame suit on, but I'm hoping that one of you nice people (I know you're out there!) will make it for me. It doesn't nessesserily have to be public, and I wouldn't post it if it was too spammy and/or you didn't want me to, if you were to send me a link. Thanks!

2328
Gallery / Re: Event Computer: The BlockBook V1.3 -prototype
« on: August 03, 2009, 12:45:34 AM »
Hey, Snaily. Remember me? When you let me save your server, with the BB on the bed, was it in the latest version?

2329
Suggestions & Requests / Re: Escape Pods
« on: August 02, 2009, 01:55:24 PM »
Yea, we need that. That way, we won't need to use barrels anymore! :P

2330
Suggestions & Requests / Re: New RPG
« on: August 02, 2009, 01:53:37 PM »
np, for that, you might want the output event "setinvetory", which will, well... Set the player's invetory slot (1-5, whichever you pick) as whatever item you want.

2331
Forum Games / Re: What is the person above you avatar saying?
« on: August 02, 2009, 01:48:29 PM »
I'm with the Radioactive seahorse.

2332
Modification Help / Re: Sticky bomb laucher.
« on: August 01, 2009, 01:37:50 AM »
Why cant we have a sticky nade gun that doesnt stick to moving things, just walls and bricks... I dunno, maybe just a start...

2333
Modification Help / Re: Plornt's Doors Need icons
« on: August 01, 2009, 12:32:28 AM »
how about air vent door? just big enough to crouch in.

2334
Suggestions & Requests / Re: New RPG
« on: July 31, 2009, 04:34:45 AM »
Teleporting? Easy:
onactivate-named brick [destination brick]-setplayertransform player

2335
Clan Discussion / The Pizzanators: Updates and Info
« on: July 31, 2009, 04:26:08 AM »
Hey, Pizzanatorz! Just making a post, because I lost the old one, asking what kind of projects you guys want to do. Just post here or find me in my server to request something.
Updates

Members
We've lost Marine123, now named Mad Man, to another clan. Don't be mad at him, for the other clan he is now in was created by one of his real-life friends.

joining my clan
Now, you only have to make me like you to be in. This will probably require some skill at building or eventing. I feel no need for a 1k bricks build... So, if you want to join, then you can post here or come to my server, named King Pizzanator the 3rd's ________.   I am almost always working something or other in my server, so if you'd like, stop by and see. Sometimes it's private, sometimes public.

2336
Add-Ons / Re: Vehicle Stereo V2 (Server-Sided GUI)
« on: July 31, 2009, 12:49:12 AM »
I cant use it.

I use the stereo command and keybind, but the song list just says "None"
mine doesn't work, either. All of my music is on, but none appear in both the stereo and the music brick... Any ideas why?

2337
Add-Ons / Re: Block City Version 3
« on: July 31, 2009, 12:43:46 AM »
I agree with banking and jobs... Maybe b able to toggle them? Why don't you include ideas that ou think are pretty good, but make them toggle-able, so it may or may not be used as a RP? Also, what about cash mod? Does it work with cash mod? Can you make it work if it doesn't? I'm mainly asking these because they don't work with the hunger mod's food bricks. Sorry if these are stupid questions... I really don't have a clue as to what mods/addons are "bad".

2338
Help / Re: Eventing help (experience/leveling event)
« on: July 29, 2009, 02:08:57 PM »
use variable events is how I would do it. Make it so when you do whatever, it adds X exp to a variable named something like "Exp" (duh). Then, I would make a level-up brick, because I don't know how else (maybe relays?). On the level brick, do something like:
-Onactivate-Self-IfVariable-Player-EXP-GreaterEqualsEquals-[10]
-VariableTrue-Client-CenterPrint-[You leveled up!]

Then you'de also need one for the gaining of EXP. Something like this.
(For say, a tree and cutting EXP) These would be on the tree:
-OnProjectileHit-Projectile-IfProjectile-AutoAxe Slice
-VariableTrue-Self-FakeKillBrick [30]
-VariableTrue-Player-AddVariable [expCutting] [1]

Then do different Level Up bricks and on them, put:
-Onactivate-Self-Ifvariable-Player [expCutting] >= [number]
-VariableTrue-Client-Centerprint-[You Leveled Up!]
-VariableFalse-Client-Centerprin-[You Need More EXP to Level Up!

And you could also do a Level Variable if you want. Hope this will give you and idea of how to use variables, if you don't already know. Sorry for bumping, if I shouldn't have.

2339
Modification Help / Re: Some faces i attempted.
« on: July 21, 2009, 09:53:59 PM »
I know that, it's kind of random.
it doesnt stay as a vehi if you exit blockland and go to another map... If you want the snail somewhere else, you have to go to Autumn Pond first... Any way to make it a vehicle?

2340
Off Topic / Re: My loving "friend"
« on: July 17, 2009, 03:16:04 AM »
Is her name Caroline...?

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