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Messages - pangea296136

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61
Modification Help / Re: New Project: WWII Vehicles And Weapons!
« on: January 09, 2009, 04:26:36 PM »
Sticky: please add trenches to maps thanks

62
Modification Help / New Project: WWII Vehicles And Weapons!
« on: January 09, 2009, 04:26:11 PM »
This is a new Project im working on.

WWII Vehicles And Weapons!

Modelers:
None

Scripters:
None

People who tidy the stuff up (turn them into zip or sort it all out)
Pangea296136

Fixers:
None

Testers:
Pangea296136
Charzard

Finders:
Pangea296136

Stuff to be Done:
M35 Transport (already Made and released)
Half-Track
Humvee (not released)
AA Turret
Cannon (not released)
Anti Air Missile Launcher (not made yet)
Tommygun (found by me)
MA41 (already made and released)
AK47 (already made and released)
Demogun (already made and released)
AWP Sniper (already made and released)
AA Tank (not released)
F16 Falcon
Stealth Bomber
Stealth Fighter
A10 Thunderbolt
P41 Mustang
War Ambulance
Ammo Truck
Afganistan Map
Germany Map
Team Deathmatch (made but was failed)
Howlitizer
Aid Vehicles of any kind
AH41 Apache
Blackhawk
Bell Huey
Chinook Helicopter
M16 (found but need a script)
Bazooka (because rocket L looks nothing like WWII)
Van (for small transports)
Military Base Bricks, Prints, Decals, And Faces
german luger (a pistol)

To apply for a position send me a message saying what position you want (Modelers etc.)
and i will post your position. Credits are only given when you help make something (A Gun etc.)

Thank you.

P.S. don't bother me if you hate me/don't want to do this.




63
Forum Games / Moved
« on: January 09, 2009, 04:17:42 PM »
nope its moved

64
Suggestions & Requests / Re: Anti-Craft Vehicle/weapon thing
« on: January 09, 2009, 03:24:23 PM »
its probably an AA gun

65
Suggestions & Requests / Re: A halo pelican?
« on: January 07, 2009, 10:10:09 PM »
i saw a pelican in tbm before. No, its not a halo one.

66
Suggestions & Requests / Re: Blockland/halo stuff
« on: January 07, 2009, 10:04:10 PM »
no. i love halo

67
Suggestions & Requests / Re: Kaje's mech?
« on: January 07, 2009, 10:03:08 PM »
yeah its completely boned (hehe).  I did make a look and jump animation for it but there was an issue with v8 when it spawned it would jump automatically.  It was fixed in v9 I just never got back into it.
release it anyway. I still may be able to fix it and dont break my heart either. X_X

68
Suggestions & Requests / Re: Taking Vehicle Suggestions
« on: January 07, 2009, 09:59:49 PM »
i want a muscle car from the 1970s and 1960s.

69
Maps / Re: Bedroom/Kitchen Edits!-New Edit!-
« on: January 07, 2009, 09:50:22 PM »
no clix no pix

70
Help / Re: Really, um big crash? it caused my computer to freeze
« on: January 05, 2009, 12:10:14 AM »
Wow, a big crash.
It happens to many people, you aren't the only one.

Wow. i know dat.

71
Gallery / Re: TaticalNukeLauncher WIP
« on: January 04, 2009, 11:51:53 PM »
nvm im in the wrong place

72
Gallery / Re: TaticalNukeLauncher WIP
« on: January 04, 2009, 11:51:30 PM »
wrong area, put this in the gallery

73
Add-Ons / Re: New Weapon: Homing Vector
« on: January 04, 2009, 11:38:07 PM »
super EPIC!

74
Gallery / Ufo
« on: January 03, 2009, 10:10:20 PM »
I little ufo i made. Shoots lasers.

its still bugged so im not realeasing it.

rate x/10 if you want.

75
Suggestions & Requests / Re: ufo vechile
« on: January 03, 2009, 10:09:00 PM »
i have a ufo that even shoots lasers but i did not release it yet. Screenshots:

oh yeah that map is death vally

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