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Messages - Hawkclaw

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361
Clan Discussion / Re: Milabots
« on: February 13, 2010, 10:25:01 AM »
I'm not very interested, but are people allowed to make weapons out of bricks?
I made a cannon that shot people over walls and such before.

362
General Discussion / Re: Somtimes blockland gose rong
« on: February 13, 2010, 10:21:20 AM »
Please give us more information so we can help you.
This also belongs in the Help section.

363
General Discussion / Re: Unluckiest Blockland Moments
« on: February 13, 2010, 10:20:32 AM »
I had been working on a medieval RPG for a while, then I decided to take a break to mess with people in mission editor. I clicked a projectile, and then the game crashed without me saving. :C

364
General Discussion / Re: I'm never going to call someone a Badmin again...
« on: February 13, 2010, 10:18:39 AM »
I have been hosting since V13, and I have developed a system for kicking, banning, and generally running the server.

The name
I normally have the name of the build, followed by a dash and what that is. An example being: "Adventure! - Medieval RPG"

The rules
I normally have no rule other than "Do not get in anyone's way" when I am building something that can't be interacted with yet, and during the "Playing" phase I have the rules bottom print when you join the (defaulted) minigame.

Kicking & Banning
1st offense: Warning or kick, depending severity.
2. Kick or 5 minute ban, depending on severity.
3. 5 minute or 10 minute ban, depending on severity.
I heighten the time until 30, where you will continue getting 30 minute bans if you break the rules.
Although, extreme rule breakage results in a permanent ban.

I hope that helped anyone who needs a good way to run a server. :D

365
Use variable events to make it so that if you click the door a bunch of times with some sort of "Lock pick" skill it will open. Lock pick skill is possible with variables, too.

366
Suggestions & Requests / Re: Easier events
« on: February 10, 2010, 07:29:33 PM »
Variable Events is cheating. If you're not using print counts and giant event machines of projectile random number generators it's not good enough.
I love making clockwork and such like that. :D

367
Suggestions & Requests / Re: A Torch
« on: February 10, 2010, 07:24:12 PM »
Ooh, a torch. I vote that this gets made. Please?

368
Drama / Re: Free-killing...
« on: February 08, 2010, 06:30:31 PM »
Force them to sit in a small (checkpoint-ed) box that causes the rule that they broke to appear in the center of the screen for a while.

369
General Discussion / Re: So I had an idea...
« on: February 08, 2010, 06:08:41 PM »
Can it possibly be something that isn't a TDM/DM/C&R/what have you?

370
General Discussion / Re: What Should I make My Server
« on: February 08, 2010, 06:03:01 PM »
I think the "Escape the jail" idea works very well, if executed correctly. I prefer to have three teams, with the prisoners in jail until the "Rescuers" rescue them.

371
I like it. The exterior gets a 7/10, but the interior gets a 0/10. Overall, it has a 3.5/10 rating from me. I don't really like the potted plant, and the interior doesn't exist.

372
Some game that you would make pixel art recreations of.

373
Forum Games / Re: What is the person above you avatar saying?
« on: February 07, 2010, 05:32:23 PM »
Bunny thing used: Spaz attack!

374
Help / Re: LUA for Blockland?
« on: February 07, 2010, 04:08:55 PM »
There is no such thing as C+. And this game doesn't use C programs for add-ons, anyway. I think. :o

375
Help / Re: make yourself another size
« on: February 07, 2010, 04:07:53 PM »
You can also use the mission editor. Press F11 if your mission editor works, click on the person you want to size change, press "Transform", then replace the numbers in the scale field with the scale you want. The numbers represent length, width, and height.

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