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Messages - AGlass0fMilk

Pages: 1 ... 5 6 7 8 9 [10] 11 12 13 14 15 ... 149
136
General Discussion / Re: I sent my key to the wrong email.
« on: August 31, 2010, 02:24:51 PM »
This should've been in help but whatever.

Badspot checks help the most of any forum section.

137
Suggestions & Requests / Re: /mount red dot sight or scope or bayonet
« on: August 31, 2010, 02:19:53 PM »
You're loving dense.
For some of the attachments, yes, there would have to be new datablocks. For example, FMJ, incendiary ammo, and stuff like that.
You wouldn't be creating the datablocks in-game. You could create one FMJ type bullet and then there, datablock. Shoot it out of any gun you want.

But surely, why are we arguing, this is obviously not going to get done, so why are we disputing over how it would be done if it were in fact going to be done.

Too overly complicated and in most cases, this mod would require the cooperation of every modder making a weapon, which I know won't happen.

Summary: No, the guns are fine how they are. This is Blockland, go build something.

138
Suggestions & Requests / Re: guitar
« on: August 31, 2010, 02:15:09 PM »
i had a idea. how aboout make a guitar as a vehicle, and when you jump on it you pick it up. (obviusly) the spot of your fingers on the strings depends on the mouse. move the mouse up, your fingers go higher on the string. if you move the mouse down, your fingers go lower. clicking the mouse makes you strum the guitar. i know it sounds hard but i think it can be done.
Or, you go buy a second hand guitar for $30-$50, and start playing real guitar.

139
Suggestions & Requests / Re: /mount red dot sight or scope or bayonet
« on: August 31, 2010, 02:14:10 PM »
Still overly complicated.
You'd have to make positions for every attachment to every gun which would be affected.
Then you'd also have to make new datablocks (which doesn't work very well while the server is already running)
Wouldn't have to be new datablocks. Generic model slapped onto another model.

Another possibility (if it were possible, lol) would be to hide nodes and un-hide nodes on a weapon, much like the player model with ski's and hats and stuff. But I don't think you can do anything to nodes on a gun.

Would be cool if it did work.

140
Modification Help / Re: Blocking Silent Connections
« on: August 30, 2010, 01:46:39 PM »
It's best if it's not known to the public.
PM ;)

141
General Discussion / Re: picks of blockland
« on: August 30, 2010, 01:42:31 PM »



There

142
Modification Help / Re: findClientByName.
« on: August 29, 2010, 05:58:40 PM »
Well, I believe setPlayerName has syntax to it. Like, is phrases the name given to clean it up. Not that it can be accessed in Blockland Retail, but getPlayerName must have it's own type of code in it.

Bet in basics, setPlayerName just did %client.name = Blah; but with fixes. So think of getPlayerName in the same way.
Yes but Badspot approves and prefers it.

143
Modification Help / Re: Blocking Silent Connections
« on: August 29, 2010, 05:57:29 PM »
How 2 Silent Connect?

144
Suggestions & Requests / Re: Extreme scripted AUGA3
« on: August 29, 2010, 05:50:00 PM »
i dont want that its gay
So is your face!

145
Forum Games / Re: I didn't do ---- my ---- did it! Forum Game!
« on: August 29, 2010, 05:48:16 PM »
I DIDNT DO  :cookie: MY  :cookieMonster: DID IT
You suck

146
Forum Games / Re: I didn't do ---- my ---- did it! Forum Game!
« on: August 29, 2010, 05:45:41 PM »
I didn't make this post readable, your mouse did!

147
Modification Help / Re: [Tutorial] Making a Gui
« on: August 29, 2010, 01:15:36 PM »
What is the parent though? Is that just the name of the existing GUI?
The parent is the control, window, or GUI that th new control sticks to. If the control doesn't have a parent (a window), the control just floats around. Parent the new control to the control you want it to be in/on (window, scrollbar, swatch).

148
Modification Help / Re: Blocking Silent Connections
« on: August 29, 2010, 12:16:06 PM »
That's not weird at all.

Quite normal, actually.
First time I ever saw it, but in the strange world you live in, it probably happens all the time.

Just kidding Kalphiter lol

149
Add-Ons / Re: Stronger Frag Grenade
« on: August 29, 2010, 12:14:28 PM »
The HE-Grenade replaces the need for this add-on.
The HE-Grenade came first and although it is a good add-on, I thought it was too overpowered and the other grenade sucked wang.

150
General Discussion / Re: Add Ons, or No Add Ons?
« on: August 29, 2010, 12:12:25 PM »
Badspot probably has other things to do than worry about downloading add ons for a game he made.

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