Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - AGlass0fMilk

Pages: 1 ... 95 96 97 98 99 [100] 101 102 103 104 105 ... 149
1486
I have to work on the create GUI and the View GUI. None of the scripting for them are done, but I have the GUI I showed you made (at least with the basic elements for now):



I'll add more if you want, and everyone, comment on it. Tell me what I should add and what you like about it.

1487
Add-Ons / Re: Landmine V2
« on: May 19, 2009, 09:22:26 PM »
Not dying

1488
General Discussion / Re: ► V11 Bugs
« on: May 19, 2009, 06:21:18 PM »
I was on someones server and this happened in the console:



I wanna email him :D

1489
Modification Help / Re: [Tutorial] Making a Gui
« on: May 19, 2009, 05:47:39 PM »
Still not dieing.

1490
Modification Help / Re: Blender Dts... Yet again
« on: May 19, 2009, 05:47:18 PM »
I have vista.

1491
Modification Help / Re: Making a Vehicle, you decide.
« on: May 19, 2009, 04:18:36 PM »
I wonder if it would be possible to make a vehicle GUI where you can customize turrets on a vehicle and stuff. I was wondering mostly because I've always wanted a good spaceship pack.

Like you have a frame picture of the ship (snapshot from the modeling program) and some small hardpoints. You could click and drag what turret you want where and spawn the vehicle with them. Would be pretty awesome.
I'm thinking we could do that, but it might need to be a player type, you know, like the avatar customize screen, you can change the models.

1492
Suggestions & Requests / Re: City rpg
« on: May 19, 2009, 04:13:54 PM »
I don't hate it, the city rp mod is fun. The only reason you people freak out about it is that a lot of other people hate it, peer pressure. The only reason they hate it is because it is over used and there are (used to be) many city RP servers. But still, don't give it to him.

1493
Modification Help / Re: Blender Dts... Yet again
« on: May 18, 2009, 09:52:19 PM »
I have the proper Python and the newest version of Blender.

1494
Modification Help / Re: Opening A Door
« on: May 18, 2009, 09:49:32 PM »
He's using Space Guy's instant hit system, according to the fact that he said something about basing it off the old school rifle.
What are you saying? Am I wrong? I know what hes doing.

On topic: You should just do a raycast your self. I'll help you later maybe.

1495
Suggestions & Requests / Re: Forum Moderator Boost.
« on: May 18, 2009, 06:26:53 PM »
Cue Ephialtes

1496
Wouldn't we let the users of the mod decide how scarce and rare the materials will be? The other stuff is good, I am working on this now (since I have nothing else to work on and this looks like it will get done.)

1497
Modification Help / Re: new mod: call of blok
« on: May 18, 2009, 04:19:43 PM »
You're a virus getter. You almost destroyed my computer.

1498
Suggestions & Requests / Re: Blockland Trading Cards
« on: May 18, 2009, 04:02:24 PM »
Not poker =D

1499
Modification Help / Re: Opening A Door
« on: May 18, 2009, 04:00:18 PM »
Since a raycast isn't actually a projectile, it doesn't return as a projectile collision. A raycast is like an instant beam that shoots from something, but it's invisible.

1500
Suggestions & Requests / Re: Blockland Trading Cards
« on: May 18, 2009, 03:43:20 PM »
Not really. I once had this pokemon trading card computer game, it didn't understand how to play it, I was too small.

Pages: 1 ... 95 96 97 98 99 [100] 101 102 103 104 105 ... 149