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Messages - AGlass0fMilk

Pages: 1 ... 50 51 52 53 54 [55] 56 57 58 59 60 ... 149
811
Modification Help / Re: new city rp
« on: August 05, 2009, 12:10:13 PM »
Why do we need several different versions of the same game mode?

812
Modification Help / Re: AmadeZombies Public Beta (rev5)
« on: August 05, 2009, 12:08:32 PM »
Yay credit :D

813
Suggestions & Requests / Re: Halo HUD
« on: August 05, 2009, 12:07:07 PM »
Jesus. Iban, and for that matter myself have done this. Me with the Survival RP Stats HUD (yes I sapped code from Iban) and him with the brilliant Health bar HUD. He used swatches so we don't need different bitmaps unless you want an odd shape. It's possible, it would require someone to have the client sided HUD, and the server to have the server sided HUD, but it would work.

814
Off Topic / Re: Roblox Troll Posting Hate Videos About Blockland.
« on: August 04, 2009, 10:46:55 PM »
Quote from: AGlass0fMilk on Youtube
I believe that the term "The White Trash" would better fit your status.
Yay for me.

815
Suggestions & Requests / Re: request to fill a complaint
« on: August 04, 2009, 10:40:30 PM »
No, do not edit a main game thing.

Make a new one.

816
Modification Help / Re: Homing Projectile
« on: August 04, 2009, 10:36:12 PM »
It's got a nice concept, but we need competent people to do it for us.

817
Modification Help / Re: Zombie Mod Help
« on: August 04, 2009, 10:35:27 PM »
Why another one? We have 2 now.

818
Modification Help / Re: survivalRP
« on: August 04, 2009, 10:30:58 PM »
AGlass is the GUI HUD suposed to show up in the GUI Editor's list when you start the game, becuase I had to execute it a second time for it to show...
No, It adds itself to the play GUI. It is not a separate GUI.

I don't know about BETA release by page 100 as you guys post a lot in this topic, but me and Tom are working on it.

819
General Discussion / Re: INB4Badspot
« on: August 04, 2009, 10:23:45 PM »
Badspot didn't pay his bills again 0.o

820
PM - Stands for Personal Message. A message that only you receive.

821
Drama / Re: Forum's are pissing me off.
« on: August 04, 2009, 02:59:00 PM »
I take back what I said, I now see that he is a complete loving total idiot.

822
Modification Help / Re: Homing Projectile
« on: August 04, 2009, 02:48:58 PM »
Yeah, anyway you look at this, it will most likely be bad.

Option 1: AI controlled Missile - Would need to be a playertype and would be very jerky/unnatural looking I believe

Option 2: Scheduled loops - Very hacky, also jerky, and will Lag with multiple missiles flying around.

823
Redo is coming along nicely. I have implemented colors too, but there are still some bugs with it. I'll make a list
  • When placing bricks in a position where other bricks are placed, they overlap
  • When re-coloring bricks that have been deleted recently, they can't be re-colored because it goes by Object ID, I have an idea to fix this
  • Sometimes you don't get trust with the re-created brick, I have personally never gotten this, but my friend Slayer has for some reason
There will be more bug reports in time. It still doesn't do events, lights, emitters, or items (yet). And it might not be able to be client sided without a server sided mod.

I'm going to ask you what the redo limit should be. The undo limit is 512, but I think I want to cap this at a lower level for latencies sake.

Edit: Thought people would be more excited about this =/

I guess they don't look in Clan Discussion.

824
Off Topic / Re: I think I just killed my monitor :(
« on: August 04, 2009, 02:01:21 PM »
Lie to the store too

"Yeah, I bought this and it was broken."

Guy: "What did you do to it?"

"Nothing, just shoved some jumper cables into the gla.... I mean... Nothing."

825
Drama / Re: Gamefandan the guy who has to make fun of everyone
« on: August 04, 2009, 01:57:28 PM »
That's his Youtube account info by the way.

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