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Messages - lordician

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2761
Games / Re: Games you regret buying/don't play anymore.
« on: October 07, 2012, 02:17:29 PM »
  • Killing Floor - I don't really know why I don't play this anymore, maybe it's a bit too repetitive, i should play this more
  • Magicka - I like this game, I should keep playing it., but a bit too repetitive
  • Sanctum - Dunno why.
Same but with different reasons for some.

2762
Games / Re: Borderlands 2 Megathread: MECHROMANCER IN 12 DAYS
« on: October 07, 2012, 02:12:12 PM »
What do you get for getting three vault symbols? I've come close but never actually got it
Always that bloody bandit head at the last slot. :X
Also, "BOOM TIME!".

2763
Modification Help / Re: The Bug & MAS Mods
« on: October 07, 2012, 01:32:22 PM »
I wish i could see the Zapper's shots further than 10 ft away...also, make the orb launcher full auto with the same ROF and give it an energy bar.
We're planning something better then an energy bar (sort of) for both the zapper as well as the orb launcher.

And as for your zapper suggestion, i am not sure, but you want to make it have a range of higher then 10 ft?
I don't think that is a very good idea, the current range is not bad actually.

Changelog (2):

Poison:
- Added new thing to toy with. >:D (Armehs may check out the modInfo to see if he sees something new, tip: You suggested it earlier)
- Implemented multiple immunity 'fix'.
- 'Fixed' flashy poison type thingy. If something is interesting but not supposed to happen, make it a feature!
Check out the modInfo file for more information Army. ^^
Also, i haven't tested these changes yet, not really much time to do so.

2764
Modification Help / Re: The Bug & MAS Mods
« on: October 07, 2012, 12:58:21 PM »
Oh boy, things to reply to everywhere :cookieMonster:

That changelog is from today's work, so no.
However, a phase two update of the zapper probably was being used.
Hope you guys used it, if so, be sure to post commentary on how it feels/handles now.

2765
Games / Re: Monster Hunter - MH3U screenshots jizzzzzzzzz
« on: October 07, 2012, 12:52:02 PM »
That trailer looks a bit bad like that, but that is because it is stretched i guess. :)

2766
Modification Help / Re: The Bug & MAS Mods --HOSTING NOW--
« on: October 07, 2012, 08:57:31 AM »

BACK OFF, I WILL NOT HESITATE TO SHOOT THIS!
I'm not sure if you will approve of this idea or not. I  thought of a idea for a possible server(a future server) where it's bugs and MAS vs bosses. That way we could see how well the bugs and the MAS ppl would work together as a team. :/
THE SWARM REQUIRES MORE BODIES THEN JUST ONE (OF THE BOSS)
WE NEED TO BUILD SOMEHOW!

Daily dose of caps.
Now for some more serious stuff.
I have some ideas, though it would again, take a bit before done.
Also ARMY, WE NEED TO TALK.

Changelog:
Buzz Zapper (or bug zapper as you guys call it)
- Improved firing code
  + Now with very little spread even if locked on to a target!
  + Probably fixed some tiny bug when locked on to a certain target! (Pretty sure this wasn't used in the last server. :3)
  + Probably fixed the bug where you could not lock on to bots. Not sure. REQUIRES TESTING

Poison script
- Finally realized how i could easily do multiple immunity stuff. Implementing soon.
- Still have to fix some kind of sort of bug involving flashy poison types.

Firefly Flash
- Implemented the fix for the sort of bug involving flash (interesting, i did fix the firefly flash but not the poison...)
  + It should now put the amount of flash only if the amount of flash being on the target is lower then the amount it is going to give. (Confusing ?)
- The angle check of the flash should be fine, not sure if your bug report on that still stands Armeh. REQUIRES INPUT

2767
Off Topic / Re: Game development topic
« on: October 06, 2012, 08:12:32 PM »
lordician i love you for making this.
My pleasure, it's based on my need to share my experience. :)

Good to see it's still alive, but barely.

2768
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: October 06, 2012, 08:07:05 PM »
Finally, repairing with enchantments!

2769
Modification Help / Re: The Bug & MAS Mods --HOSTING NOW--
« on: October 06, 2012, 08:05:11 PM »
The Bugs were actually OP this time?

2770
Isn't V21 Adventure Mode Gamemode still being made? ;P

2771
Games / Re: Borderlands 2 Megathread: MECHROMANCER IN 13 DAYS
« on: October 04, 2012, 07:37:47 PM »
tiny tina is annoying in real life also
http://www.youtube.com/watch?v=rPCfVhhfbVA
I didn't really recognize her voice.
But i don't think that is really annoying.
u srs

best borderlands 2 character
POP! Goes the bandit! :3

2772
Why a big ugly N? Why not just use the None that the water uses?
This would be much better.
Please, Pacnet, think of usability.
Don't just go out and release it ASAP.
Think fo what could be a good way.

Thinking of this instead of your other way and jes00's suggestion wouldn't have taken you long to think of.
Try to make it easy and appealing as much as possible.
Even with little effort it could be improved.

2773
General Discussion / Re: Kaphost Blockland Servers
« on: October 03, 2012, 07:48:36 PM »
2 hours and 5 minutes later...
It's like Rub's service itself, delayed again and again! :D

2774
General Discussion / Re: v21 TF2 Server (ctf_dry)
« on: October 03, 2012, 07:39:39 PM »
Last thing i heard, the metal cost part of the sentry modification add-on of mine was a bit bugged.
I hope you did some test runs.

Though it's what i heard.
As far a i KNOW it should be working properly, of course. :)

2775
General Discussion / Re: ZAPT and Gamemode zombie combined
« on: October 03, 2012, 07:34:54 PM »
The zombie spawns replaced is probably because there both named the same thing.
True.
And the zombie attacking each other is probably because there both on different teams.
True, gamemode_zombie works with datablock variables that state the zombieTeam, ZAPT zombies have none, thus they are enemies of eachother.
Correct.
But there are more issues then meet the eye, most likely.
I have never tried it because i am not one that would consider doing that, considering the creator of ZAPT made it so that it deactivates gamemode_zombie when it is activated with ZAPT.
Which is probably for the best.

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