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Messages - lordician

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2851
Modification Help / Re: The Bug & MAS Mods
« on: September 23, 2012, 09:01:51 PM »
Seen the update, gonna check out the medic pack later, is late here right now.

2852
Modification Help / Re: The Bug & MAS Mods
« on: September 23, 2012, 08:32:31 PM »
Okay then.
I need them before i can start working on phase two: Refining Phase One.

2853
Modification Help / Re: The Bug & MAS Mods
« on: September 23, 2012, 01:31:32 PM »
In that case, some balancing tweaks before we get to the hour of the buldge than:

Code: [Select]
* Engineers will be equipped with Welders as a repair tool

Also, random question- if a mech has a syringe will the self-heal still work? Considering Army had me set the CrCIA Suits to mech, could mean a issue arriving from lack of heals :S
EDIT: In testing, no issue :D I'll probably figit on the build until hostitme however, make it more fancy and all that.
I forgot to fix the selfheal ability.
Go figure, it is a good thing.

2854
Games / Re: Dead Island: Riptide
« on: September 23, 2012, 09:49:27 AM »
Again a trailer which does not reflect the game at all.
This looks more like some big DLC then a whole new game.

Overall, i am not buying it, literally.

2855
grab the briefcase containing australium while fending off robots to destroy their base using a rocket containing poopy joe
This needs to be done pronto.

2856
Modification Help / Re: The Bug & MAS Mods
« on: September 23, 2012, 09:30:22 AM »
Special releases:

MAS Medical weapons and tools pack (originally package_medic1 by BushiCo.)
Edited to not heal ASN's (or other mechanical systems) and only heal teammembers.
NOTES:
May cause console errors when not using Slayer (Space Guy's TDM mod, unsure). Didn't care enough to put a check for that.
This is a custom server edit, so yeah.
Also, this is a V3.1 edit. Units called Army (Army Unit) (and the Trinity Armory) may wish to update either by downloading this file or by using the file on Dropbox. Both are the same.
V3: Nerfed healing ability, RTB preference for amount of self heal on the medic who heals an ally.
0 to not use it ofcourse, max = twice the damage/heal it does.
(damage/heal = 5, max self heal = 10)
V3.1: Fixed some minor bugs i noticed.


MAS Sentry systems (originally Weapon_sentry by BushiCo.)
Edited so that the welder is able to heal ASN's (and other mechanical systems).
This is still a V1 edit, no need to update Unit often referred to as Army. Just a public release.

NOTES
Public is free to use these edited add-ons as they please as they do not give acces to anything new or special.
I just edited them for our servers to balance them and make them work more how we want it. :)

2857
Modification Help / Re: The Bug & MAS Mods
« on: September 23, 2012, 08:24:35 AM »
I will need to send you an edited version of the medical pack.
I assume you use the same edited version as Army does?

Also, i can't hack into army's head to find out what his design looks like.
Sadly.

EDIT:
Hacked medical pack, now to test it on someone.
Still bugged, tested it on private server with Skyra.
Also pass was URFIRED :D

Also, i have to say that i have to work soon on phase two of my work on the Bug Zapper.
I need to add some more things to make it work better.
And i would appreciate it if you could gimme some feedback Army.. :S

EDIT:
Maybe it would be wise to let Trin in on the dropbox folder Army.
We only share things that are for on the servers anyhow.
You don't share your secrets with me there or anything. :P
Which is a wise thing.

That would mean Trin would have to know about dropbox, but it is pretty easy (and darn useful).

2858
General Discussion / Re: Best Pixel Art ive Ever Seen.
« on: September 22, 2012, 04:15:21 PM »
Hmm, this would take a very, very long time.
Not to mention the exact damn good use of colors.
And then there is this level of detail.

Img2Brick all the way.

2859
Off Topic / Re: Game development topic
« on: September 22, 2012, 04:09:08 PM »
http://gamedev.sourceforge.net/

i found this :o
Quote
The Scrolling Game Development Kit has been verified to function under Windows 95, Windows 98, Windows 2000, Windows ME, Windows XP, and to some extent, Windows XP 64-bit.
Hmm...

2860
Off Topic / Re: Game development topic
« on: September 22, 2012, 03:42:47 PM »
i want to make a 2d platform style rpg game
what do i use that supports c++
and id like to use code::blocks to write it

i tried sdl but i dont get it.
Oh boy, that is a question i really can't answer, sorry.
I am just a programming nooblet, i didn't really work with C++ and such things yet.
I hope someone else can answer that question. :)

2861
Off Topic / Re: Game development topic
« on: September 22, 2012, 03:38:50 PM »
Hmm i am not quite sure.
I suppose you could at least get some grip on the whole Actionscript language by using Flixel.
But i advise you to eventually just program in Actionscript only (or at least without Flixel).

I recently started out with Flixel, so i can't really tell.
But i do know it is a great way to start off.

2862
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: September 21, 2012, 05:32:12 PM »
Worms would be cool.
Never saw that post of yours, sorry. :P

2863
Also, the update for the UH1 looks pretty neat.
I didn't mention that before, but now i do.
Looks and sounds pretty neat, can't wait. :)

2864
Off Topic / Re: Game development topic
« on: September 21, 2012, 05:20:41 PM »
Mine is coded in Lua, just like Kingdaro's. Love2D is an engine.
I should research my things before i say something about it. >_<
Fixed. :)
Will learn Flixel
huzzah
Great! Too bad the tutorials i used were in Dutch (due to my school being a dutch school).
But i am sure there are plenty of good tutorials to start with. :)

2865
Off Topic / Re: Small game development topic
« on: September 21, 2012, 04:37:30 PM »
Added the forum-links to the topic, together with the respective authors and programming language.

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