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Messages - lordician

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2866
Modification Help / Re: The Bug & MAS Mods --HOSTING NOW--
« on: September 21, 2012, 04:19:29 PM »
Soon my friends.
Soon, the bug zapper will be updated on the server.
Not now (i hope he didn't at least because it is still heavily WIP).
But do go on and have fun on the server.

EDIT:
Phase one complete!
Muhahaha!
Beta file submitted to Dropbox folder.
It is now a stable version.
Also, PM sent with all info.
I stayed up like 45 minutes longer for that. And because you are still a queen. :3

2867
Creativity / Re: That Falling Box Game - v0.7
« on: September 21, 2012, 01:56:32 PM »

2868
Off Topic / Re: Hide My Ass!
« on: September 21, 2012, 01:54:32 PM »
Uuuhm, what are you hiding in your ass anyhow.

2869
Off Topic / Re: Small game development topic
« on: September 21, 2012, 01:35:01 PM »
im making a little fps level set in my brother's flat and put zombies in it. I built it but it's nowhere to be found... It took 2 hours to do the lighting too...
We're talking about whole games, not levels silly muzzie. :)

Also, good to see some contributions to the topic.
I might add some links in the OP to the different topics you guys posted.

Keep discussing your awesome stuff guys. :D

2870
Gallery / Re: Just a preview of somthing to come in the next few weeks.
« on: September 21, 2012, 11:23:45 AM »
Haha nice.
Facechild is back with a revised version! :D

2871
Off Topic / Re: Small game development topic
« on: September 21, 2012, 11:19:40 AM »
I have an official Adobe book on Actionscript, never got round to learning it :(
Maybe first try some with Flixel, then get more serious by using that book.
at some point i need to actually get back on that silly game development stuff because i need the brain activity
Yes. Yes you do.

2872
Modification Help / Re: The Bug & MAS Mods
« on: September 21, 2012, 08:23:53 AM »
Ladies and gentlespies.
I will hereby predict that some weapons will be scrapped from the list due to what i just thought of.
Army will love this... :3

Scrap that, i just remembered that the Bug Zapper was supposed to be some sort of sidearm.
Not a main weapon.

But i may have started a bit on one of the new zappers.
It is now integrated in my edit of the bug zapper, but okay.

EDIT:
Lordician learned vector dot product!
Finally i know how it works and what it does.
(I know, basic stuff, but hey, i am bad at math, horrible at vector math, i used to call it pure magic!)
But my brain, it suffers.

2873
Off Topic / Re: Small game development topic
« on: September 21, 2012, 06:40:37 AM »
lol
you said the player was red
Woops, fixed.
Anyway ...more text here... function.
Nice.
Sounds like a real gameplay changer.
Those things are very interesting to do.
You hope it is fun and they mostly end up being pretty awesome.
in before slick and all of his game-making friends
More posts will keep this alive and active. :)

2874
Games / Re: Team Fortress 2 Megatopic - Scream Fortress!
« on: September 21, 2012, 06:37:10 AM »
You never know when you have to use a cat.

2875
Off Topic / Re: Small game development topic
« on: September 21, 2012, 06:34:58 AM »
Wow. That game is better that my stuff.
If you are serious, then you should try to find some tutorials.
This one was based on a tutorial at first, but i kept on expanding it.

The tutorial had hardcoded coins, bombs and players.
I added a lot of randomization and some things for myself to make it easy to modify them.
For example, i can just edit one line to make all the coins bigger.

Furthermore i added a pause function, a restart function (the tutorial thing had to be restarted by re-executing it) and more.
I just wanted to have some fun with it before i start on more advanced things.

2876
Off Topic / Re: Small game development topic
« on: September 21, 2012, 06:28:49 AM »
Testgame
Okay so i as programming this simple test game when this happened:

In short, i randomly generate some coins (yellow), bombs (red), player location (blue) and exit location (not visible here).
And well my own game decided to try to murder me.

Now i was more lucky i thought.

After collecting all the coins it decided to not spawn the exit...
(most likely a coin out of screen)
Then someone asked me to program more coins to break my highscore...

What had i done...

EDIT: resized images, might look a bit odd now, but i don't want them to occupy to much space.

2877
Off Topic / Game development topic
« on: September 21, 2012, 06:23:15 AM »
So recently i got a lesson about Actionscript and with that the use of Flixel.
(I will add links later for the lazy forumers)
And i had some fun making a small game using the above.

So i wanted to share this with you guys as well.
However, why not a general topic about developing (small) games (flash games and the like)?
So i created this topic.

Tl;Dr Discuss developing (small) games here.

P.s. Not in games section because this is not about games that you play, but develop.
Is something not worth being in games.

Available games, made by community members:
Kingdaro - "That falling blox game" - LUA
Mega Bear - "Bit Builder" - LUA (LOVE2D engine)

2878
Creativity / Re: The new and improved 3D model topic!
« on: September 21, 2012, 06:04:26 AM »
http://www.youtube.com/watch?v=fvFdUcpUQGA
Just did some animation work a little bit ago. I don't do much animation, so please be gentle. :P
That isn't bad for something you don't do often.
It really adds to it's creepyness. :)
I think they move pretty realistic.

2879
Modification Help / Re: The Bug & MAS Mods
« on: September 21, 2012, 03:47:52 AM »
The insanities are insane.
But they lead to the best discussions i will have.

And we eventually agreed that i once again read his mind.
I have no idea how i am doing that.
Army calls hax.

2880
Development / Re: 2012/09/12 - Steam Greenlight
« on: September 21, 2012, 03:46:30 AM »
If Steam can't even keep TF2 servers up then why would we then rely on Steam at all?
Steam might improve their services once because they are a big company.
They should last longer then one man (Ephi, though because RTB is all open source, someone could just pick it up and go on after he stops).

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