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Messages - lordician

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3571
Modification Help / Re: The Bug & MAS Mods --Hosting lately--
« on: May 06, 2012, 05:46:57 AM »
Aww, it cut out on the good part :panda:
I figure the bugs (or well, i assume they were chasing him) also broke some cables.
Some are so small that they can crawl in the walls you know.

3572
Modification Help / Re: The Bug & MAS Mods --Hosting lately--
« on: May 05, 2012, 06:55:51 PM »
Quote from: MAS Console
- Console connection established -

Connecting to MAS outpost 2012, camera 0506...
Connection established.

Receiving feed...
Feed received.

Alternative feed detected.
Feed interrupted.

Connection lost to camera 0506.
Trying to re-establish connection...

Connection failed.
Connection lost to outpost 2012.
Trying to re-establish connection...

Connection lost.

- Console connection interrupted -

EDIT:
I managed to find a preview picture of the feed (click it to view the feed) and an alternative feed (below the picture).

3573
Modification Help / Re: The Bug & MAS Mods --Hosting lately--
« on: May 05, 2012, 04:39:36 PM »
Damnit, why did i crash while working on that secrit thing! >:C
I didn't save either. ;_;

3574
I might try emitters.

Also, should I release the C4 as separate item? Because I have some ideas for other explosives...

Yes, yes you should.

On both.

3575
Hahaha that's great. =D

Why no beetles in this pack =o?
Bug Mod 3:
-Stag Beetle -- 30%   (modeled by Kevin) (Was is Mod 2)

3576
Games / Re: The Elder Scrolls Online - Leaked Game Informer Scans
« on: May 04, 2012, 10:02:27 AM »

3577
Hmmm, i might just be able to do something special for your birthday.
Something MAS themed and such.
Dunno yet.

You will see i guess. :)

3578
A punch in your face because light sabers are science fiction.
Real MAS employees work with the plasma cutter.

3579
Modification Help / Re: Dragon Pack -V3 in its way!-
« on: May 03, 2012, 05:48:00 PM »
Yo Hydra, better make your own topic instead of bugging Army every time something got to change. ;)
Just guessed you bugged him tho. ;P
In any case, you should make your own topic for the dragon mod since it isn't Army's project anymore, right?

3580
Off Topic / Re: My turret just arrived
« on: May 03, 2012, 05:30:53 PM »
The turret looks fat.
I don't mean to be hurting it's feeling though... :C

3581
Modification Help / Re: Slayer | Zombie mod?
« on: May 01, 2012, 04:57:17 AM »
I would use brick names to link them. So it would work like this:

Spawn brick is given a name. For our purposes we will call it TheHorde.
Each brick in the path is given the name TheHorde_NUMBER, where number is some number.

So the brick names, in order, would look like this:
TheHorde (this is the spawn)
TheHorde_1
TheHorde_2
TheHorde_3

And so on.



And HellsHero, this stuff really isn't needed to start with, just basics first would be better.
That is also quite possible.
But with this style you can have a path that goes 1 way.
Whereas Army's idea would make it possible to go multiple ways.
Not sure how useful that could be, but it is something worth considering i guess. :)

3582
Lordician and the firefly having some fun.
I can explain! D:

3583
Modification Help / Re: Slayer | Zombie mod?
« on: April 30, 2012, 09:17:03 PM »
This. Exactly this.

What I've been thinking is, the AI path "web" could be created dynamically between node bricks (upon loading the build, or possibly even while building) This way the AI paths don't need to be stored in the .bls file.

I don't think a path system itself would need to be all that complex, really: Each "path" could just be a set of (x, y, z) coordinates pointing to the next path node. This shouldn't cause too many stuck problems for the AI, since as Lordician suggested, paths should only be generated if there is line-of-sight.

If a path node points to several different nodes, the AI could just choose randomly which node to move to next, or it could choose the node that leads in the general direction of the AI's current target.
Derp.
This sounds so much more legit.
The line of sight part makes it so that they are not all connected to each other.
So this should work actually.

3584
Modification Help / Re: Slayer | Zombie mod?
« on: April 30, 2012, 08:57:42 PM »
The problem with that is that it doesn't save/load with bricks.
True...

3585
Games / Re: The Walking Dead
« on: April 30, 2012, 07:44:46 PM »
I need more Clementine action though.
She's cute. X_x

And i need more Lee humor...
And sillyness.

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