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Messages - lordician

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3586
Games / Re: The Walking Dead
« on: April 30, 2012, 07:41:46 PM »
Apparently the episodes are released monthly. Too long of a wait. :c
But on the other hand, it makes you complete the game in a too short time otherwise. ;P

3587
Modification Help / Re: Slayer | Zombie mod?
« on: April 30, 2012, 07:40:52 PM »
Let me try to explain what i was thinking of:
You place node bricks.
Then you take the pathWand.
Wand pathNode 1, wand pathNode 2.
If there is a clear line of sight, the path will be made from node 1 to 2.
Repeat process.

There will be some flaws within this idea, but it is something.

3588
Damnit guys, i just finished the new feature for HC! D:

EDIT:
That was a blast.
The server might not have attracted much people, but it sure was fun.
Also, again, nice job on that tumbling animation on the bug. :)

And it is good to hear that everyone still loves our most favorite friendly bug: the firefly.

Oh and i have shipped the latest build of HC to Trinity for testing.
I hope you guys can get used to the new-ish controls. ;)

Screenshot:

Skyra hugging the sand parasite who was sad because everyone called him a snake.

Also, please, don't blackmail me with the firefly picture, i can explain it...

3589
Modification Help / Re: Dragon Pack -Restarted-
« on: April 30, 2012, 07:21:13 PM »
He's not freeish, nor is he working on the Dragon Mod any longer.  This was my decision.
He said freeish for a reason. ;P
I am not free, but i am also not bound to projects that much.

Army tends to work more then i do, but he is okay with my work. :)
Well, as far as i know..

And yeah, Hydra is right, i am indeed out of the Dragon project, but he did that after asking me if i could help him.
So it's all cool. :)

3590
Modification Help / Re: Slayer | Zombie mod?
« on: April 30, 2012, 06:54:30 PM »
has anyone thought of "node bricks"?
It's like a way for a zombie to find their way around stuff.
Like path nodes in the source engine.

Or just path nodes in general.
I actually was thinking of this a little time ago.

3591
Oh god finally!
I finally found how i should do the non-static up and down movement for the HC mod. :D

I will roll out a test version soon on mediafire which can be used to adjust the vehicles, which use the mod, so that they work properly with this new addition.

But yeah.
That was ze sound of progress.
Sweet slow ass progress...

3592
Modification Help / Re: Gravity Cat's Add-On Dump - AA Turret Poll!
« on: April 30, 2012, 02:39:14 PM »
New model for the Plasma Tank.
It hovers.
YES! :D
Jesus Christ that was fast.

I woke up this morning, and thought about, adding a forcefield, which the driver, can activate for like, 10-15 seconds, which then protects the tank from everything, but has a cool-down time of one minute or two.

YESYESYEYSYESYEYESYESYESEYESEYSEYSloveY

3593
Games / Re: The Walking Dead
« on: April 30, 2012, 06:32:47 AM »
Yeah, it was cool to see how much of a richard Hershel was. :cookieMonster:
Ssssh, don't spoil it!

3594
Games / Re: The Walking Dead
« on: April 30, 2012, 05:18:20 AM »
I also loved the emotions and all that on the characters.
They really did a great job at letting you feel the atmosphere of the situations.

3595
I was digging through my uploaded images, and then out of nowhere!
and old render of the Sand Parasite sprung up. :>
You never showed it! >:C
But it's nice, yes. :D

3596
Modification Help / Re: Dragon Pack -Restarted-
« on: April 29, 2012, 10:13:33 PM »
I kind of see the resemblence.
Always had the look a bit tho. ;)

But this change made it more obvious i guess.

3597
Modification Help / Re: Dragon Pack -Restarted-
« on: April 29, 2012, 09:59:38 PM »
More progress:

And for those wondering, it won't look that triangulated ingame. What you are seeing there is Blender's old render engine being silly.
Looks like a dinosaur now.
A velociraptor to be more exact..

3598
Games / Re: The Walking Dead
« on: April 29, 2012, 09:56:30 PM »
The heart wants what the heart wants. Anyway, finished episode one. It was so short. :c
Finished it just now.
It got more intense near the end.

This is like watching a series...
But better. :P

Also, i love the dark humor in some parts..
Open sesame. xD

3599
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: April 29, 2012, 07:17:52 PM »
I am in before the news.

Also, double post.

3600
Modification Help / Re: The Bug & MAS Mods --Things..--
« on: April 29, 2012, 06:43:44 PM »
What happened then? I forget. :X
That's why i asked...
I forgot it too tbh, but i remember it went too far at some point.
We had to say that they should stop.

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