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Games / Re: Dungeon Defenders - Tower Defense/RPG hybrid
« on: April 13, 2012, 12:55:31 PM »apprenticeTower DPS based, yes indeed.
your argument
Character DPS based+ Blocking enemies from going to your core based, Series EV.
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apprenticeTower DPS based, yes indeed.
your argument
It won't come out for a while, there's plennnty of time to save up for it babeI got the money (and i have noticed the game via the Yogscast :X).
>Judging a profession based on a Yogscast video
pfjgidjsifajsifadsf.
some people suck at playing and some dont, most of the press suck (including yogscast)
*pun about how slow you areHis mouse had to go as slow as Army, but the mouse couldn't handle the slowness and therefor died.
*get kicked out of team
*:(
Or if you run face-first into a large rock.Fair enough. :P
Co-Pilot should control good weapon.We have a winner!
Pilot should control not-as-good weapon.
That way, it's still useful when used solo, like it has some defense if say the co-pilot dies from getting his rooster caught between the control panel and his seatbelt.
What's wrong with the powerful strength of rock? Rocks are awesome.Swiftness means nothing if you are on fire. :D
Too many people nowadays like the whole "swiftness" idea. They're all like, "lol im a nijna asasn and i kil u cuz im fsat"
Not entirely sure what the difference is between this and the standard activate...You don't need to put away your tool/weapon.
Updated to version 1.1:Useful. :)
- Added a RTB preference that defaults to enabled which causes the use key to trigger "onActivate" when used on JVS content.