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Messages - lordician

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466
I think the suit wasn't really what Army had in mind and he wanted to change that or something.
Not entirely sure.
Either way, i guess that would be the last option in the "pole":
"Create more MAS weapons/suits/items/ect"

467
heres a pic of the back end
I could add more decals/faces but im lazy
Not as lazy as someone who literally did not read it was about a website and stuff.
I am an idiot and i apologize.
I should not post things at certain times to prevent things like that.
But it is interesting.
Certainly makes it a bit more nicer for people who want to share their avatar with others on the forums with some visual thing.

468
Games / Re: Youtubers Life
« on: May 13, 2016, 02:34:26 PM »
One would say Youtube is like copyrighted and they would never let something like this happen, not like this at least.
Also Uplay is probably also copyrighted making this entire thing very unreal.
How is this a thing that has not yet been taken down for copyright reasons?!

469
Without even looking at any of your code (sorry), would it be possible to find the face in the blockland add-ons folder and use the image in there to generate the face decal?
Seems like a logical solution to the problem most people have with this, but i have no idea what you even made the back end in. :X
I probably should look at things before i say anything, but you know..

470
Suggestions & Requests / Re: Medieval T+T Crossbow
« on: May 12, 2016, 10:38:15 AM »
I wonder whatever happened to the medieval 3rd person playertypes that Bushido made.
Might be odd to state that here, but medieval, T+T, small link there.

471
Games / Re: Overwatch - Open Beta
« on: May 10, 2016, 06:31:43 PM »
I had a lot of games where there were others willing to play support.
Surprising really.

472
Focus on Polish?
What did they do to you?!

473
Games / Re: Has my wish come true? (Battlefield 5)
« on: May 05, 2016, 09:27:04 AM »
I am gonna laugh hysterically if it takes place in the time of the Roman empire or even worse, cavemen.

474
Games / Re: Overwatch - Open Beta
« on: May 05, 2016, 09:24:48 AM »
I have had 2 random matches were the entirety of the team went 1 class, or at least, almost the entire team.
It is funny since in both matches it was in a KOTH map and we won 1 rond and then we lost horribly.
Still lots of fun though. :)

475
Games / Re: Overwatch - Full Open Beta Today
« on: May 04, 2016, 09:32:49 AM »
I mostly like to play Tracer due to her insane mobility.
Other choices depend on the team composition.
I don't have a favorite in the support types, but Symmetra is my least favorite of all heroes.
I generally don't pick Tank because that role mostly gets filled by others, but i like Reinhardt and Roadhog the most from that type.
For defense i tend to always pick Torbjorn because sentry.
For assault i tend to always pick Tracer, though Genji is a very nice one too.

Pretty cool stuff.

476
Games / Re: The Forgettable Dungeon: Exhibiting at PAX East!
« on: April 29, 2016, 02:52:11 PM »
Seems like you had a lot more people over at your booth.
Which i honestly can understand since it is a multiplayer game so naturally you will see more people over at one time.

477
Help / Re: "Server could not verify your Blockland ID"
« on: April 28, 2016, 02:59:57 PM »
No edit? Did not know this was not possible in help section.
Anyhow, Status update, Filipe can also visit http://auth.blockland.us/ without problems.

478
Help / Re: "Server could not verify your Blockland ID"
« on: April 28, 2016, 02:56:44 PM »
Sorry for late reply, it's static I restarted the router and the IP is the same.
This could be by chance.
If there are not a lot of devices connected to the router it is more likely to get the same IP.
Anyhow, from what Filipe has told me, he has a dynamic internal IP.
Other information i can provide without risk:
Filipe's DNS seemed to have some trouble, since Filipe talked about errors with DNS in it.
We already put the google DNS server as preferred DNS server now, so that is ruled out.
Filipe can ping master.blockland.us without any packet loss.

This is a strange problem.

479
Suggestions & Requests / Re: Special attacks mod?
« on: April 24, 2016, 02:46:54 PM »
I chose Nature and void to have a more overall theme to fit darkness/death and light/life under.
Though i guess Darkness and Light will do fine.
I always seen them kinda as wildcards yeah.

Stun was actually meant to be shocked, yeah, while i can see an actual stun work under earth.
However, i personally like electricity under air more (lightning coming from clouds in the air) and poison coming from earth (poisonous/toxic sludge from materials from the earth)
This might also be to me being used to that from a game called Divinity: Original Sin.

The natural enemy thing you mention is a logical idea, which i passed for a more "combat triangle" system.
This way interactions between the elements is not always just limited to 2 elements at a time.

Lastly, i would love to try my own hand at this.
I do not think i could handle working in a team programming wise, i guess that is my ego/perfectionist that really puts me off on that idea.
I would however, appreciate some help in the more artistic way.
As i said, i was thinking of showing the element and spell type as particles.
So this would require some particle programming i guess, which i do not like personally.
And of course some texture art for the particles to use.
Aside of that, i am still waiting on a message related to the spellbook model, but i trust that this will not be a problem.
And well, if you got suggestions on spells or something, fire away!

I was thinking that every element gets 1 spellbook which contains 1 spell of each spell type.
This could be expanded upon by other mods.
The player can switch to the next spell in the spellbook by pressing the light key.
The player can fire/use the spell by pressing the fire button (or well, when wielded in the offhand (lol dual wielding) with the Jet button).
The player will fire beams and projectiles and the such from the muzzlePoint of the other hand (so not the spellbook wielding hand).

480
Suggestions & Requests / Re: Special attacks mod?
« on: April 24, 2016, 08:37:03 AM »
Bump because of questions towards the OP AND rest of the community.

I have requested a spellbook model via Filipe's modelling service.
No ETA on that yet, but it will be available for download right when i get it. :)
I always wanted to have an open approach to mod creating and while i have to shell out some money for the model, that is fine by me.
I can afford it currently, Filipe gets something back for his service and those who want to create stuff but do not have the model for it have one more free model to use. :)

Anyhow, in the meantime, i am thinking of how i want this to work out and currently i have this as idea:

Elements
  • Water
    Natural enemy of Fire.
    Examples: Ice Spikes, High Pressure Water Beams, Rain (so exciting!), water elemental
  • Fire
    Natural enemy of Earth.
    Examples: Fire Breath (BE the Dragon you always wanted to be), Meteor Strike, Fireballs (classic!), Fire elemental!
  • Earth
    Natural enemy of Air.
    Examples: Rock Throwing (Be like a golem!), Rock Wall (It is like shaping a mountain!), Iron Skin (Strong and sturdy!), Earth Elemental!
  • Wind
    Natural enemy of Water.
    Examples: Lightning bolt (Summon a lightning bolt from the sky!), Wind spike (Knock your enemies back or fly through the sky yourself!), Air Elemental!
  • Nature
    Natural enemy of the Void.
    Examples: Heal, Thorns, Revive, Ents?!
  • Void
    Natural enemy of Nature.
    Examples: Death Ray, Life Steal, Necromancy!
These stand for the elements of the spells the players will be able to use with a spellbook of the respective element.
The spellbook will be recolored via the image datablock to represent the color of the element.
A particle effect showing the element with an icon will slowly circle the book.

Spell types
  • Projectile
    "Simple/Standard" Projectiles!
    Ranging from bullet-like projectile shooting to artillery shooting or rapidly shooting (multiple) projectiles.
  • Beam
    Beams! Not the supportive kind!
    Shoot a beam that has an effect according to the element.
  • Area Strike
    Area effects!
    Think gas clouds, floor is lava, that sort of stuff, it affects an area.
  • Storm
    Such bad weather!
    Mostly has to do with weather, mostly raining things down from the sky, not including cats and dogs
  • Rune
    Place it in on the ground and forget!
    What?!
    Think mines that explode in a ball of hurt, healing grounds, that kinda stuff.
  • Barrier
    Just you, me and this wall between us!
    Summon walls, personal shields and the such.
  • Summon
    Just you, me and that guy that just came out of nowhere!
    Summon the elements into a more or less physical form using spells of this type.
These will be the spell types the players will be able to choose from when using the spellbooks.
A particle effect showing the type with an icon will hover above the book.
I am thinking of removing storm as this mostly falls under area strike or can be done via other types, it does not add much for some elements.

Effects
  • Wet
    Effect applied by some Water element spells.
    Gives a resistance to Fire, Weakness to Lightning(Air).
    Removed by Fire.
  • Frozen
    Effect applied by some Water element spells.
    Easier to apply on Wet targets.
    Gives a resistance to Water, Resistance to Slashing, Resistance to Fire, Weakness to Crushing (for melee based add-ons)
    Target can't move other than by outer forces (gravity, push effects).
    Removed by Fire.
  • Burning
    Effect applied by some Fire element spells.
    Gives a resistance to Water, Resistance to Ice.
    Target gets damage over time (Fire).
    Removed by Water.
  • Cursed
    Applied by some Void element spells.
    Gives a resistance to nature, Weakness to Void.
    Lowers max HP.
  • Blessed
    Applied by some Nature element spells.
    Gives a Resistance to Void, Weakness to Nature.
    Increases max HP.
  • Stunned
    Applied by some Air element spells.
    Gives a Resistance to Lightning.
    Target can't move.
    If target touches another potential target, that potential target also gets stunned applied to him.
  • Poisoned
    Applied by some Earth element spells.
    Gives a Resistance to Nature.
    Does damage over time (Earth/Poison).
    Removed by Nature.
Effects need the most thought right now.
I think it is a bit silly that water has 2 effects, but then again, water spells will mostly do less damage and are more control based, so maybe that is Water's thing...
And the whole resistance and weakness giving part should probably be a bit more tweaked to show the natural enemy part of the elements.
So yeah, suggestions/feedback on the effects is most appreciated.

Suggestions? Feedback? Questions?
All go below and will be considered. :)

tl;Dr
Stop being lazy and read the post please. :C
It is about my idea of a spell casting mod so far involving elements, spell types and effects.

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