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Messages - lordician

Pages: 1 ... 458 459 460 461 462 [463] 464 465 466 467 468 ... 697
6931
Modification Help / Re: The Bug and MAS Mods
« on: August 06, 2010, 04:26:27 PM »
I am now still trying to get that script still alive.

6932
Add-Ons / Re: D-Angry Ball
« on: August 06, 2010, 04:24:46 PM »
Can't Badspot take off your Modify button?
That is cruel.

No more fixing your posts...

6933
Modification Help / Re: And another weapon pack
« on: August 06, 2010, 04:23:08 PM »
Lol gravity hai.
I do this on purpose so maybe he relalises i sant hom sum secrit informatione. :P

6934
Modification Help / Re: Nerf Pack - It's back, and I need Models.
« on: August 06, 2010, 04:11:46 PM »
and Freeze, please dont do what you did in the last thread. I am gonna ignore you btw.
Oh god.
Why can't you both just live on? D:

6935
Modification Help / Re: The Bug and MAS Mods
« on: August 06, 2010, 04:10:42 PM »
The gunship and the laser looks most promising to me. Hope to get those as soon as possible.
Gunship and laser cannons are full of win...
Or lasers...

Or in the worst case, BUGS! D:
NO PUN, SIRIUSLI!

6936
Suggestions & Requests / Re: DEMO Saves
« on: August 06, 2010, 04:08:39 PM »
Entire OP is stupewd?

6937
Gallery / Re: DOF Screenshots
« on: August 06, 2010, 03:47:39 PM »
BP, spilling things is our way of telling you that you need to spend more money at our gasstations!

6938
Modification Help / Re: Recolor question 2
« on: August 06, 2010, 03:28:09 PM »
Try making it just:
if(%obj.getClassName() $= "AIPlayer" && isObject(%obj.spawnBrick))

And if you haven't already, make sure AI players actually have a spawnBrick field.
Bots spawned from a vehicle spawn should have that field. :C
Also, have tried that allready since i don't really need %brick anyhow. :C

But perhaps i have an idea...

6939
Modification Help / Re: The Bug and MAS Mods
« on: August 06, 2010, 03:26:35 PM »
Somehow, that post has really motivated me to--

/gets laptop from little brother
I am calling them to kill your little brother.

I AM COMING FOR YOU!

6940
Modification Help / Re: My second model - The Spark Thrower
« on: August 06, 2010, 03:24:23 PM »
Looks good, but he's right, a little too large.
I have to agree.
But it really looks nice. :3

6941
Modification Help / Re: And another weapon pack
« on: August 06, 2010, 03:23:46 PM »
Hai.

6942
Games / Re: ROTMG BUILD 100: THE DREADED PENTARACT
« on: August 05, 2010, 05:37:24 PM »
I had like 2 pirate cave keys, used one, got out, killed a pirate and got another pirate cave key. :S

6943
Games / Re: gm_toyroom
« on: August 05, 2010, 04:59:47 PM »
I loved the movie and i would love to see that map in Blockland style. :o

6944
Modification Help / Re: Recolor question 2
« on: August 05, 2010, 01:49:57 PM »
It only echo'd the first echo. :S
So, something's wrong with checking if the spawnbrick is an object.

Because i am sure, the AIplayer check works right.

6945
Modification Help / Re: Recolor question 2
« on: August 05, 2010, 11:37:52 AM »
Oh sorry, I was confused about what you wanted.

I don't really see anything wrong with the script, maybe you could stick a few echos in their to see where the problem is happening.

Code: [Select]
function Zombie::onAdd(%this,%obj)
{
        echo("Zombie::onAdd was called!");
parent::onAdd(%this,%obj);
ZombieDefault::onAdd(%this,%obj);
//%obj.mountimage(rocketlauncherimage,0);
if(%obj.getClassName() $= "AIPlayer" && isObject(%brick = %obj.spawnBrick))
{
        echo("The zombie is an AI player!");
if(%obj.spawnbrick.ReColorVehicle == 1)
{
                         echo("The spawnbrick has reColorVehicle set.");
%obj.schedule(100,setnodeColor,"ALL",%obj.getDataBlock().skinColor);
}
}
}
If everything shows up in the console, then you problem have a problem with the setNodeColor schedule.


I thought it was fine too, but i'll try that to check it. Thanks a lot.

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