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Messages - lordician

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6946
Modification Help / Re: And another weapon pack
« on: August 05, 2010, 11:36:57 AM »
whole dropPlayerAtCamera and dropCameraAtPlayer code? It would be useful now.
Like, the base code?
Nope. :S

6947
Modification Help / Re: And another weapon pack
« on: August 05, 2010, 10:10:52 AM »
Just tested out, with setAimLocation() not :P
(I know it's just for AI's, but trying doesn't harm)

And not I'll try around with setTransform().

Trying is the base of finding something out.

6948
Games / Re: RuneScape
« on: August 05, 2010, 10:10:16 AM »
Anyone may add me, i regulary play Dungeoneering when i am on.

6949
Modification Help / Re: And another weapon pack
« on: August 05, 2010, 10:07:03 AM »
Just had another crazy idea.
Now, a weapons recoil is simulated very simple by just incereasing the spread while shooting. Shoot a single round, it's accurate, shoot more, and it's less accurate.
But what if the spread would stay the same, but the players aiming point would change slightly? Means, the players aiming point moves a bit up or something when shooting. If done right it could be very interesting I think. One weapon fires very smooth and is easy to aim/control, and the next weapon is very hard to control, maybe because of recoil/etc.

I don't know if it's possible, but I'll try around with that now...

What do you think?

Was thinking about the same some time ago...
But is it possible to change the view of a real player?

6950
Modification Help / Re: The Bug and MAS Mods
« on: August 05, 2010, 06:54:53 AM »
Yes I should. :D
I should finish up the scripts. xS

6951
Modification Help / Re: The Bug and MAS Mods
« on: August 05, 2010, 04:38:59 AM »
well, I should say MAS Inc. rather then just 'MAS'

It stands for 'Mechanical Attack Systems Incorporated' 
Finish up the story, then they'll know the background story. :D

6952
Suggestions & Requests / Re: Taking JVS_Content Suggestions
« on: August 04, 2010, 06:19:34 PM »
Whipped up something that I think people will like.

Note that the animation is much smoother in game, I recorded this on low fps and low quality.

(click the picture to see video)
That's just lovey.

6953
Off Topic / Re: Guess who the user below you is.
« on: August 04, 2010, 05:13:22 PM »
No, my name is Bomb Mario. /save

Skip.
You sir, are quite an idiot.
You posted after someone guessed you, that gives him a free point in this game where one can score practically none.

6954
Off Topic / Re: WHAT IS YOUR DESTINY
« on: August 04, 2010, 05:10:55 PM »
Inb4Zack0Wack0/Destiny

6955
Drama / Re: canto xe- oh lemme lock this
« on: August 04, 2010, 05:09:00 PM »
stuffty film. Yes indeed.
And he needs to listen.

6956
Games / Re: Lego Universe (Topic for beta testers)
« on: August 04, 2010, 01:58:24 PM »
I am now a beta tester too. :3

6957
Clan Discussion / Re: {R} Ragnarok
« on: August 04, 2010, 10:55:46 AM »
Ragnarok is also a RPG game for the DS, is this coincidence or...

6958
Nice ones Reg.
But, what will be the use of them when you finish them?

6959
Off Topic / Re: A ghost just passed by my door
« on: August 04, 2010, 08:17:19 AM »
Just hope it's not a cowboy ghost.

6960
Modification Help / Re: Recolor question 2
« on: August 04, 2010, 08:06:15 AM »
You will need to get the bricks colorID (%brick.colorID) then use getColorIdTable(%colorID); to determine the RGB color of it. Then you will need to set the zombies color to that.
Usefull for something else i am working on, but not for this.
But thanks anyway.

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