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Modification Help / Re: And another weapon pack
« on: August 05, 2010, 11:36:57 AM »whole dropPlayerAtCamera and dropCameraAtPlayer code? It would be useful now.Like, the base code?
Nope. :S
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whole dropPlayerAtCamera and dropCameraAtPlayer code? It would be useful now.Like, the base code?
Just tested out, with setAimLocation() not :PTrying is the base of finding something out.
(I know it's just for AI's, but trying doesn't harm)
And not I'll try around with setTransform().
Just had another crazy idea.Was thinking about the same some time ago...
Now, a weapons recoil is simulated very simple by just incereasing the spread while shooting. Shoot a single round, it's accurate, shoot more, and it's less accurate.
But what if the spread would stay the same, but the players aiming point would change slightly? Means, the players aiming point moves a bit up or something when shooting. If done right it could be very interesting I think. One weapon fires very smooth and is easy to aim/control, and the next weapon is very hard to control, maybe because of recoil/etc.
I don't know if it's possible, but I'll try around with that now...
What do you think?
Yes I should. :DI should finish up the scripts. xS
well, I should say MAS Inc. rather then just 'MAS'Finish up the story, then they'll know the background story. :D
It stands for 'Mechanical Attack Systems Incorporated'
Whipped up something that I think people will like.That's just lovey.
Note that the animation is much smoother in game, I recorded this on low fps and low quality.
(click the picture to see video)
No, my name is Bomb Mario. /saveYou sir, are quite an idiot.
Skip.
You will need to get the bricks colorID (%brick.colorID) then use getColorIdTable(%colorID); to determine the RGB color of it. Then you will need to set the zombies color to that.Usefull for something else i am working on, but not for this.