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Messages - lordician

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7651
Add-Ons / Re: Halo Sniper Rifle
« on: April 08, 2010, 01:03:24 PM »
no raycasts yet. V2 will have scope & raycasts. Not to mention some juicy ammo mod.
OSHT ammo.

7652
Gallery / Re: TF2 CTF_Turbine Has Returned!
« on: April 07, 2010, 06:00:15 PM »
Quite my favorite server, i quitted loading someone else's server when i spotted this one was online. :3

7653
Modification Help / Re: The Bug Mods
« on: April 07, 2010, 05:46:58 PM »
hmm, impressive.

Can you try and make a bug. That the area where I need modelers the most.

Also, guess what's about to be updated!  :cookieMonster:
Erm, the main topic?

7654
Gallery / Re: TF2 CTF_Turbine Has Returned!
« on: April 07, 2010, 04:48:08 PM »
Emptyish?
Because i am not there.  :cookieMonster:

Working on stuff. :S

7655
Add-Ons / Re: Halo Sniper Rifle
« on: April 07, 2010, 04:29:37 PM »
irc? Loel.

Won't be on comp till tomorrow.
Many shadows, but not you. D:

Progress:

-Added the function to switch from normal to scoped.
-Added slow down when scoped.
-Modified OSR script that i sort of copy&pasted to return your datablock to the datablock you had when you equipped the weapon instead of the default/minigame default datablock.
-Added a cool smoke particle to the bullet. :D
-(NOT TESTED YET) Raycast shooting
-(NOT TESTED YET) Headshot = Critical Hit (Headshot support changed, because raycast)
-(NOT TESTED YET) Damage done while normal is lower then scoped.
-(NOT TESTED YET) Moving = More spread and less range
-(NOT TESTED YET) Piercing vehicle, player and bricks (will modify so it will only pierce players(?))
As you can see, i have yet to test the raycasting thing...
But if i did everything right, it should work. :3

To do list:
- Improve position of scope (eye position).
- Get you to add a scope sound, which you probably can get very easily.

- Perhaps modify so it scopes when you press zoom. (Researching :S)

7656
Add-Ons / Re: Halo Sniper Rifle
« on: April 07, 2010, 03:55:35 PM »
Model needs change if you want a good scope.

Can you PM/give me something to talk to you easier?

7657
Add-Ons / Re: Halo Sniper Rifle
« on: April 07, 2010, 03:40:45 PM »
no slow down and raycast boolit. :3
Oh forget, raycast! D:

But i like normal bullets...

7658
Modification Help / Re: Halo Sniper Rifle
« on: April 07, 2010, 03:20:40 PM »
Yay you released it! :D

Also, i am implenting the stuff, check the add-on topic of the sniper rifle. ;D

7659
Add-Ons / Re: Halo Sniper Rifle
« on: April 07, 2010, 03:18:12 PM »
Okay, i am implenting the scopability, do you want it to slow you down too and do you want it to shoot a different bullet too?

Any additional info/request that go with it?

7660
Add-Ons / Re: Halo Sniper Rifle
« on: April 07, 2010, 02:56:03 PM »
forget, more work. D:

7661
Modification Help / Re: Lordician's Ai Packs
« on: April 07, 2010, 02:07:55 PM »
No this isn't on RTB (yet).

I haven't updated this in a while, that's because the update is not yet done. :/

Red are good!?!!?

RAAAAAAAAAAAAAAAAAAAAGE!!!!
Are you a bull? :P

7662
Modification Help / Re: The Bug Mods
« on: April 07, 2010, 02:06:50 PM »
Just a heads up I never got my password to the bug mods private servers.
Ask Army, he changes it like everytime anyway.

7663
Modification Help / Re: Halo Sniper Rifle
« on: April 07, 2010, 02:06:01 PM »
It is fairly easy when you look at the script of the OSR... D:

When it is released, i shall try and implent it, k?

7664
Maps / Re: Halo 3: Valhalla
« on: April 06, 2010, 04:48:56 PM »
I have added the installation process for the brick valhalla towers in the OP for those who are not educated enough to figure it out.
Heh.

Also, are you still working on some halo add-ons?
Like weapons, vehicles, anything?

7665
Gallery / Re: TF2 CTF_Turbine Has Returned!
« on: April 06, 2010, 01:41:43 PM »
I was working on making the sentry that Pandan made to make it work without Gamemode_zombie, but i failed so far.

Perhaps i should work some more on it. :P

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