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Messages - lordician

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7771
Modification Help / Re: Halo Sniper Rifle
« on: March 25, 2010, 06:05:29 AM »
It looks cool.
Oh right, it needs moar scope. :3

7772
Modification Help / Re: The Bug Mods
« on: March 25, 2010, 06:04:41 AM »
He is a very busy man. :3

7773
Modification Help / Re: Star Wars TDM-Help needed!
« on: March 25, 2010, 06:04:03 AM »
 :cookieMonster:

7774
Modification Help / Re: The Bug Mods
« on: March 24, 2010, 08:46:44 PM »
Playertype pack of BM1 will be released soon after a small change.

7775
Hey i came up with that to!! maybe also a blocking feature that only works on other swords
I thought about that too.

Maybe something to add...

7776
Ah, that way.

Silly me.

7777
Quality, expensive?

So you want to add some kind of degrading quality to it?

7778
That should do the trick for most of 'em.

7779
Modification Help / Re: OnAdd question
« on: March 24, 2010, 05:47:37 PM »
The datablock isn't added when it's just changed from a different datablock. Use ::onNewDatablock instead, it uses the same arguments and is called both when a new player using the datablock is spawned and when the datablock of an existing player is changed to your datablock.
Wow, i didn't even know that function existed.

Is that bad? D:

Greatly thanks anyhow.

7780
Modification Help / Re: Code Wanted
« on: March 24, 2010, 05:45:11 PM »
I could've scripted this myself, but maybe better.
After all, i stated that i would like to see some modellers do their magic. :3

But thanks.

Also, coding help much?

7781
I've always planned on making something like this, but with a few less things.

And probably armour too, like maybe mount a shield to your arm or something that reduce damage.
maybe give me some time and a scripter, I'll have it done in a bit.

But not now.
Few less things...
I started out with only the Tri-Bow as suggestion, then i started thinking about more and eventually i came on this all. :#

7782
Modification Help / OnAdd question
« on: March 24, 2010, 05:35:57 PM »
How comes that if i spawn a playertype with an OnAdd script attached to it it will execute that, but won't when i changedatablock to it (via events)?

So, this is what i do:

-Create playertype
-Add an OnAdd script in it
-Spawn Playertype (executes OnAdd script)
-ChangeDatablock via events to playertype (doesn't execute OnAdd script)

I guess, OnAdd won't execute if you changedatablock, but..
How can i ensure it still performs the actions i want it to do when someone changes datablock into my playertype?

I don't have a clue at this very moment, maybe there is an obvious way, but i can't seem to think of it.

7783
Modification Help / Re: Star Wars TDM-Help needed!
« on: March 24, 2010, 05:23:02 PM »
Oh, you wanna start a fight too Freeze? ;D

Joking.
I just had to do that sarcasm joke, couldn't let it pass by.

7784
Bomp.

7785
Modification Help / Re: The Bug Mods
« on: March 24, 2010, 02:48:27 PM »
server is down now.
FUUUU-  D:

Also, no need for files when it is for download right?
If you release something, i will rush to it and form it into a playertype pack.

Will do pack 1 soon. :3

Edit:
Testing my playertypify stuff, it wasn't hard but it took more time because i had a huge pain in my stumach.
Also playertypifying the shark.
For fun purpose.

After test i'll submit to Army for further examination.

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