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Messages - lordician

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7801
Off Topic / Re: 600 Million Tons of Water on the moon.
« on: March 22, 2010, 06:25:33 PM »
I am on the moon right now. I live in an underground bunker next to one of these craters. Don't tell anybody.
All your base are belong to us.

7802
Off Topic / Re: Valen Went Camping PICTURES
« on: March 22, 2010, 06:24:29 PM »
In the navy, where you can piss in a bottle.

No seriously, were you camping as an army training or something.
That guy wears a camo suit they mostly use in the army.

7803
Suggestions & Requests / Re: SG-1 Goul'd Staff Weapon
« on: March 22, 2010, 06:17:00 PM »
Weren't they creating this for the stargate mod?

7804
Games / Re: Monster Hunter Tri
« on: March 22, 2010, 04:01:40 PM »
If this is your first Monster hunter game go kill yourself.
*Jumps off nearest cliff*

7805
Suggestions & Requests / Medieval/Fantasy Weapons/Items (updated list)
« on: March 22, 2010, 04:00:22 PM »
I have some suggestions for some medieval items.

Update:
-Tri-Bow updated.
-Added: Dagger, Hand axe, Bowsword, short bow, long bow, mallet and the whole Items section.


Weapons

The Tri-Bow
Would look like your average bow, only thing, three arrows are there instead of one (of course, all at a SLIGHTLY different angle).
A normal attack (Left Click) would trigger the animation of the string with the arrows going backwards and forwards.
A special attack (Right Click) would trigger a default player animation (hand going sidewards so that the bow is horizontal) and then trigger the fire animation as described above.

The normal attack would fire three arrows in a vertical different angle, a special would fire them at horizontal different angle.
Speed of the bow however is slower then the longbow.

Sword and shield
Yes, i know there is a shield script allready, but what we need is a good shield model.
And perhaps the following:

When idle, the shield is NOT raised.
When the right mouse button is hold, you will raise your shield and block any incoming attacks.
Normal attack isn't possible while blocking (or maybe a RTB pref which determines whether it is possible or not).

Sword akimbo
Exactly like the title says, dual swords.

Perhaps the attacking speed would be slower to avoid overpowering.

Staff
We got some elemental spells, but wouldn't a staff be usefull?
A staff with which you can use all of the elemental spells?

To avoid overpowering, you won't gain the special abilities from the spells.

Staff and shield
Staff as above, shield as above.

Staff and sword
A rather interesting combination don't you think?

Left click is melee with both staff and sword (not simultaneously)
Right click to cast the spell.

Dagger
The dagger is a fast melee weapon which can also be used to throw at people.

Left click is melee function, right click is throw function.
However, damage is low on both, for which the attacking speed and throwability makes up.

Hand axe
A small hand axe, which can also be hurled at your enemies.

Left click is melee, right click is throw function.
The damage done is some higher then the dagger's damage, but the weapon is slower.

Bowsword
This bow is a ranged AND a melee weapon at the very same time.
The bow looks like a normal bow, however at the ends of the bow (behind the string attach point) the bow is sharpened and shaped like a blade.

Left click to fire an arrow, right click to melee.
To avoid overpowering, the bow will shoot slower then your average longbow and melee at the speed of an everage sword.

Shortbow
This small bow is quite short as the name implies.
However, that makes this bow very speedy at the cost that it will do less damage and shoot less far then a longbow.

Charging this bow will eventually cause you to rapidly shoot many arrows, however with a very great spread and even lower damage then the normal attack does.

Longbow
A long and sturdy bow.
This bow is able to shoot arrows a lot further and harder then the shortbow.
This will cause less altitude drop of the arrow and a higher damage done by the arrow.
However, the bow shoots very slow, much slower then the shortbow.

Charging this bow will cause you to be able to fire a fire arrow which will do more damage.

Mallet
I added this when i saw Shafin's suggestion as i think it is a usefull weapon too.
Powerfull weapon, however it's speed is very slow.

Looks like the sledgehammer, only less kiddy and more medieval like.
I can't think of a good special attack, but perhaps it's so powerfull it doesn't need one...

Additional weapons info:
All the weapons as described above, need as less animations and stuff as possible.
I just would like some simple, rather good models and animation.
Most of the attacking animations (melee) can be done with the default player animations.
Just like the reload animations of Bushido's weapon packs lately and the TF2 Basic Gun Pack.

The staffs will be able to cast different spells because it will work with modes.
Just like how the Portal Gun can change to gravity gun mode.

Items

Health potion
A standard potion, red liquid.
Heals 20 health.

Mana/Energy potion
A mana potion, looks almost the same as the health potion, but with a blue liquid.
Regain 20 mana.

Mixed potion
At the same size and shape as the normal potions, but with a purple liquid.
Heals 10 health and 10 mana.

Poison
Potion with a green liquid.
On use, your right hand (the hand with which you fire anything) becomes green to indicate you have poison attacks for a small amount of time.

Every attack that hits an enemy has a chance to poison him.

The poison effect on your enemies will result in seeing a green emitter sometimes which indicates they take damage from poison.
The poison effect will go away after a small amount of time, poison can kill the enemy.

Anti-poison
Potion with a yellow liquid.

On use, will deactivate the effect of poison.

Additional item info:
Potions don't need any firing animation, these can be done with the default player animations.

Discuss here.

Perhaps, only a modeller and/or animator would be usefull as i could try my hand at scripting them.

7806
Modification Help / Re: Star Wars TDM-Help needed!
« on: March 22, 2010, 03:40:24 PM »
Damn. I though it would die.

There's really no point in keeping this topic alive.
Let it be so. Don't post anymore if you don't want.

Some people are still working on something here, like chilmans.

I would like to see his result.

7807
Creativity / Re: The new and improved 3D model topic!
« on: March 22, 2010, 03:19:20 PM »
Some nice stuff Proog.

7808
Games / Re: Monster Hunter Tri
« on: March 22, 2010, 03:17:03 PM »
This game caught my attention.

Thank you very much for telling me of this.

This looks so amazing.

7809
Blockland character > Roblox character in my opinion.

Also, i was rather surpised to see a drama post by Badspot.

Guess he has some drama too sometimes. ;)

7810
Modification Help / Re: The Bug Mods
« on: March 22, 2010, 03:00:06 PM »
Phew.

Did you like my terrain though?

Also, i wonder why it is impossible to cross...
Hidden bugs in the fog, very long and tall bridge....
Hmmm...
Will there BEE some flying bugs perhaps?
(WARNING: This message contains one easy pun. :3)

Also, the bug zapper is through the holding tank. :D

7811
Modification Help / Re: Unidentified Bug Species
« on: March 22, 2010, 02:55:19 PM »
Here's one,
Cool, also PM him his steam account or any other stuff i can contact him.
He tried to, but did not get his answer yet. :/

7812
Creativity / Re: The Adventures of Megaguy and Masterlegodude!
« on: March 21, 2010, 02:24:03 PM »
Haha, surpising ending.

I see a gnome. :3

7813
Modification Help / Re: Unidentified Bug Species
« on: March 21, 2010, 09:40:51 AM »
Looks cool.
Hope it gets some good animations and a good hitbox. ;D

7814
Modification Help / Re: The Bug Mods
« on: March 21, 2010, 09:39:25 AM »

Where do you even built that?

Did you destroy my terrain?

Is it an other build?

Why is there no bug in it?
(InB4Quote)

7815
Add-Ons / Re: Heed Medieval V2 [NEW!]
« on: March 21, 2010, 09:29:08 AM »
Ugh it's the day after heed said he would release it and it's still not out.
Think of this, if he didn't say anything about it, you wouldn't even know it was coming. ;)

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